#flamebox
Paper mesh models are now working in 3D with shading and everything!

#Samerion #flamebox #gamedev #indiedev
September 1, 2026 at 9:54 AM
I'm done with #flamebox 0.8.5. Most important changes being batch operations like entity duplication & removal, but also a number of improvements to render UI

#Samerion #gamedev #indiedev
April 18, 2026 at 11:39 AM
Flamebox is now available to purchase for a mere two dollars! Come buy to support my work and get something a little special in return :)

https://samerion.com/journal/2026-05
https://samerion.itch.io/flamebox

#Samerion #flamebox #gamedev #indiedev #creativetoots
Flamebox is out now!
It's a big day for Samerion: the level editor has just become available for purchase on itch.io—for just $2. And as for me: I'm gonna take a break.
samerion.com
May 20, 2026 at 2:00 PM
Texture painting for holographic models!

#Samerion #flamebox #gamedev #indiedev
September 5, 2026 at 10:18 AM
Editing skeleton rigs!

Particularly notable here is all input is relative to a selected bone, it's not in world space.

#Samerion #flamebox #gamedev #indiedev
August 27, 2026 at 5:59 AM
Not Like The Other Models—Samerion Journal

Here's what I'm up to: the next feature of Flamebox is the model editor, because Samerion's models are very unique in design: both a blessing and a curse.

https://samerion.com/journal/2026-07

#Samerion #flamebox #blog #journal #gamedev #indiedev
July 11, 2026 at 11:34 AM
Working out the first concept art involving terrain in Samerion

#Samerion #flamebox #gamedev #indiedev
March 12, 2026 at 7:30 PM
March 14, 2026 at 10:07 PM
Third day in the works, I've got a hi-res screenshot/render feature working.

This one was taken at 3840×2160 resolution.

#Samerion #flamebox #gamedev #indiedev
March 26, 2026 at 7:21 PM
Just making the shadow controls more intuitive. They match camera movement now.

#Samerion #flamebox #gamedev #indiedev
April 17, 2026 at 7:17 AM
I just received the first diorama made with Flamebox!

I didn't expect to open Discord to picture with the #flamebox logo on it, but there it is. It's very cool to see it works with other art styles!

#Samerion #gamedev #indiedev
May 22, 2026 at 9:36 AM
Added an option to include a watermark on renders, for fun! ^^

#Samerion #flamebox #gamedev #indiedev
March 29, 2026 at 11:57 AM
March 17, 2026 at 12:54 PM
More of the same area… and at a different angle. I'm having fun with this!

I will have to add more tiles, certainly, but completeness isn't really my goal with this piece.

#Samerion #flamebox #gamedev #indiedev
March 17, 2026 at 4:22 PM
I thought I didn't need the complexity meter, but it turns out if I merge the entire terrain into a single tilemap, well… it's pretty big.

And at this size, #flamebox starts stuttering.

#Samerion #gamedev #indiedev
April 16, 2026 at 11:55 AM
I am making the illustration for this month's blog and I'm using Flamebox for this, and I can tell you, I am going to have SO MUCH FUN making Samerion
September 30, 2026 at 5:28 AM
It's a big moment for #Samerion, as finally, #flamebox— its level editor —has become powerful enough to efficiently handle its task. Check out my work on Riblands, and also… my #minecraft world.

https://samerion.com/journal/2026-03

#gamedev #indiedev #blog
April 15, 2026 at 6:26 PM
I'm working on version 0.8 of Flamebox 3D (renamed from Samerion Studio)

This update is focused on file & asset management 🙂

#Samerion #flamebox #indiedev #gamedev
February 16, 2026 at 3:06 PM
I wanted a log bridge, but how do I build a log bridge when all I've got are tiles? Well… let's make a few hexadecimal tiles, scale them down and rotate!

You know it's good when I'm already getting creative with it :P

#Samerion #flamebox #gamedev #indiedev
March 17, 2026 at 8:08 PM
The model is (anatomically) complete!

#Samerion #flamebox
September 23, 2026 at 6:07 PM
i'm going worm mode

#Samerion #flamebox
September 21, 2026 at 2:11 PM
Some tweaks and fixes later, I think it's looking a lot better!

Due to a quirk in the shader, sometimes the shadow is applied excessively… which is a bug that I should fix, but the only consequence is the creation of highlights, which makes this a feature!

#Samerion #flamebox #gamedev #indiedev
March 15, 2026 at 12:07 PM
Started writing the specification for the model editor Flamebox is going to have yesterday. We're so back.
June 17, 2026 at 7:27 AM
Finished my TODO list for Flamebox 0.8.6!! Just got to publish its itch.io page & write a release article
May 18, 2026 at 11:52 AM