#fmod
To FMOD, or not to FMOD, that is the question...

#gamdev #indiegame #indiedev #fmod
March 19, 2026 at 2:04 PM
Do you use Fmod in your games? If not, you can waste time.

Tu ja ta usando Fmod nos seus jogos ? Se nao tu pode ta perdendo tempo

#gameaudio #gamedev #sounddesigntips
September 23, 2026 at 11:06 PM
An excerpt from Zander's interview with @sergioronchetti.bsky.social about the FMOD project for #cozycaravan. This clip is about making a nice clicky-sounding fishing reel.

#gameaudio #gamesound #sounddesign #indiegame #fmod
September 22, 2026 at 2:48 AM
You're missing someone!
March 12, 2026 at 6:55 PM
If Mass Effect 3 used FMOD 😎 Just playing around and getting reacquainted with FMOD after not having used it in well over a year!
September 17, 2026 at 5:35 AM
extremely lonely & sad. Implemented FMOD into Vividerie, got 2 audio engines in one game now. You can't stop me
August 10, 2025 at 8:50 PM
Introducing FMOD Skill Tree
Learn FMOD to prepare for a successful career in today’s interactive audio industry. Access free courses, hands-on tutorials and sample games—tailored to help individuals of all levels learn at their own pace.
#gameaudio #unity3d #unrealengine5 #ue5
March 6, 2026 at 1:02 AM
Talk on FMOD at #GodotFest by Peter Havran

I also use FMOD in my game and it is so much fun to work with.
November 12, 2025 at 1:35 PM
Iron Dogs demo submitted to steam for review...
Demo release date coming soon!
Join the playtest to play early,
join the discord and give feedback!

store.steampowered.com/app/4689350/...

#ScreenshotSaturday
#indiedev #solodev #gamedev
#godot #fmod #blender
September 27, 2026 at 12:25 AM
You can now see Red Nightmare from 1962 in its entirety in the game. This was trickier to do than I thought since FMOD and Unity's Video Player don't work well together, they can get out of sync very easily
September 25, 2026 at 7:14 PM
Can any coding witches help out with FMOD and Godot implementation?!

#gameaudio #indiedev #gamedev #Godot #FMOD
We need your help! Anybody with C++ and WebAssembly experience wants to help us making #FMOD happen on the Web in #Godot?

github.com/utopia-rise/...
July 18, 2025 at 6:02 PM
of note, this video features the brainstorming, composition & arrangement process behind one of my latest tracks, Scarlet Draw, as well as dynamic implementation in fmod for Moonglow Bay's town area.
July 21, 2026 at 5:54 PM
Transient Shaper on FMOD?

Yes.
www.youtube.com/watch?v=gTw9...
[Transient Shaper Pro] WIP - FMOD Implementation
YouTube video by Dan Reynolds Audio
www.youtube.com
July 19, 2026 at 6:35 PM
びおぴの参戦服にFMODのロンTリメイクしてる
めっちゃたのしい☺️☺️☺️
September 27, 2026 at 10:33 AM
Sit back and chill on our title screen. New splash screen + Fmod integration in-progress and coming in the next big update

#indiedev #gamedev #fmod #godot #ScreenshotSaturday
August 16, 2026 at 3:58 AM
Unity
Rider
Gimp
Blender
Audacity
FMOD
Git(Hub)
DaVinci Resolve
BlitzMax (original not NG)
BLIde
Notepad++
Excel
Photoshop (latest)
Audacity
Dropbox
Trello (for my wife's gamedev tasks)
Quote repost with your tools 🔧
- Visual Studio 2019 (C++)
- Modo
- Photoshop CS4 + Aseprite
- Textpad
- Audacity
- Affinity Suite (manual/store art)
- OneNote (project management)
October 21, 2024 at 5:29 PM
me: "I dunno, I'm not really an audio engineer"

also me: sound designed an entire show, edited dialogue for multiple video games, proficient in FMOD, WWise, Reaper, Audacity, Vegas, Resolve, ProTools, S
December 4, 2024 at 6:41 AM
Wiring FMOD into the project.

Feels like sitting in a cockpit for the first time 😵‍💫

#FMOD #gamedev #gameaudio #indiedev #sounddesign
May 12, 2026 at 9:09 AM
"Why are there so many issues with FMOD Event Playback? why is the DSP handing? why is FMOD running out of instances?!"

...oh. I forgot to release the instance after stopping it. in 15+ FMOD event stop calls across 8 major audio playback scripts.

/facepalm #indiedev #gamedev #fmod
February 6, 2026 at 6:46 AM
Spatialization becomes funky when you’re designing a game inside another game (FMOD breakdown at end of the video) #gameaudio #sounddesign
January 23, 2026 at 9:49 AM
#gamedev i got fmod to work
July 17, 2025 at 4:10 PM
FMOD Studio is heading to @officialgdc.bsky.social!
We'll be at booth S963 showcasing the latest FMOD Studio 2.03 features and featuring
@kingdomcomerpg.bsky.social and Rift of the Necrodancer, with their audio teams on-site showcasing their amazing work!
See you there! 
#GDC25 #FMOD #GameAudio
March 11, 2025 at 5:02 PM
Creating a monk chanting system in FMOD for this game has been an absolute delight. I can't wait for people to be able to play around with this system!!
WE AREN’T COWARDS

SO OUR CO-OP KAIJU HORROR COOKING GAME HAS A CHANTING SYSTEM
March 28, 2025 at 6:20 AM
Our sound designer @raven2236.bsky.social gave an excellent talk at last year's GodotFest.

Using Fogpiercer as a case study, he discusses making music and SFX for a Godot project in FMOD.

Give it a listen! #Godot #FMOD #gamedev #indiedev

https://www.youtube.com/watch?v=RQRg6L2m18I
Peter Havran: Making Audio for a Godot Project in FMOD
As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique
www.youtube.com
August 16, 2026 at 3:17 PM
Started implementing sound only to realise the Godot FMOD plugin won't build on Mac 😬, back to the drawing board 🔊🦗 #GodotEngine #screenshotsaturday
August 15, 2025 at 1:21 PM