One of my coolest friends flipping one of my other coolest friends off.
My wife, naked lounging in bed.
A pear shaped goddess.
One of my coolest friends flipping one of my other coolest friends off.
My wife, naked lounging in bed.
A pear shaped goddess.
I’m frankly quite tempted to just use the imgui drawlist then implement my own DOM ontop
I’m frankly quite tempted to just use the imgui drawlist then implement my own DOM ontop
i feel artblock looming over me
i feel artblock looming over me
Raffles are bs so I’m rigging them so everyone wins. Deal with it.
Never thought I’d get here but like I am now so… that’s cool. Celebrate!
Here’s some examples for like… what I’d do
Rules:
-follow like and share to enter!!
-comment your request and refs!
-sign a blood contract with me! (Optional)
Raffles are bs so I’m rigging them so everyone wins. Deal with it.
today: a little program that loads and renders a chunk-based tilemap from Tiled. Each chunk is stored as a sorted drawlist, rather than an [x,y -> tile ID] arr
today: a little program that loads and renders a chunk-based tilemap from Tiled. Each chunk is stored as a sorted drawlist, rather than an [x,y -> tile ID] arr
I
WHAT
WDYM I GET TO PLAY THE ORGAN WITH SOLOMORNE
WHEN I'VE HAD AN IDEA TO DRAW REIGIS AND ABELARD PLAYING THE PIPE ORGAN ON HIS CHAMBERS TOGETHER?????????!!!!!!!!! IT'S BEEN ON MY DRAWLIST FOR A LONG TIME AND THIS IS SO CLOSE TO WHAT I HAD DRAFTED!!!! I'M ON THE FUCKING FLOOR JUST WHAT 😭😭😭😭
I
WHAT
WDYM I GET TO PLAY THE ORGAN WITH SOLOMORNE
WHEN I'VE HAD AN IDEA TO DRAW REIGIS AND ABELARD PLAYING THE PIPE ORGAN ON HIS CHAMBERS TOGETHER?????????!!!!!!!!! IT'S BEEN ON MY DRAWLIST FOR A LONG TIME AND THIS IS SO CLOSE TO WHAT I HAD DRAFTED!!!! I'M ON THE FUCKING FLOOR JUST WHAT 😭😭😭😭
also me: why is my drawlist 98% meme ideas
also me: why is my drawlist 98% meme ideas
I can either handle them on the CPU by extending the drawlist logic; or pass them onto the GPU.
My worry is really that some game engines are really opinionated with how they want vertex data structured, already having trouble w/ godot…
I can either handle them on the CPU by extending the drawlist logic; or pass them onto the GPU.
My worry is really that some game engines are really opinionated with how they want vertex data structured, already having trouble w/ godot…
or draw stuff on my drawlist
---or draw a tinytrazyn and tinyorikan. for me. as a treat
or draw stuff on my drawlist
---or draw a tinytrazyn and tinyorikan. for me. as a treat
I think we should make these a thing that you can choose to do whenever, call that a #drawlist
I think we should make these a thing that you can choose to do whenever, call that a #drawlist
And well...
Following 1033 people isn't exactly a good sign if the drawlist creeps up BADLY.
And well...
Following 1033 people isn't exactly a good sign if the drawlist creeps up BADLY.