#datelabel
Rengue Handheld Inkjet Printer Gun, Portable Handheld Printer Quick-Drying Inkjet Coding Machine, 4.3" Mobile Touch Screen Inkjet Label Printer for QRCode, Barcode, Batch Number, Date (28 Languages) #qrcodes #datelabel #28languages #inkjetprinter
Rengue Handheld Inkjet Printer Gun, Portable Handheld Printer Quick-Drying Inkjet Coding Machine, 4.3" Mobile Touch Screen Inkjet Label Printer for QRCode, Barcode, Batch Number, Date (28 Languages)
www.amazon.com
November 7, 2026 at 3:58 PM
Rengue Handheld Inkjet Printer Gun, Portable Handheld Printer Quick-Drying Inkjet Coding Machine, 4.3" Mobile Touch Screen Inkjet Label Printer for QRCode, Barcode, Batch Number, Date (28 Languages) #qrcodes #labelprinter #datelabel #inkjetprinter #batchnumber
Rengue Handheld Inkjet Printer Gun, Portable Handheld Printer Quick-Drying Inkjet Coding Machine, 4.3" Mobile Touch Screen Inkjet Label Printer for QRCode, Barcode, Batch Number, Date (28 Languages)
www.amazon.com
November 6, 2026 at 8:37 AM
www.newsmason.com
July 29, 2026 at 2:37 AM
help me with code
### Godot Version Godot_v4.4.1-stable ### Question this script is getting 2 errors Line 44:Cannot find member “MODE_SAVE_FILE” in base “FileDialog”. Line 52:Cannot find member “MODE_OPEN_FILE” in base “FileDialog”. so this is the script extends Control @onready var time_label = $Panel/TimePanel/TimeLabel @onready var date_label = $Panel/TimePanel/DateLabel @onready var notes_input = $Panel/NotesPanel/NotesInput @onready var save_button = $Panel/NotesPanel/SaveButton @onready var clear_button = $Panel/NotesPanel/ClearButton @onready var load_button = $Panel/NotesPanel/LoadButton @onready var num1_input = $Panel/CalculatorPanel/Num1Input @onready var num2_input = $Panel/CalculatorPanel/Num2Input @onready var add_button = $Panel/CalculatorPanel/AddButton @onready var subtract_button = $Panel/CalculatorPanel/SubtractButton @onready var multiply_button = $Panel/CalculatorPanel/MultiplyButton @onready var divide_button = $Panel/CalculatorPanel/DivideButton @onready var result_label = $Panel/CalculatorPanel/ResultLabel # FileDialog nodes var save_file_dialog: FileDialog var load_file_dialog: FileDialog # Called when the scene is ready func _ready(): # Connect signals for buttons save_button.pressed.connect(_on_save_button_pressed) clear_button.pressed.connect(_on_clear_button_pressed) load_button.pressed.connect(_on_load_button_pressed) add_button.pressed.connect(_on_add_button_pressed) subtract_button.pressed.connect(_on_subtract_button_pressed) multiply_button.pressed.connect(_on_multiply_button_pressed) divide_button.pressed.connect(_on_divide_button_pressed) # Update time and date immediately and then periodically update_time_and_date() var timer = Timer.new() add_child(timer) timer.timeout.connect(update_time_and_date) timer.start(60) # Update every 60 seconds (1 minute) # Create FileDialog for saving save_file_dialog = FileDialog.new() save_file_dialog.name = "save_file" # Set the name of the node save_file_dialog.mode = FileDialog.MODE_SAVE_FILE # <--- Use this mode for saving save_file_dialog.filters = PackedStringArray(["*.txt ; Text Files"]) save_file_dialog.file_selected.connect(_on_save_dialog_file_selected) add_child(save_file_dialog) # Create FileDialog for loading load_file_dialog = FileDialog.new() load_file_dialog.name = "load_file" # Set the name of the node load_file_dialog.mode = FileDialog.MODE_OPEN_FILE # <--- Use this mode for opening load_file_dialog.filters = PackedStringArray(["*.txt ; Text Files"]) load_file_dialog.file_selected.connect(_on_load_dialog_file_selected) add_child(load_file_dialog) # Function to update time and date func update_time_and_date(): var now = Time.get_datetime_dict_from_system() var time_str = str(now.hour).pad_zeros(2) + ":" + str(now.minute).pad_zeros(2) time_label.text = "Time: " + time_str var date_str = str(now.day).pad_zeros(2) + "/" + str(now.month).pad_zeros(2) + "/" + str(now.year) date_label.text = "Date: " + date_str # Notes functionality var current_notes_path = "" func _on_save_button_pressed(): save_file_dialog.popup_centered() func _on_save_dialog_file_selected(path: String): current_notes_path = path var file = FileAccess.open(path, FileAccess.WRITE) if file: file.store_line(notes_input.text) file.close() print("Notes saved to: ", path) else: printerr("Error: Could not open file for saving notes.") func _on_clear_button_pressed(): notes_input.clear() current_notes_path = "" print("Notes cleared!") func _on_load_button_pressed(): load_file_dialog.popup_centered() func _on_load_dialog_file_selected(path: String): current_notes_path = path var file = FileAccess.open(path, FileAccess.READ) if file: if not file.eof_reached(): notes_input.text = file.get_line() file.close() print("Notes loaded from: ", path) else: print("Error: Could not open file for loading notes.") notes_input.clear() # Calculator functionality func _on_add_button_pressed(): _perform_operation(func(a, b): return a + b) func _on_subtract_button_pressed(): _perform_operation(func(a, b): return a - b) func _on_multiply_button_pressed(): _perform_operation(func(a, b): return a * b) func _on_divide_button_pressed(): _perform_operation(func(a, b): if b != 0: return a / b else: result_label.text = "Error: Division by Zero" return null ) func _perform_operation(operation: Callable): var num1 = 0.0 var num2 = 0.0 # Validate the input before performing the operation if num1_input.text.is_valid_float() and num2_input.text.is_valid_float(): num1 = float(num1_input.text) num2 = float(num2_input.text) else: result_label.text = "Invalid input" return var result = operation.call(num1, num2) if result != null: result_label.text = "Result: " + str(result)
forum.godotengine.org
April 5, 2025 at 9:28 PM
如果是高中居多的话,那你的datelabel和situationship都发生在高中,那么你的高中三年看起来社交范围真的很广了,居然和其他人发生过那么多关系
May 19, 2026 at 9:26 AM