#frameskip
conveyer, +syncing up frameskip
October 15, 2026 at 2:51 PM
syncing frameskip with chain
October 11, 2026 at 7:43 AM
Not as seamless with PS2. Still very nice minor slow down on dragon quest 8 here or there but simply not powerful enough for a cinematic old fps like Black at least not without significant frameskip.
October 5, 2026 at 1:49 AM
Probé con Street Fighter EX3, Soulcalibur II y Tekken 5 jugando con @robocv.bsky.social. En general creo que corre decente; delay en sí sentí la nada misma, pero lo que sí sentí fue frameskip de vez en cuando... que no fue muy de mi gusto, pero al menos funciona
October 5, 2026 at 1:07 AM
i must inform the people that due to frameskip bullshit, there is such a thing as a one-frame link that drops 25% of the time due to factors completely beyond your control
September 20, 2026 at 6:17 PM
MML nist looks good period. It would look good even if you played it on a bad emulator, downscaled with frameskip, on a budget LCD monitor from 2010.
September 20, 2026 at 4:58 AM
one of chun's best links in A2 is 1f and as a result the frameskip will make it impossible 25% of the time

www.youtube.com/watch?v=y9NU...
Turbo Speeds in Capcom Fighting Games
YouTube video by Veri7as
www.youtube.com
September 10, 2026 at 9:22 PM
Apparently MK7 is one of the easier-to-run 3DS games (besides 2D stuff at least) and if I'm right about it using frameskip, that's basically in the same ballpark as SNES emulation on PSP

Very curious to see more tests from other parties
September 11, 2026 at 1:09 AM
Jumping back on this, Retroid did post a demo, but it was only for Mario Kart 7 at 2x, and even then I *think* there's some sort of frameskip at play because the video doesn't look consistently smooth (while the audio seems fine)

youtu.be/tDtGGd2LcSc
Retroid Pocket Duo Lite: Game Demo(Engineering Prototype)
YouTube video by Retroid Pocket
youtu.be
September 10, 2026 at 8:09 PM
​Dr. Mario PAL Fix (Audio) (NES) Added
Dr. Mario PAL Fix - Content
This hack aims to fix Nintendo’s wonky audio optimization on Dr. Mario’s PAL conversion Added frameskip on Fever and Chill (skip every 6th frame) Changed the note data and transposition data of each...
romhack.ing
September 1, 2026 at 3:08 PM
smsPlus64 v0.8 — Sega Master System and Game Gear on the Nintendo 64

Games now run at full speed with frameskip enabled,

Also added a settings screen, full screen mode (upscale) and better sound. #nintendo64 #homebrew

github.com/fhoedemakers...
Release v0.8 · fhoedemakers/smsplus64
CHANGELOG v0.8 Speed Emulated frames per second on real hardware, at the default settings. 60 is full speed. v0.7 v0.8 Master System 30-40 59 Game Gear not measured 58 At the default s...
github.com
August 27, 2026 at 2:13 AM
The only real complaint I have about the game other than the ending being a bit rushed is that in some of the game modes are a bit too slow. If you are playing the Gamecube version on Dolphin you can just hit the frameskip button (TAB) to fix that entirely!
August 22, 2026 at 9:51 AM
After playing a little bit online in the beta, I think Avatar just has too much of that overly fast pace that SG eventually developed into through years of progressively added frameskip for me to actually enjoy it, because even when I'm winning I just feel tired and anxious.

Also it needs airblock.
July 5, 2026 at 10:22 PM
battle pacing is super important and i agree it skews too slow in lots of cases. but i also know zooming through meaningless action makes me disengage mentally from play (the frameskip button problem), and meaningful action needs room to breathe. so i'm a little skeptical about prioritizing speed
December 15, 2025 at 8:05 PM
i haven't deep profiled, but the main thing to keep in mind is that these are screenspace vs a shadowmap, so depending on your shadowmap resolution your per-fragment ops may increase. however, it's got a ridiculous amount of optimizations settings, like frameskip/loopskip and even downsampling
November 3, 2025 at 8:58 PM
which would be fine if you could do frameskip but that's not a thing ps2 emulation I guess. or emulation in general past a certain gen? idk how that works
anyway I guess I'm playing the EXTREMELY BRIGHT pc version until I have a computer that doesn't suck ass.
December 21, 2024 at 6:09 AM
exploiting an out-of-bounds glitch to frameskip waiting in line for the women’s bathroom at a crowded venue
July 23, 2026 at 11:00 PM
letter

no bsod but at least dragondude is cool now... they have frameskip apparently
July 20, 2025 at 2:38 PM
⭐July Master of the Realm gift request by @arsypidis.bsky.social for @friskecoyote.bsky.social of their Hero Frameskip

If you'd like to throw in your own requests consider joining my subscriber discord, I'd love to have you

Patreon : www.patreon.com/draite
Substar : subscribestar.adult/draite
August 12, 2025 at 9:43 PM
Oyuki Sasaki (OC).

My first OC, comparison of its traditional drawing to its digital drawing.

#originalcharacter #animeart #oc #draw #fyp #art #drawing #foryou #mystyle #artwork #foryoupage #original #photo #frameskip #sketch #lineart #flatcolor #fullcolor
April 28, 2025 at 6:41 PM
Kaori Inoue

I could have done some better detailing on the hair, but it was still the design I liked the most.

#originalcharacter #animeart #oc #draw #fyp #art #drawing #foryou #mystyle #artwork #foryoupage #original #photo #frameskip #sketch #lineart #flatcolor #fullcolor
April 27, 2025 at 7:56 PM