Somehow, they've managed to top it.
Somehow, they've managed to top it.
You had 10MB of absurdly fast eDRAM. Tile the screen into chunks correctly, and you got some antialiasing for “free” (MSAA).
The PS3 had to blur the entire scene to smooth edges (QAA). Hence some Xbox games looking cleaner.
You had 10MB of absurdly fast eDRAM. Tile the screen into chunks correctly, and you got some antialiasing for “free” (MSAA).
The PS3 had to blur the entire scene to smooth edges (QAA). Hence some Xbox games looking cleaner.
AFAIK, Apple uses various technologies to integrate separately manufactured DRAM dies into/onto the same *package*.
So it's a separately sourced due even if physically integrated.
AFAIK, Apple uses various technologies to integrate separately manufactured DRAM dies into/onto the same *package*.
So it's a separately sourced due even if physically integrated.
It's very different from DRAM-only manufacturing processes.
ieeexplore.ieee.org/iel7/6571719...
It's very different from DRAM-only manufacturing processes.
ieeexplore.ieee.org/iel7/6571719...
arxiv.org/pdf/2604.13969
arxiv.org/pdf/2604.13969
I remember when Intel was doing eDRAM in Broadwell. A separate chip with 128MB cache to provide high bandwidth (50GB/s, very fast at the time) for the iGPU.
I remember when Intel was doing eDRAM in Broadwell. A separate chip with 128MB cache to provide high bandwidth (50GB/s, very fast at the time) for the iGPU.
(Intel discont'ed it too.)
(Intel discont'ed it too.)
PlayStation 2 🟦 📀
- Release: March 2000
- Sony
- Emotion Engine
- 6.2 Gigaflops Graphics
- 32 MB (RDRAM) / 4 GB (eDRAM)
- 155+ Million Units Sold
#ps2 #videogames #history
PlayStation 2 🟦 📀
- Release: March 2000
- Sony
- Emotion Engine
- 6.2 Gigaflops Graphics
- 32 MB (RDRAM) / 4 GB (eDRAM)
- 155+ Million Units Sold
#ps2 #videogames #history
SRAM- and eDRAM-Based Compute-in-Memory Designs, Accelerators, and Evaluation Frameworks: Macro-Level and System-Level Optimization and Evaluation
Yifan He; Xiaofeng Hu; Hongyang Jia; Jae-sun Seo
Read here: https://bit.ly/4h1sqWl
SRAM- and eDRAM-Based Compute-in-Memory Designs, Accelerators, and Evaluation Frameworks: Macro-Level and System-Level Optimization and Evaluation
Yifan He; Xiaofeng Hu; Hongyang Jia; Jae-sun Seo
Read here: https://bit.ly/4h1sqWl
Intel: Gain Cell eDRAM
Space-Efficient 3T (Nov 2022) patents.google.com/patent/US202...
2T1C (Ferroelectric C) (Sep 2022) patents.google.com/patent/US202...
2T0C (Low temp) (Jul 2022) patents.google.com/patent/US202...
2T1C (2 Stacked TFTs), Feb 2025 (Sep 2018) patents.google.com/patent/US122...
Intel: Gain Cell eDRAM
Space-Efficient 3T (Nov 2022) patents.google.com/patent/US202...
2T1C (Ferroelectric C) (Sep 2022) patents.google.com/patent/US202...
2T0C (Low temp) (Jul 2022) patents.google.com/patent/US202...
2T1C (2 Stacked TFTs), Feb 2025 (Sep 2018) patents.google.com/patent/US122...
Les températures sont excellentes (après une session de jeu) ❄️
Les températures sont excellentes (après une session de jeu) ❄️