#decompiler
- escape hatches in game theory
- open-source cornucopia seed
- universal neural net decompiler
- a way the true Tao can be known
October 6, 2026 at 7:40 AM
I've been playing around with a light-weight dynamic decompiler verification: huggingface.co/spaces/ejsch...
Decompiler verifier - a Hugging Face Space by ejschwartz
Upload an x86‑64 ELF binary, specify the function’s start address, and paste the candidate C implementation (with optional bindings). The app compiles the C code, runs both versions on many random ...
huggingface.co
October 5, 2026 at 5:20 PM
Some folks have been digging into the source code using a decompiler (which I also attempted to do!) and found the trigger for the achievement. Based on its position in the code, there were some vague indications that it might involve those characters in this exact scenario
October 5, 2026 at 4:54 AM
Who wants to trick these video game decompiler guys into decompiling software like Adobe Creative Cloud and Plex
October 5, 2026 at 4:32 AM
N0xis: AI-first reverse-engineering toolkit: static analysis, SSA decompiler, live memory, provenance. Source-available (PolyForm Noncommercial).
N0xis: AI-first reverse-engineering toolkit: static analysis, SSA decompiler, live memory, provenance. Source-available (PolyForm Noncommercial).
github.com
October 4, 2026 at 8:54 AM
ASC — Fast Android APK decompiler front-end that queries compiled DEX artifacts directly, extracting classes and cross-references in milliseconds without preprocessing. https://ktp.sh/WWiitgnBQo
October 3, 2026 at 9:24 PM
how much of this new decompiler slop jingling keys is gonna be shown at magfest
October 2, 2026 at 9:41 PM
Let's Build A CPU!
Welp, I'm building a CPU. At least, I hope. But, let's rewind a bit. A few months back, I realized most of the projects I had in mind and wanted to try at some point had something in common: I _really_ wanted to build a CPU, somehow. I wanted to make a GBC emulator, and that's obviously a CPU. I wanted to build some kind of simulation of automated behaviour, and that's also a CPU. I wanted to make a disassembler and decompiler, and guess what? Making a CPU includes those, if you're not starting from scratch. So, I decided to make a CPU. That was months ago, and I didn't really make any kind of progress until today, except some basic research. Why? I'm convinced the main reason was that I had no one to hold me to my decision, since I told no one like most of my projects. Here I am now, telling _you_ , yes, _you_ specifically, to hold me to this. I want to make a CPU. From scratch - or at least reimplement "clean room style" an existing CPU, first in software then maybe on a FPGA board if I ever get there. The roadmap currently looks something like: * Find an easy to replicate and understand architecture - all signs are currently pointing to the 6502 * Find as much reference material on it as possible * [We're here] * Learn to code in ASM for the selected architecture, and get _really_ comfortable with it * Write a disassembler for the selected architecture, and get it working _really_ well * Write an emulator for the selected architecture, and get it working _perfectly_ * Pick the simplest instruction for the architecture and think about how it was implemented * Implement the instruction in a logic simulator * Repeat the last two steps for a few more instructions * Build the rest of the instructions upon the easy ones implemented in the simulator * Optimize the design, if possible * Build the design into an FPGA, if possible - while learning about FPGAs since I know nothing about them :D Of course, this is going to take a while - I'm hoping to get at least a complete emulator done in a few months, if I stick with this, and then decide where to go from there. There is a massive amount of work to do, and _a lot_ of stuff to learn, considering what very little I know about ASM programming I learned back in high school and I know basically nothing about CPU design and low level architecture. I'm probably going to use C# for the non ASM parts - the disassembler and emulator - since it's the language I know best and this is not a language learning exercise, so I don't want to waste time on useless stuff. The code I write is probably _not_ going to be open source, since it doesn't really contribute anything to anyone's project except maybe causing some headaches for experienced ASM coders asking themselves why I did stuff the way I did... but I'm gonna post snippets here, and probably dump the complete projects (ASM programs, disassembler, emulator, ...) on Sourcehut when they're done. I just don't want to maintain incomplete stuff out there on the internet, since that causes significant overhead. I might stream parts of the process on Twitch, if I ever get around to setting up my channel :^. The first goal I'm setting for myself is to finalize the architecture decision - though that seems pretty final since the 6502 looks simple enough and the instruction set is very small and extremely well documented - and build a few of the "usual suspects" to familiarize myself with the ASM syntax: Fibonacci sequence, Collatz conjecture, Project Euler's solutions and so on. I'll post back here for the big milestones and for interesting stuff I find out, and I'll keep Twitter updated with anything noteworthy - if I remember Twitter exists for long enough this time, so subscribe to the RSS or follow me on Twitter for updates on the project! Oh, and the "BCP" tag stands for Basic CPU Project. I couldn't come up with anything better, and a quick search didn't turn up any conflict. And BCP sounds nice as an architecture name, right?
wasp.dev
October 2, 2026 at 7:08 PM
Content example: I used my new agentically-developed #C64 DTL #decompiler to help some random person on reddit know how #Phantasie ( #SSI 1985) and Phantasie II (SSI 1986) rolled characters: www.reddit.com/r/c64/commen...
From the c64 community on Reddit
Explore this post and more from the c64 community
www.reddit.com
October 2, 2026 at 4:20 PM
new release of ISpy #PowerShell module
github.com/trackd/ISpy
* updated to latest ILSpy library (11.1)
* fixed assembly loading issues in 5.1
* improved type resolution
published on github & powershellgallery :)
GitHub - trackd/ISpy: A PowerShell module for decompiling .NET assemblies using the ILSpy decompiler engine.
A PowerShell module for decompiling .NET assemblies using the ILSpy decompiler engine. - trackd/ISpy
github.com
October 2, 2026 at 3:29 PM
it's fucking awesome how the unequivocally best option for decompiling flash applications is free, open-source and also looks like this
October 1, 2026 at 1:02 PM
KernelFlirt — Windows kernel-level debugger with OllyDbg/IDA-style UI, software and hardware breakpoints, PDB symbols, decompiler, and 17 plugins for reverse engineering and malware analysis in VMs. https://ktp.sh/AiJ0V4MTfn
October 1, 2026 at 5:16 AM
ddc — DEX → Java decompiler in Rust — fast, progressive analysis, bilingual CLI https://ktp.sh/rbkdm5yztV
September 30, 2026 at 7:15 AM
ASC

ASC is a super FAST Android decompiler front-end designed for Agents/Mobile Researchers.

https://github.com/MG1937/ASC
September 29, 2026 at 12:15 AM
If you've ever raced to make your program faster than your colleagues, you know how fun this can be. RE still has some fun to give :)

Find the tiny LLM infra here:
github.com/mahaloz/i...

Find the decompiler here:
github.com/noelo-lab...
GitHub - mahaloz/ilio-mini: A tiny infrastructure for Codex to solve CTF challenges in reverse engineering. 3rd in Flare-On 13.
A tiny infrastructure for Codex to solve CTF challenges in reverse engineering. 3rd in Flare-On 13. - mahaloz/ilio-mini
github.com
September 26, 2026 at 3:00 PM
This year at Flare-On 13, I wanted to race other people's AIs. I mean, is it really all just prompting? Or do techniques and tools still matter? They do!

My system got 3rd 🥉. A part of its success was our decompiler, Kuna. It was used exclusively to solve 6/9 challenges.
September 26, 2026 at 3:00 PM
ceasta — reverse engineering tool with a built-in MCP server: an AI can debug your binary, not just read it — breakpoints, stepping, memory, calling functions. disassembler + decompiler + x64dbg-style debugger in one. windows gui, linux cli. https://ktp.sh/UtHUHIxXBB
September 25, 2026 at 1:03 PM
ceasta
Disassembler, decompiler and debugger with a built-in MCP server
aur.archlinux.org
September 25, 2026 at 12:42 PM
ceasta-bin
Disassembler, decompiler and ptrace debugger with a built-in MCP server (CLI)
aur.archlinux.org
September 25, 2026 at 10:40 AM
rdx — A native APK and DEX decompiler written in Rust https://ktp.sh/ithv6jpurW
September 25, 2026 at 9:03 AM
A native APK and DEX decompiler written in Rust https://github.com/Ch0pin/rdx
GitHub - Ch0pin/rdx: A native APK and DEX decompiler written in Rust
A native APK and DEX decompiler written in Rust. Contribute to Ch0pin/rdx development by creating an account on GitHub.
github.com
September 24, 2026 at 6:17 PM