#draggable
blender 4.3 will finally have draggable docks
September 29, 2024 at 1:57 PM
made the thing left click draggable :3 #toxicyurivnjam
June 27, 2025 at 10:36 AM
tell claude (man's name... your boyfriend) to make those divs draggable RIGHT NOW
September 21, 2026 at 3:14 AM
Working on some draggable UI 👀
October 24, 2024 at 1:17 AM
physics draggable very controllable totally smoothable #ue5 #gamedev #screenshotsaturday
April 26, 2026 at 6:31 PM
My father-in-law is a software engineer. We looked at building a draggable sorted list together years ago and I asked him what it would cost to build it today. I will never forget his answer...

"We can't, we don't know how...”
November 26, 2025 at 2:51 AM
First batch of shirts have been dropped off! Now back to the shrimp dungeon with me.
July 2, 2026 at 2:56 PM
😍🐘 We are working on draggable blocks on Evernote!
November 19, 2024 at 5:35 PM
This is fun: BoxSquad. Limbs & borders are all draggable. [spacetypegenerator.com]
STG v.boxSquad
spacetypegenerator.com
August 3, 2026 at 5:08 PM
I design 500 Momos. I need a unique Momo icon for each one. The icon needs to be draggable. Godot's UI cannot handle draggable children- no matter, I make a unique draggable sprite for each icon for each Momo.

I recreate the piratesoftware pipeline

#gamedev #indiedev #solodev #indiegame
November 8, 2025 at 2:35 AM
Biden is maybe the most draggable president in modern history
May 14, 2024 at 2:02 PM
Experiment: A draggable button suitable for a video/timeline editor.

It's keyboard, mouse *and* touch screen friendly.

REPL: svelte.dev/playground/1...
April 5, 2025 at 1:36 PM
Full write-up with the maths and the SVG details. CodePen is live, and the points are draggable.

www.surface-detail.com/posts/arc-pl...
March 9, 2026 at 3:10 PM
making them draggable was actually easy it was just getting the data on the chip to copy over that was KILLING me

here have a small lilith
July 15, 2025 at 5:03 AM
So he’s draggable!
August 6, 2024 at 8:20 PM
already accounted for: all draggable transformations are semantics preserving
July 11, 2026 at 9:19 PM
Draggable and precise hat placement for all head shapes and sizes 😅 #gamedev #godot #indie
June 24, 2026 at 3:20 PM
Working on a clean computer interface, with draggable window, interaction with picture and text, etc...

We're making good progress!

#godot #gamedev
March 31, 2025 at 3:25 PM
tbh im pretty salty that it's JUST mastodon that bothers to make uploading images this nice. the draggable circle that lets you focus where the crop goes should be on every website that insists on cropping images instead of just leaving them the fuck alone
December 24, 2025 at 7:28 PM
Just released Anime.js v4.0.0 RC 1 for my GitHub sponsors!
Mainly small fixes and improvements for the Draggable API, such as the possibility to scroll inside a draggable element on touch devices.

Public v4.0.0 coming soon.

Happy new year everyone!
January 3, 2025 at 6:33 PM
Zoo level workflow update!
Smoothed out the drag & drop system with a few UX improvements:
• Anchor points to chain props (like pipes).
• Highlight/darkening system for draggable objects.
• Separated translation/rotation gizmos for clarity.

#gamedev #indiedev #leveleditor #gameengine
July 5, 2026 at 10:46 PM
Decided to rebuild my website with TanStack and add Anime.js to the mix along the way.

First step - make stickers draggable.
April 21, 2025 at 7:33 AM
As version one approaches, it’s fun to work on layout components, like this draggable sidebar.
December 27, 2024 at 4:33 PM
still not a Spotify user so once again rolled my own lofi version of Wrapped over at @codepen.io using Web Audio API + SVG dither filters and GSAP's Draggable plugin

thanks for lookin'

codepen.io/cobra_winfre...
December 14, 2024 at 2:01 AM