#fractural
April 6, 2026 at 1:31 PM
A nice example of natural fractural patterns.
#thicktrunktuesday
March 10, 2026 at 7:30 PM
[June 2026 OC Arts #1]
~Moonclair’s Fortitude Fractural~
#art #ocsky #oc #originalcharacters
June 1, 2026 at 2:47 PM
Fractural Systems
July 23, 2024 at 6:00 AM
And if you're lost in disbelief
I'll sit beside you quietly
I'll hold your hand squeezing tightly
And let your tears dampen my sleeve

#renashira ✦ #fractural ✦ #renaisshots
September 27, 2026 at 2:35 AM
If Scientists wrote nursery rhymes 1:
#Science 🧪
#iTeachPhysics
August 10, 2025 at 12:07 PM
If you are putting a category that is known for massive fractural differences in cultures locations Etc as one giant bloc aren't you already failing just by how you ask the question

www.yahoo.com/news/almost-...
Almost 50% of Latinos voted for Trump in 2024. Experts have theories
New data from the Pew Research Center shows that 48% of Latinos voted for President Donald Trump in the 2024 presidential election, a 12% jump from 2020.
www.yahoo.com
July 10, 2025 at 3:53 PM
Glass Shattering Physics IRL vs In-Game.

To get glass to shatter in a satisfying way, we experimented a lot to get the right balance between fun gameplay & translating realistic fractural patterns into the #HumanFallFlat style - this was the end result!
February 4, 2025 at 3:34 PM
"As various nodes of Palestinian land and life come increasingly under attack, it becomes clear that the violence of Israeli occupation, too, is intentionally fractural. In its targeting of Palestinian seeds, criminalization of farming practices..." logicmag.io/out-of-place...
Trees, Trade, and Text Messages: Scenes from a Palestinian Spatial Politic
Linking her uncle’s agricultural methods in the diaspora to informal networks of mutual support in Palestine, Barakat draws out attention to an Ind...
logicmag.io
February 13, 2025 at 2:00 PM
A few of my abstract creations.

You can find all these pieces for sale on my opensea account.

opensea.io/brucebates
August 25, 2023 at 12:26 AM
January 10, 2025 at 1:39 AM
I understand what you’re saying. It doesn’t fair to those who need to buy that size of a vehicle. The funny thing is that taxation would not be such an issue if all banks were owned by the people. Fractural reserves makes Banks the goose that laid the golden egg. That profit should be socialized.
June 29, 2026 at 5:03 AM
Interesting— I’ve seen it referenced in medicine regarding tissue. R. Browning’s use is odd to me because while I understand his reference to erosive decay, I’m more prone to associating the words fractioned or fractural with something that is hard but can broken down or crumbled like stone.
July 16, 2025 at 4:57 PM
The rule for VOR (20+) and VORS (30+) sherry is that they must be at least thoses ages, but because of fractural blending it's always down to maths. But even if you know your VORS is 50 yrs old you can only legally sell it as 30 yrs. Is older always better? That's a whole other discussion.
August 9, 2026 at 3:03 PM
Otra hipnótica y rabiosamente política pieza de cámara de Pawel Pawlikowski y Lukasz Zal. 'Fatherland' explora la polarización actual reflejada en la fractural social tras la Gran Guerra y los dos bandos de la Guerra Fría #74SSIFF
September 19, 2026 at 4:26 PM
Tinkering with procedural generators with different settings
### Godot Version 4.3 ### Question I’ve been tinkering with procedural generation and I am trying to make a game where you can generate different terrain with the click of a button. I discovered that you can have a terrain with lakes or a terrain with rivers, depending on the fractural type and lacunarity used. I am trying to make the game where it generates a basic terrain, but has the OPTION to generate terrain with a river in it. So I made the noise generator where it has the FBM fractural type in the Insector settings: Where the code I wrote would change the fractural type to “ridged” when one wants to generate a river. I wrote the following code to see if the scene would “switch” between the two noise generator settings, but it doesn’t do so. I just keeps generating new terrain with the FBM factural type, despite my code calling for ridged. Code below (what do I need to change so the scene would switch between the two noise generators?): extends Node2D @export var noise_height_text : NoiseTexture2D var noise = FastNoiseLite.new() var width : int = 50 var height : int = 100 @onready var tile_map = $TileMap #Stores the terrain tiles into variables var source_id = 0 var water_atlas = Vector2i(0, 11) var land_atlas = Vector2i(1, 11) var sand_atlas = Vector2i(3, 11) #Called when the node enters the scene tree for the first time. func _ready(): #Sets the seed number to a random 32 digit integer, allowing for new terrain to be generated noise.seed = randi() generate_world() func _ready_river(): #Sets the seed number to a random 32 digit integer, allowing for new terrain to be generated noise.noise_type = FastNoiseLite.TYPE_SIMPLEX_SMOOTH noise.seed = randi() noise.frequency = 0.01 noise.fractal_type = FastNoiseLite.FRACTAL_RIDGED noise.fractal_octaves = 5 noise.domain_warp_fractal_lacunarity = 0 noise.fractal_gain = 0.5 generate_world() func generate_world(): for x in range(width): for y in range(height): #Gets the noise value to determine that tile to place var noise_val : float = noise.get_noise_2d(x, y) if noise_val >= 0.0: #Determines the noise values to place the land tile tile_map.set_cell(0, Vector2(x,y), source_id, land_atlas) elif noise_val > -0.1 and noise_val < 0.0: #Determines the noise values to place the sand tile tile_map.set_cell(0, Vector2(x,y), source_id, sand_atlas) elif noise_val <= -0.1: #Determines the noise values to place the water tile tile_map.set_cell(0, Vector2(x,y), source_id, water_atlas) func _on_generate_world_pressed(): _ready_river() func _on_check_button_toggled(toggled_on: bool) -> void: pass # Replace with function body.
forum.godotengine.org
December 15, 2024 at 5:55 AM