#directplay
DirectPlay: The Definitive Edition, is now on github. Samples, headers, and libraries are all in one place. github.com/Olde-Skuul/d...
GitHub - Olde-Skuul/directplay: Directplay SDK for Windows
Directplay SDK for Windows. Contribute to Olde-Skuul/directplay development by creating an account on GitHub.
github.com
July 14, 2025 at 4:11 AM
Because I'm mentally ill, here's Directplay and samples that build on Open Watcom, CodeWarrior 9, Visual Studio 2003, and Visual Studio 2022. Save me. github.com/Olde-Skuul/d...
GitHub - Olde-Skuul/directplay: Directplay SDK for Windows
Directplay SDK for Windows. Contribute to Olde-Skuul/directplay development by creating an account on GitHub.
github.com
August 23, 2024 at 4:39 AM
Wine 9.21 out now with more DirectPlay and D3DX9 improvements
Wine 9.21 out now with more DirectPlay and D3DX9 improvements
Wine 9.21 released as one of the last developments builds, as we are steadily approaching the release of Wine 10.0 for this Windows compatibility layer.
www.gamingonlinux.com
November 9, 2024 at 2:51 PM
Wine 9.20 expands DirectPlay and more formats supported in D3DX9
Wine 9.20 expands DirectPlay and more formats supported in D3DX9
Another biweekly release of the Windows compatibility layer Wine is out now! Wine 9.20 brings the usual assortment of new features and bug fixes.
www.gamingonlinux.com
October 19, 2024 at 9:37 AM
Ahahahaha Ive learned enough about Linux to make a really obscure thief 2 multiplayer mod work properly across two steamdecks with absolutely zero Linux documentation. Had to install protontricks and use it to install directplay to the games wine prefix ☺️
March 15, 2026 at 12:51 PM
Wine 9.19 released bringing improvements for Wayland, Unicode and DirectPlay
Wine 9.19 released bringing improvements for Wayland, Unicode and DirectPlay
Developer Alexandre Julliard announced the release of Wine 9.19, the Windows compatibility layer that allows thousands of apps and games to run on Linux.
www.gamingonlinux.com
October 5, 2024 at 8:42 AM
As part of my “Great Software Archive” project, I’m making definitive versions of code libraries. I’ve already released QuickTime for Windows on GitHub and Directplay is next. Should it be Game Sprockets afterwards?
August 7, 2024 at 11:19 PM
unfortunately it wasn’t able to figure out some trickier directplay stuff i was trying to do and there is the aforementioned job thing so i am going to wait for capabilities to improve and try again later
April 9, 2026 at 8:08 PM
DirectX is like a dozen different APIs: DirectSound, DirectPlay, Direct3D, etc.

"DirectX" was the blanket name for the entire project.
October 31, 2023 at 7:29 PM
I have this out with a few people to test for me. It's a launcher compatible with Windows 11 that fixes:
- Windows needs DirectPlay hang
- ordinal 1 could not be located hang
- WING32.dll supplied and modified to load from game dir
- 256 color limitation
...cont

#simracing #retrogaming #gpm2
August 28, 2026 at 5:34 AM
No cause literally all I had was something on the github for a master server that just said "windows might ask you to install directplay when you run the game", and I was immediately like "oh shit I know what I need to do now" ☺️
March 15, 2026 at 12:54 PM
While I will not claim to have "conquered" DirectPlay emulation yet, I will say that I am pleased to report successful host/join of games in Outlaws, Jedi Knight, Mysteries of the Sith, Episode I Racer, X-Wing vs.TIE Fighter, X-Wing Alliance, and Monopoly Star Wars, so that's pretty solid.
November 30, 2024 at 2:21 AM
Enter hosts IP address and port for Internet TCP/IP Connection via DirectPlay
January 26, 2025 at 9:30 PM
From the warped mind that got DirectPlay to work with modern compilers comes DirectDraw. Now with working samples! github.com/Olde-Skuul/d...
GitHub - Olde-Skuul/directdraw: DirectDraw SDK for Windows
DirectDraw SDK for Windows. Contribute to Olde-Skuul/directdraw development by creating an account on GitHub.
github.com
September 22, 2024 at 12:07 AM
im getting my ass beat by the ffxi installer and im not even at playonline yet. my ass had to go to control panel and turn on directplay myself so the installer could actually run
December 27, 2024 at 3:40 AM
Sweet, just got multiplayer Jedi Knight working in DREAMM.

It might seem straightforward after my previous work on Outlaws netplay but Jedi Knight doesn't have a raw winsock driver. This meant I had to implement quite a lot of DirectPlay networking to get it going.

www.youtube.com/watch?v=Yekz...
Jedi Knight multiplayer proof-of-concept in DREAMM
YouTube video by Aaron Giles
www.youtube.com
November 27, 2024 at 7:55 PM
My computer said I had to download directplay for ff11 and before I could click anything everything stopped responding and exploded
May 15, 2026 at 5:42 AM
June 14, 2026 at 1:01 AM
i didn’t reinstall xi when I moved to my pc right away and this weekend i was like heyyy login campaign ill do it now and ive been in directplay error purgatory since then. theyre holding me hostage bro
September 2, 2025 at 2:22 PM
I'd like to interject for a moment. What you're referring to as DirectX is, in fact, Direct3D/DirectDraw/DirectMusic/ DirectPlay/DirectSound/DirectSound3D/DirectInput/DirectCompute/DirectX Raytracing/DirectStorage/DirectML/DXGI/Media Foundation/XACT3/XAudio2/XInput or as I've recently taken to calli
March 23, 2025 at 11:35 PM
Windows11にしたらPPDが起動できなくて焦った
「DirectXのデバイスを初期化できませんでした」

・レガシーコンポーネントのDirectPlayを有効
・DirectXエンドユーザーランタイムをインストール

無事に起動で一安心
February 7, 2025 at 6:15 PM
Trying to unsuccessfully get Warlords: Battlecry 3 to run.
Windows keeps asking to install DirectPlay (which is already installed and activated). Installed DirectX9, too, to no avail.

Ech.
November 16, 2025 at 7:54 AM
Back before I got a "Real Job", I did C++ using DirectPlay 8.0. Tools have changed a lot since that time.
November 18, 2024 at 9:13 PM
Installing ffxi is a such a pain in the ass because my computer freezes once it gets to installing DirectPlay. Man.
November 1, 2024 at 10:22 PM