#dailybug
dailybug no.26 #ultrakill
November 30, 2024 at 6:33 PM
dailybug no.7 #ultrakill
November 11, 2024 at 5:43 PM
dailybug no. 31 🎸#ultrakill
December 5, 2024 at 4:59 PM
dailybug no. 28 #ultrakill
🔭
December 2, 2024 at 7:14 PM
dailybug no. 30 #ultrakill
it dont understand anything
December 4, 2024 at 3:46 PM
dailybug no.10 #ultrakill
November 14, 2024 at 8:20 PM
dailybug no. 29 #ultrakill
эта я геометрию делаю
December 3, 2024 at 5:54 PM
#dailybug no. 27
не помню видела их в жизни или нет
December 1, 2024 at 9:50 AM
dailybug no.11 #ultrakill
ummrrgghh late today
November 15, 2024 at 10:56 PM
dailybug no. 25 #ultrakill
блять, в мое время мне хкй сосали только за привет
а щас ни привета ни минета
я ВААХУЭЭЭ
November 29, 2024 at 5:34 PM
dailybug no. 5 #ultrakill
late today
November 9, 2024 at 9:24 PM
August 21, 2026 at 11:24 AM
dailybug no.9 #ultrakill
shink shink shink shink!!!!!!!!!! love the idea where v1 can use his wings as a katana/other edged weapon...although they're hardly sharp enough to cut
November 13, 2024 at 6:45 PM
#GameDev #DailyBug not much work on this today so no bugs found. I now rotate the buildings randomly.
December 14, 2024 at 4:06 AM
#GameDev #DailyBug The space filled with stairs in the first image got a building in (2nd Image). Definitely a bug.
December 17, 2024 at 12:57 AM
dailybug no.6 #ultrakill

I went to the movies this morning and on the way home I was touched on the shoulder. I know it wasn't on purpose, but I'm trying to get back to normal for the rest of the day (as you can imagine I'm not doing a very good job)
November 10, 2024 at 5:22 PM
#GameDev #DailyBug Added a bunch of different town citizens. Unfortunately I did not link the animation right. So now it looks like an automated slaughterhouse for the animal run by the bots. Not cut cute and cozy vibe I trying to head towards.
December 22, 2024 at 6:07 PM
Memento mori dragonfly.

#dailybug #abugaday #libelle #dragonfly #libellule

Zweigestreifte Quelljunger (Cordulegaster boltonii).
July 10, 2026 at 2:27 PM
#GameDev A couple of 9 building clusters with random placement. #DailyBug missing paths. I'm not sure it is a bug yet, as I have not written the code to check missing paths.
December 15, 2024 at 6:20 PM
#GameDev Today I made the initial random placement of buildings. Still needs more work get interesting groups of buildings to form. Found my #DailyBug in my stairs asset this time. Last image is a zoom in on the bottom of two stairs not joining.
December 15, 2024 at 12:48 AM
#GameDev #dailyBug The NPC starts on the path outside the top left building and is supposed to walk along the path to grey sphere on dark brown path near the center of the screen. He is not supposed jump of ledges even if does a nice forward roll on landing sometimes.
December 21, 2024 at 1:04 AM
#GameDev #DailyBug Found and squash yesterday bug (left) new paths right. Realized the bug was still there just no just showing in this case. figured out how fix it properly, also less work than my first attempt. Found a new bug, many of the paths have a second copy instantiated on top of the first.
December 11, 2024 at 8:22 PM
We covered the recent preprint from MIT on how LLMs affect cognition on stream today ("Your Brain on ChatGPT: Accumulation of Cognitive Debt when Using an AI Assistant for Essay Writing Task")

VOD (starting around 45 - 60mins in): www.twitch.tv/videos/25581...
Preprint: arxiv.org/abs/2506.08872
SCIENCE STREAM - checking out some papers I'm excited about! (+ maybe more slime science)🦗 !d20 !dailybug ✨🐏 - drawcuriosity on Twitch
drawcuriosity went live on Twitch. Catch up on their Science & Technology VOD now.
www.twitch.tv
September 5, 2025 at 1:14 AM
#GameDev #DailyBug I could not find a bug today but that does not mean it is not there. Todays code task was to place a building and new paths and then remove them and return the map to its previous state. placing and then removing something does not make for good visuals.
December 13, 2024 at 4:29 AM