#feedbackd
> /usr/libexec/gamed

systemd wishes it had things like this
apple showing they're on top of the everythingd world

like, imagine systemd-studentd. systemd-feedbackd. systemd-frauddefensed.
June 10, 2025 at 10:44 AM
HERE is the updated Amy Rose sprite I made, she is humanized but came out GREAT! The original, new version, and the REMADE Classic version! Any feedbackd is welcome as I am remaking a bunch of OLD sprites!!

#rpgmakervxace #pixelart #sonicthehedgehog #amyrose
January 8, 2025 at 9:26 PM
In preparation for the next #phosh release we've released #feedbackd 0.7.0 🎉 :

This adds a new hint to events so that they can override the sound file used. https://source.puri.sm/Librem5/feedbackd/-/releases/v0.7.0
feedbackd 0.7.0 · Librem5 / feedbackd · GitLab
Summary of changes Allow clients to pass a custom sound file for events. Useful for custom ring tone feedback...
source.puri.sm
February 3, 2025 at 6:10 PM
Ever since adding the `Haptic` API to #feedbackd for games I wanted to make the `VibraPattern` available to feedback themes as well as this allows for more nuanced feedback.

This allows us to e.g. use more subtle feedback for OSK button presses than for 📢 of […]

[Original post on ruhr.social]
March 2, 2025 at 3:05 PM
We've - a bit later than usual - published the release candidates for the #phosh 0.55 release. The final release is planned for 2026-05-17.

We also published releases of pfs 0.1.0, syncbus 0.1.0, feedbackd-device-themes 0.8.9 and gmobile 0.7.1 .

#linuxmobile #linux #mobile #gtk #gmobile #feedbackd
May 13, 2026 at 1:48 PM
Dear distro maintainers and i build my own stuff people:

In preparation for the #phosh 0.53 release we've release feedbackd, feedbackd-device-themes, pfs and livi. The release candidates for most components are also already out and the remaining ones keep tickling in.

Release is planned […]
Original post on social.phosh.mobi
social.phosh.mobi
February 9, 2026 at 7:14 PM
In preparation for the next #phosh release we've released #feedbackd 0.6.0 🎉 :

This adds support for a new haptic API to feedbackd that can be used by e.g. games to trigger vibration patterns or by browsers to implement `navigator.vibrate()` […]
Original post on fosstodon.org
fosstodon.org
December 21, 2024 at 8:59 PM
In preparation for the upcoming phosh release we've released new versions of #gmobile 0.2.0 and #feedbackd 0.8.0. Feedbackd is now more flexible regarding haptic feedback for events so if e.g. feedback is too intrusive (or too weak) you can consider submitting adjustment for your device to […]
Original post on fosstodon.org
fosstodon.org
March 22, 2025 at 1:12 PM
Tip: if your phone doesn't have a notification LED, it is broken or not yet supported by the kernel you can use the camera flash 📸 :

#peertube:https://peertube.debian.social/w/h6sSCuAZDfSQHuBJfaceCG

#youtube: https://www.youtube.com/shorts/6IbIR2jw6-4

#linuxmobile #phosh #feedbackd
March 6, 2026 at 5:04 PM
The feedbackd change for arbitrary rumble patterns has landed today, so I landed the highscore side as well - if you're playing a game that supports rumble on mobile. it can now use the phone's own rumble.
December 19, 2024 at 11:19 PM
Dear distro maintainers and i build my own stuff people:

In case you want to check out 0.50 release upfront: we've tagged the first release candidates (0.50~rc1) of #phosh and related components 🎉 📱 .

Release is planned 2025-10-05.

We've also tagged the companion releases for #feedbackd 0.8.5 […]
Original post on social.phosh.mobi
social.phosh.mobi
October 1, 2025 at 10:41 AM
I now also have a WIP implementation on rumble on mobile, but it depends on a specific WIP change in feedbackd first. Once that lands, I'll land the Highscore change too.

(see mk.nyaa.place/notes/a1nxkp...)

(watch with sound, you can hear rumble but not see it)
December 12, 2024 at 2:05 AM
With more mobile distros shipping a #feedbackd enabled alarm clock we can show the UI to make the alarm sound configurable with a bit of heuristic (to make sure it's not configurable when not supported):

#phosh #linuxmobile
October 19, 2025 at 3:25 PM
New year, new release candidate!

We've tagged #phosh 0.52~rc1 together with #feedbackd 0.8.8, gmobile #0.6.0 and #pfs 0.0.6 . pfs now ships a simple example file selector app, excuse the logo but we were thinking about a _mobile_ file cabinet:

Happy […]

[Original post on social.phosh.mobi]
January 1, 2026 at 5:15 PM
@phosh #wireplumber 0.5.13 🙏 containing the necessary changes was released a couple of days ago and is already in #debian 🙏 so I built feedbackd with `DEB_BUILD_PROFILES=pkg.feedbackd.media-roles`, installed the result and from a quick test is seems to be working nicely.

The next #pipewire […]
Original post on ruhr.social
ruhr.social
December 30, 2025 at 10:09 PM
In case you're using a @frameworkcomputer 13 Laptop and want to use the power LED as status LED for #feedbackd (to be notified aboutnotifications in #phosh, etc) you can use this #udev rule […]

[Original post on ruhr.social]
April 27, 2025 at 12:27 PM
Not much news on other mobile platforms but I needed a reliable clock that wakes me up even when the 📱 is suspended so I added some boottime clock support to #gnomeclocks.

This together with #feedbackd support can be found in […]

[Original post on ruhr.social]
April 19, 2025 at 3:19 PM
Hilarious consequence of Linux APIs: if we make gnome-clocks vibrate on alarm via feedbackd, you know, on phones, which did that since before they became "smart"…

it would also vibrate the rumble on connected game controllers!

#postmarketos
March 19, 2026 at 8:09 PM
I wonder if I should just copy parts of feedbackd in tree and use that instead - I mean that's basically what libmanette does for gamepads already. Tho also I see it uses udev for finding rumble devices, which won't really work in flatpak unless I hardcode those 3 specific devices that it supports
December 9, 2024 at 2:52 PM
Well, ideally strong/weak magnitude, but just magnitude is fine, just in general to differentiate stronger/weaker rumble. feedbackd *does* do that internally, but it's entirely private.
December 9, 2024 at 2:52 PM
Hm, so I implemented haptic feedback for touch controls, but it doesn't seem to be possible to implement the actual game rumble via libfeedback?.. I mean the entirety of feedbackd is structured around themes and named events, but here you need to simply play rumble with magnitude X and duration Y.
December 9, 2024 at 2:52 PM