#direct3d
Unfortunately, since I made this in an old version of Game Maker I can't control how each computer handles upscaling. Please try the other exe and see if it's different (GM5 uses DirectDraw, GM7 uses Direct3D). However I will try porting the game to GMS2 as soon as possible, which should fix this!
November 2, 2026 at 11:01 AM
D7VK 2.4 released along with GXVK for Vulkan-based 3Dfx Glide
#Vulkan #OpenSource #NewRelease #Wine #Proton #D7VK #GXVK
D7VK 2.4 released along with GXVK for Vulkan-based 3Dfx Glide
A nice surprise for more retro gaming! Along with the release of D7VK 2.4 for older Direct3D, we also now have GXVK for Vulkan-based 3Dfx Glide.
www.gamingonlinux.com
October 29, 2026 at 10:08 AM
Clássicos da era Glide e Direct3D 7 rodando nativos em Vulkan — sem engasgos, com texturas fiéis e até no Steam Deck. As camadas D7VK 2.4 e GXVK são preservação de verdade. https://tinyurl.com/2d8gnq8t #AltGames #TechPoint
November 1, 2026 at 7:33 PM
VKD3D-Proton 3.1 brings a new stable release, ahead of more important changes to come
#Proton #OpenSource #Misc #Valve #Steam #Linux #SteamOS
VKD3D-Proton 3.1 brings a new stable release, ahead of more important changes to come
VKD3D-Proton is one of the major parts of Valve's Proton, that enables tons of Direct3D 12 games to run well on SteamOS / Linux. Version 3.1 is out now!
www.gamingonlinux.com
October 28, 2026 at 10:55 AM
VKD3D-Proton 3.1 est sorti : la couche qui fait tourner les jeux Direct3D 12 sur Linux ajoute le Shader Model 6.9 et des gains de performance. via GamingOnLinux https://www.gamingonlinux.com/2026/10/vkd3d-proton-3-1-brings-a-new-stable-release-ahead-of-more-important-changes-to-come/ #gamedev
October 28, 2026 at 11:01 AM
ISTG software engineering pedagogy has _regressed_ since I was 10 years old copy-pasting "3D video game with Direct3D 7" into Visual Basic 6

Just give me some fucking example code. That's how AIs are trained. That's how I was trained. I don't want theory and I don't want API reference. I want […]
Original post on freeradical.zone
freeradical.zone
November 2, 2026 at 8:03 AM
D3D12 Memory Allocator is also ready for the new D3D12_RESOURCE_DESC2 with GUID texture layouts. Not an official release yet, but already production quality and tested code. Just pick latest from my frok:
github.com/sawickiap/D3...
GitHub - sawickiap/D3D12MemoryAllocator: Easy to integrate memory allocation library for Direct3D 12
Easy to integrate memory allocation library for Direct3D 12 - sawickiap/D3D12MemoryAllocator
github.com
October 28, 2026 at 6:33 PM
📰 **VKD3D-Proton 3.1 brings a new stable release, ahead of more important changes to come**

VKD3D-Proton is one of the major parts of Valve's Proton, that enables tons of Direct3D 12 games to run well on SteamOS / Linux. Version 3.1 is out now!Read the full article on GamingOnLinux.

📰 Source […]
Original post on igeek.gamer-geek-news.com
igeek.gamer-geek-news.com
October 30, 2026 at 11:08 AM
아주 오래된 예전에 한국에서 C&C 제너럴로 방송하기도 했었음...

근데, 이런게 나왔네?

github.com/olcayseygan/... - EA 원본 코드를 기반으로 제너럴 다시 짜기...
GitHub - olcayseygan/CnCGeneralsZH-Reforged: Zero Hour rebuilt from EA's source: x64, Direct3D 11, VS2022/CMake, ~60 original bugs fixed, an AI that builds a base. Bring your own game.
Zero Hour rebuilt from EA's source: x64, Direct3D 11, VS2022/CMake, ~60 original bugs fixed, an AI that builds a base. Bring your own game. - olcayseygan/CnCGeneralsZH-Reforged
github.com
October 30, 2026 at 3:54 AM
Les amateurs de vieilleries informatiques vont pouvoir ressortir leurs pièces de musée, un dev a implémenté Glide, la lib propriétaire des cartes VoodooFX, sur Vulkan 😊 www.phoronix.com/news/GXVK-3D...
GXVK: 3Dfx Glide API Implemented Atop Vulkan For Modern Usage
The open-source D7VK project that implements the Direct3D 7 / 6 / 5 / 3 APIs atop the Vulkan API for faster, modern performance is out with a new release
www.phoronix.com
October 29, 2026 at 10:52 AM
📰 **D7VK 2.4 released along with GXVK for Vulkan-based 3Dfx Glide**

A nice surprise for more retro gaming! Along with the release of D7VK 2.4 for older Direct3D, we also now have GXVK for Vulkan-based 3Dfx Glide.Read the full article on GamingOnLinux.

📰 Source: GamingOnLinux Latest Articles
🔗 […]
Original post on igeek.gamer-geek-news.com
igeek.gamer-geek-news.com
October 31, 2026 at 10:30 AM
Mais estabilidade no Linux e Steam Deck! O VKD3D-Proton 3.1 chegou aprimorando o Direct3D 12 via Vulkan, eliminando crashes e travamentos de texturas em placas AMD e NVIDIA. Leia na íntegra: https://tinyurl.com/29mnzop2 #SteamDeck #LinuxGaming
October 30, 2026 at 7:55 AM
Microsoft lança DirectX Agility SDK 1.620 e 1.722 Preview! Traz DirectX Dump Files e compilação modular de shaders em Direct3D 12 para otimizar o desempenho. https://tinyurl.com/26b3vlzy #AltGames #Tech
October 29, 2026 at 11:05 PM
📰 **D7VK 2.4 released along with GXVK for Vulkan-based 3Dfx Glide**

A nice surprise for more retro gaming! Along with the release of D7VK 2.4 for older Direct3D, we also now have GXVK for Vulkan-based 3Dfx Glide.Read the full article on GamingOnLinux.

📰 Source: GamingOnLinux Latest Articles
🔗 […]
Original post on igeek.gamer-geek-news.com
igeek.gamer-geek-news.com
October 29, 2026 at 10:15 AM
VKD3D-Proton 3.1公開、LinuxのDirect3D 12描画を改善。Steam Frameにも対応
VKD3D-Proton 3.1公開、LinuxのDirect3D 12描画を改善。Steam Frameにも対応
Windows向けゲームのDirect3D 12をLinuxで動かすVKD3D-Proton 3.1が公開された。リソース管理と光線追跡の新機能に加え、描画処理の最適化やGPU固有の互換性修正、Steam Frameへの対応を追加した。
joho-todai.com
October 28, 2026 at 1:48 PM
📰 **GXVK: 3Dfx Glide API Implemented Atop Vulkan For Modern Usage**

The open-source D7VK project that implements the Direct3D 7 / 6 / 5 / 3 APIs atop the Vulkan API for faster, modern performance is out with a new release. This new D7VK 2.4 release came as a bit of...

📰 Source: Phoronix
🔗 Link […]
Original post on igeek.gamer-geek-news.com
igeek.gamer-geek-news.com
October 31, 2026 at 12:57 AM
Mon dernier article sur @linuxfr.org :
linuxfr.org/news/hadron-...
Hadron est comme Proton mais pour macOS : Wine et FEX pour lancer jeux et programmes Windows x86-64, et substitue toute la pile graphique en fournissant Vulkan, DirectX 12, OpenGL et les vieux Direct3D sur Metal.
October 30, 2026 at 5:37 PM
The open-source D7VK project that implements the Direct3D 7 / 6 / 5 / 3 APIs atop the Vulkan API for faster, modern performance is out with a new release. This new D7VK 2.4 release came a...

🔗 https://www.phoronix.com/news/GXVK-3Dfx-Glide-Vulkan
October 29, 2026 at 8:12 AM
[Phoronix] GXVK: 3Dfx Glide API Implemented Atop Vulkan For Modern Usage

#Linux #OpenSource
GXVK: 3Dfx Glide API Implemented Atop Vulkan For Modern Usage
The open-source D7VK project that implements the Direct3D 7 / 6 / 5 / 3 APIs atop the Vulkan API for faster, modern performance is out with a new release. This new D7VK 2.4 release came as a bit of…
www.linuxnews.net
October 29, 2026 at 1:30 AM
The frame rate varies, so I'm not claiming a locked 60 FPS. I'm just genuinely impressed this is playable on an Android handheld.

Native PC port: github.com/shaunsingh/p...
GameNative: gamenative.app
GitHub - shaunsingh/pgr4-native: Native Direct3D 12 renderer for the Project Gotham Racing 4 static recompilation
Native Direct3D 12 renderer for the Project Gotham Racing 4 static recompilation - shaunsingh/pgr4-native
github.com
October 26, 2026 at 1:51 AM
📰 **GXVK: 3Dfx Glide API Implemented Atop Vulkan For Modern Usage**

The open-source D7VK project that implements the Direct3D 7 / 6 / 5 / 3 APIs atop the Vulkan API for faster, modern performance is out with a new release. This new D7VK 2.4 release came as a bit of...

📰 Source: Phoronix
🔗 Link […]
Original post on igeek.gamer-geek-news.com
igeek.gamer-geek-news.com
October 29, 2026 at 12:49 AM