#doombuilder
November 11, 2024 at 9:57 PM
Like Doombuilder and Slade are right there. Open the editors little bro.
October 6, 2026 at 6:27 PM
I'm Vikintor; a Brazilian artist mostly known for my surreal-occult-cryptic-punk-psycho-sexual-themed games.
I use #GameMaker, #Godot and #DoomBuilder.

Some of my games: Teocida, Tamashii, Estigma, Anomalice, Mixuruca, Githmap (DnD Githyanki fangame made Gzdoom).
I post my art here as well.
November 12, 2024 at 7:44 PM
It's been improved a lot!

- Light groups to allow for light interactions
- Compression system to push VRAM costs down
- DoomBuilder integration for easy light baking
- Light Probing
- Shadow Casting meshes
- Change sun color at runtime

And a lot more! Thanks to @stupidhoroscope.bsky.social!
August 27, 2026 at 4:38 PM
Literally you can make it in Doombuilder. Jesus christ.
"I'm entitled to whatever I want whenever I want it for any reason and I don't care what satisfying these urges does to me or the world" well okay dude, seems like there's something deeper going on here, but that's just my take
August 3, 2026 at 7:29 PM
New 33-map doom 2 megawad by the incredibly talented and prolific Andrea
#doom #doombuilder #indiedev #leveldesign
April 22, 2025 at 5:40 PM
if i can't design my dream home in doombuilder what's the fucking point
August 3, 2025 at 7:07 AM
It's simple actually.

Doom -> Ultimate Doom
DoomBuilder -> GZDoomBuilder -> Ultimate Doom Builder
ZDoom -> GZDoom -> Ultimate ZDoom
October 16, 2025 at 10:12 AM
Thanks for the mention. I'm taking the chance to reminder (and introduce) people to the fangame I'm working on my free time; a stand alone D&D fangame inspired by "The Lich Queen's Beloved" adventure (kinda of a prologue), and it's being made using #doombuilder and #Gzdoom.

#githmap #doom
February 28, 2025 at 8:22 PM
Thinking back to when I made this short 3D metroidvania thingy. Using Godot + DoomBuilder for making this small interconnected world was the most fun I had when it comes to level design! Might be worth doing something like that again some time?
October 20, 2024 at 8:43 AM
Con doombuilder y conocimientos básicos puedes hacer tu propio doom, que será siempre mejor que esta mierda, y no hablemos si ya aprendes a modear sprites o algo de scripts para modificar a un nivel más complejo.
Oh my god some fucking tech dingdong posted this on Twitter with the caption "AI games are going to be amazing" totally seriously, you have to watch it. You have to. In full screen.
October 25, 2025 at 8:55 PM
Good progress. Outdoors section next. Should be playable by Sunday
June 27, 2025 at 8:49 PM
Nothing like having to furiously jott down an idea in your notepad app late at night.

Because its 3am, and something just came to you, but its far to late to open Doombuilder.
July 10, 2026 at 7:28 AM
🐟 Just added portal support to DopeFish - my 3D WAD loading library for GameMaker! Non-interactive for now, but the geometry rendering is looking almost spot on.

#GameMaker #GameDev #IndieGame #Doom #WAD #3D #doombuilder #Portals
September 21, 2025 at 4:43 AM
i'll give you physics objects but slayers X was unlit and used a fake sector lighting system! i hand-placed the different shades on each wall not unlike doombuilder/eDuke32
May 21, 2026 at 8:55 PM
If @davidxnewton.bsky.social drops a 45 minute about how to construct a realistic-looking penis shape in Doombuilder, you can bet I'm blocking off time to watch that shit. And I don't even have the first clue how Doombuilder works.
December 28, 2024 at 10:35 AM
Loading UDMF #doombuilder maps into #gamemaker like, whatever. lol
September 16, 2025 at 3:37 AM
Had a dream that the members of Hermitcraft approached me for help on their Doom map project.

I had to teach BdoubleO100 how to use Doombuilder, and he called me a beautiful person for showing him how to turn off texture filtering.
October 13, 2025 at 11:23 AM
It takes 3 seconds for me to go from editor to live test using Ultimate Doombuilder. It's so good being able to quickly iterate and try out new ideas, and see it in engine at any stage.
I think most game dev teams underestimate how damaging slow workflows are to the ultimate quality of their game.

If it takes 5 minutes to launch the game and see your changes, I think your game is going to be MUCH worse than the alternate timeline where it took 1 minute
February 2, 2026 at 1:11 AM
I was forced to rush the final stage of putting the layout together to showcase my art. On June 28, I only had image 1! Image 2 is what I submitted on June 30:
July 2, 2026 at 5:09 PM
I can officially say I’m a Doom mapper! Submitted my RAMP map last night. Big thanks to @psycheyeball.bsky.social for his invaluable help tutoring me on Doombuilder!
June 26, 2025 at 4:41 PM
Welcome people from Twitter. We'll be posting some updates soon. If video gets added, that'll help a lot.

In the meantime have a WIP of one of the maps for later Episode 2 of Project Absentia!

#indiefps #indiedev #doombuilder
August 30, 2024 at 10:05 PM
nods sagely while looking at my chaingunner traps in doombuilder
Devs today aren't brave enough to design enemy encounters like this anymore, they're too worried with stuff like "being fair" and "the player needs to know what the fuck is going on"
August 30, 2026 at 7:05 PM
the back of the brick is the default doombuilder texture immersion ruined
May 19, 2025 at 5:40 PM
It just needs a couple of doors and keys and we can drop it into DoomBuilder.
April 27, 2026 at 12:37 PM