"We can't, we don't know how...”
"We can't, we don't know how...”
I recreate the piratesoftware pipeline
#gamedev #indiedev #solodev #indiegame
I recreate the piratesoftware pipeline
#gamedev #indiedev #solodev #indiegame
It's keyboard, mouse *and* touch screen friendly.
REPL: svelte.dev/playground/1...
It's keyboard, mouse *and* touch screen friendly.
REPL: svelte.dev/playground/1...
www.surface-detail.com/posts/arc-pl...
www.surface-detail.com/posts/arc-pl...
here have a small lilith
here have a small lilith
Mainly small fixes and improvements for the Draggable API, such as the possibility to scroll inside a draggable element on touch devices.
Public v4.0.0 coming soon.
Happy new year everyone!
Mainly small fixes and improvements for the Draggable API, such as the possibility to scroll inside a draggable element on touch devices.
Public v4.0.0 coming soon.
Happy new year everyone!
Smoothed out the drag & drop system with a few UX improvements:
• Anchor points to chain props (like pipes).
• Highlight/darkening system for draggable objects.
• Separated translation/rotation gizmos for clarity.
#gamedev #indiedev #leveleditor #gameengine
Smoothed out the drag & drop system with a few UX improvements:
• Anchor points to chain props (like pipes).
• Highlight/darkening system for draggable objects.
• Separated translation/rotation gizmos for clarity.
#gamedev #indiedev #leveleditor #gameengine
First step - make stickers draggable.
First step - make stickers draggable.
thanks for lookin'
codepen.io/cobra_winfre...
thanks for lookin'
codepen.io/cobra_winfre...