#esotericsoftware
Wanna learn more about #spine2d Animation Optimization? The lovely Erika is currently live streaming on www.twitch.tv/esotericsoft... featuring Bubbits' stars of the show: The animated Bubbles! #gamedev #indiedev #indiegame
EsotericSoftware - Live on Twitch
Optimizing Assets in Spine! | Streaming art.
www.twitch.tv
August 24, 2026 at 1:39 PM
Craftpix thanks @esotericsoftware.com for supporting #CraftpixJam and helping us boost the prize pool!

🏆Grand Prize: Spine Professional licenses
🏆Categories Prize: Spine Essential licenses

Let’s Jam!
👉 itch.io/jam/craftpix...

#Spine2D #esotericsoftware #gamedev #indiedev #gamejam #animation
June 29, 2026 at 5:12 AM
Big thanks to @esotericsoftware.com for supporting our #CraftpixJam and boosting the prize pool! 💪

🏆 Grand Prize: Spine Essential licenses (2-year term) for each team member (up to 4)

Let’s Jam!
👉 itch.io/jam/craftpix...

#Spine2D #EsotericSoftware #gamedev #indiedev #gamejam #animation
October 20, 2025 at 10:27 PM
LIVE NOW on Twitch!
www.twitch.tv/esotericsoft...
EsotericSoftware - Twitch
How to make a PNGtuber with Spine
www.twitch.tv
August 5, 2025 at 1:31 PM
Live now for an Optimization stream in Spine! www.twitch.tv/esotericsoft...
EsotericSoftware - Live on Twitch
Optimizing Assets in Spine! | Streaming art.
www.twitch.tv
August 24, 2026 at 1:04 PM
insane bug: esotericsoftware/spine-player (Live2D viewer) mouse wheel Zoom IN doesn't work if your "Lines scroll at a time" is > 5
July 19, 2026 at 9:29 PM
The changeset has 4500 LOC of additions and an equal amount of deletions. That's a ton of tedious, repetitive, work.

I started by writting the CLAUDE.md you see above and put it in the root dir of github.com/esotericsoft...

Then I iterated on a prompt for a while, that would create a porting plan.
May 26, 2025 at 4:07 PM
Dans "Maliki: Poison of the Past" vous incarnez Sand.
Contrôlez le temps, armé de votre Chronopack, et menez l'enquête!

Le rig et les animations ont été réalisés avec le logiciel #Spine ( #esotericsoftware).

Enjoy!

#maliki #malikipoisonofthepast #Spine #ankama #nintendoswitch #animation2d
May 15, 2025 at 1:58 PM
Otta has been my most reliable search engine for jobs. Lots of corporate stuff but WAY less likely to serve up "Front End Developer, required: .NET Devops Rust EsotericSoftware make APIs Java Javascript C++"
December 4, 2023 at 6:37 PM
Oje
May 16, 2025 at 9:03 PM
port-todo.md is generated first based on the git difff between 2 branches. Lists changes in directory traversal order.

port-plan.md file is generated by taking port-todo.md, figuring out dependencies, reordering the work, and cutting it up into small packages.

Porting starts using this command
May 26, 2025 at 4:07 PM
Made animations of a farming game character for fun! And for portfolio too, of course.

#spine2d #spineanimations #esotericsoftware #cozygame #farminggame #animation
August 17, 2026 at 9:14 PM
LIVE NOW on Twitch!
www.twitch.tv/esotericsoft... streaming the food app animation process here!
#madewithspine #spine2d
EsotericSoftware - Twitch
Streaming the animation process in Spine 2D.
www.twitch.tv
February 18, 2025 at 2:27 PM
A new AI review! EsotericSoftware/reflectasm ⭐3.7/5.0
ReflectASM is a compact, focused Java library that accelerates reflective field/method/constructor access via runtime bytecode generation (ASM) and cached “access” classes.
https://gitrated.com/EsotericSoftware/reflectasm
April 6, 2026 at 8:05 AM
@badlogic.bsky.social ping :) fyi, the warning which is fixed by this Spine C-runtime PR now seems to have been upgraded to an error in the latest Clang versions (my CI started to fail for Emscripten builds starting with emsdk 4.0.15, in 4.0.14 it was still a warning):

github.com/EsotericSoft...
Fix type for first parameter of spRGBA2Timeline_setFrame by jhasse · Pull Request #2914 · EsotericSoftware/spine-runtimes
GCC 15: spine-c/spine-c/src/spine/SkeletonJson.c:437:66: error: passing argument 1 of ‘spRGBA2Timeline_setFrame’ from incompatible pointer type [-Wincompatible-pointer-types] 437 | ...
github.com
September 22, 2025 at 2:32 PM