#dankhearts
April 15, 2025 at 1:05 PM
Puzzle Narrative ‘Type-NOISE: Shonen Shojo’ Heads for Steam in Summer ’25

Today, developer DankHearts and publisher WhisperGames announced that their mind-bending puzzle narrative title 'Type-NOISE: Shonen Shojo' will land on PC via Steam in summer of this year. Traumatized youth trapped in 'Noise…
Puzzle Narrative ‘Type-NOISE: Shonen Shojo’ Heads for Steam in Summer ’25
Today, developer DankHearts and publisher WhisperGames announced that their mind-bending puzzle narrative title 'Type-NOISE: Shonen Shojo' will land on PC via Steam in summer of this year. Traumatized youth trapped in 'Noise Scramble City', a labyrinth of their own fears. Amnesiac teens solve puzzles in a multi-ending escape adventure. Have a gander below for more details on 'Type-NOISE: Shonen Shojo'. A demo is available on Steam for your perusal. WhisperGames and developer Dank Hearts are proud to unveil new details and the first official trailer for their upcoming narrative puzzle story, …
xboxera.com
April 15, 2025 at 4:51 PM
Feed: "Niche Gamer"
Published on Friday, July 11, 2025
Type-NOISE: Shonen Shojo release date set for September
Japanese developer DankHearts announced a release date for Type-NOISE: Shonen Shojo, their new escape-adventure game. Type-NOISE: Shonen Shojo is set to launch on September 17th for Windows PC (via…
nichegamer.com
July 12, 2025 at 11:31 PM
Feed: "Niche Gamer"
By: Brandon Orselli on Wednesday, February 19, 2025
Type-NOISE: Shonen Shojo gets new demo for Steam Next Fest
Japanese developer DankHearts has announced a new demo for Type-NOISE: Shonen Shojo, their new escape-adventure game. The new demo, which launches via Steam on February 24th as part of Steam Next Fest…
nichegamer.com
February 20, 2025 at 6:38 AM
Type-NOISE: Shonen Shojo Looks Great, but Reads Awkwardly
Is there anything more disappointing than finding out a Japanese game that looks really promising did somehow get an English localization, but said translation reads like something Google Translate or AI spit out? If it’s something that isn’t text-heavy, sometimes we can live with it. DankHearts and WhisperGames’ _Type-NOISE: Shonen Shojo_ is in that sort of situation as, while it looks great and features some genuinely thought-provoking puzzles, the localization still feels rough even after some updates. Soto, Zena, Itsuki, Honoka, Kaito, and Hiyori all find themselves in a strange version of Tokyo, but gaps in their memory mean they don’t know how they got there or if they even know each other. Like games such as _999_ and _Danganronpa_ , something isn’t right here, complete with an odd mascot named Spectre who knows more than they’re sharing. Everyone agrees they want out, but they need to learn the truth about their lives in order to do so. Said reasons are often quite traumatic, and those going in should be aware of serious subjects like self harm being an issue. https://www.youtube.com/watch?v=9tk_g3cfpTg We’re supposed to connect with Soto, Zena, Itsuki, Honoka, Kaito, and Hiyori and feel for their situation, and it’s difficult to do that in _Type-NOISE: Shonen Shojo_ in its current state. The game deals with some dark subject matters, such assault, bullying, and death, and the localization being what it is at the moment means it isn’t tackling them well. Even with the patches to fix things, the script doesn’t spend the amount of time necessary to properly develop characters and situations. Fortunately, it doesn’t get too in the way when it comes to solving puzzles. But since this is a visual novel style adventure game that often involves following branching routes to unlock others’ pasts, it’s disappointing when things sound unnatural, don’t flow, and are poorly translated. It’s disappointing, as the actual escape room challenges in _Type-NOISE: Shonen Shojo_ are pretty good. The first few are interesting and involve dealing with a room filled with water, working out a formula on a ladder so you can escape, and finding the palettes for a palette case to use the right colors on a hanging mannequin’s face. But things can get more difficult as we get into later scenarios. Images via DankHearts Especially since the art direction and character design are amazing. _Type-NOISE: Shonen Shojo_ looks so stylish. The environments in this other version of Tokyo are gorgeous and vibrant. Even if they’re unsettling or unnerving, the artistry is great. The teens we’re following also look great. It’s a stylish game. I’m hopeful _Type-NOISE: Shonen Shojo_ could get better. There have been three localization patches since it launched in September 2025. The thing is that I’ve been holding off doing coverage in hopes that there would be major changes since those started rolling out. While it is definitely better, the script still doesn’t flow naturally. Adventure games and visual novels live and die based on their stories and characterizations, and it still doesn’t feel like it is quite there yet. _Type-NOISE: Shonen Shojo_ is available for PCs. The post Type-NOISE: Shonen Shojo Looks Great, but Reads Awkwardly appeared first on Siliconera.
www.siliconera.com
October 26, 2025 at 12:50 PM
Type-Noise: Shonen Shojo by dankhearts @whispergames.bsky.social
store.steampowered.com/app/2507560/...

This game was PHENOMENAL!
It scratched that itch Danganronpa left me with years ago! Highly recommend this to anyone wanting another Visual Novel w/ Investigative elements bc it improved upon--
Type-NOISE: Shonen Shojo on Steam
Type-NOISE: Shonen Shojo is a multi-ending mystery adventure game. A group of boys and girls who have lost their memories gather in a “Tokyo” that is both familiar and unfamiliar. They must trace thei...
store.steampowered.com
August 21, 2025 at 10:36 PM
📖 Your House | @peworks.bsky.social
😱 Bad Summer | @badsummer.bsky.social
🔑 Type-NOISE: Shonen Shojo | #Dankhearts
🎶 Fine Work | @fineworkgame.bsky.social
March 11, 2025 at 8:12 PM
تُصدر لعبة المغامرة والقصص المصورة Type-NOISE: Shonen Shojo التي طورتها MYU ونشرتها DankHearts عرضًا توضيحيًا جديدًا على الكمبيوتر الشخصي عبر Steam اليوم، يسلط الضوء على جزء من طريقة اللعب في الحلقات الرئيسية.
November 15, 2024 at 4:23 PM
【News】
Here is an article about an interview I did with a foreign website about Type-NOISE: Shonen Shojo!
I talked about it in depth, so if you are interested, please check it out!
www.gaming.net/dankhearts-m...
#Type-NOISE:ShonenShojo
DankHearts’ MYU Talks Type-NOISE: Shonen Shojo - Interview Series - Gaming.net
Japan-based developer MYU of DankHearts has formally announced their plans to bring Type-NOISE: Shonen Shojo, a 2D point-and-click puzzler with deep ties to traumatic memoirs and cultural influences, ...
www.gaming.net
December 12, 2024 at 6:08 AM
Type-NOISE: Shonen Shojo ist jetzt auf Steam verfügbar! Tauche ein in emotionale Puzzle-Abenteuer, löse über 40 Rätsel und entdecke sechs verzweigte Handlungsstränge.
#TypeNoise #PuzzleAdventure #EmotionalStorytelling #Steam
Type-NOISE: Shonen Shojo – Emotionales Puzzle-Abenteuer auf Steam
Publisher WhisperGames und Entwickler DankHearts veröffentlichen heute das narrative Puzzle-Abenteuer Type-NOISE: Shonen Shojo für PC auf Steam. Nach der
www.technoloki.de
September 17, 2025 at 2:43 PM
From DankHearts comes Type-NOISE: Shonen Shojo, a point-and-click visual novel where you lose your memories and need to escape labyrinths! Woah!

Bex, what do you think? Oh wait, you wrote a review? Sorry, I must have forgotten!

www.gamegrin.com/reviews/type...
www.gamegrin.com
October 28, 2025 at 10:12 PM