#func_godot
Testing some castle textures I made. #GodotEngine #trenchbroom #func_godot
February 23, 2026 at 2:47 PM
shoutouts to everyone who ran into my replies to recommend func_godot oh my god
April 27, 2025 at 6:33 PM
wake up babe new func_godot tutorial just dropped

Very good "Getting Started with func_godot" walkthrough. Thanks for helping the community @stayathomedev.bsky.social

www.youtube.com/watch?v=3WUI...
Trenchbroom + Godot Engine Setup - Godot FPS Series #4
YouTube video by StayAtHomeDev
www.youtube.com
October 1, 2025 at 1:40 PM
FUNC_GODOT IS HERE!

github.com/func-godot

func_godot is a Quake Map file importer and entity parser for Godot 4. It's a complete rework of the Qodot plugin, with a lot of new highly requested QoL changes and official support for TrenchBroom, JACK, and NetRadiant Custom.
March 20, 2024 at 2:48 PM
This is the fork of TB I’ll be looking at adding explicit func_godot support to.
Helping out our brothers and sisters in the Quake mapping scene! NextBroom, the non-generative-AI fork of Trenchbroom, is welcoming contributors to lend a helping hand! Head on over to codeberg.org/NextBroomTea... to check it out!
NextBroom
NextBroom, your trusty idtechx Map editor.
codeberg.org
June 22, 2026 at 1:41 AM
Slowly understanding how #TrenchBroom and brushes work, seems very intuitive.

#godotengine #func_godot #gamedev #lowpoly
October 23, 2024 at 7:03 PM
excited to be walking around in a somewhat proper environment again.

just integrated the func_godot addon by @bluekeygames.bsky.social @embyr.bsky.social @goodnightgirl.bsky.social and it's working swimmingly!
November 21, 2024 at 10:15 PM
On the func_godot discord server we immediately banned a person who was making significant contributions to the parser after we found he had written an anti-trans brochure hosted on his personal website. "But was he transphobic on the server?" gonna stop you right there - I don't care.
One of the things people fail to grasp about the "Punk Bar" analogy is that for Punks (and metalheads, and rivetheads, and...) the Nazis that you have to throw out are neither hypothetical nor rare.

The average person doesn't realize that the Nazis are an extant existential threat.
I was at a Fugazi show sometime around '86 or so when Ian MacKaye saw something happen in the pit, threw down his guitar, stopped the show, jumped in to the crowd and personally dragged a skinhead out of the venue and tossed him into the snow.
August 18, 2025 at 4:23 AM
func_godot default texture jump scare!
Teste de cutscene de #Val'tyFPS
Por enquanto sem cenário e usando assets provisórios.
Ainda não sei se a versão final vai entrar no jogo.
July 17, 2025 at 8:31 PM
Begun making textures for environments in my game after modelling in func_godot... Feedback wanted!!! #godotengine #IndieGames #GameDev
November 12, 2024 at 6:18 PM
hover derby game progress. did a lot of sound design and hud work. and track building in #trenchbroom + func_godot. i used a coathanger to make the 'debris flipping by' sound

#godot #GodotEngine #gamedev #demolitionderby
June 14, 2025 at 10:03 PM
The func_godot documentation covers everything, but it's a bit heavy going. Here's a quick summary I made for future Terry: distractionware.com/stuff/temp/trenchbroom/
Setting up func_godot and using TrenchBroom
terryvault - Setting up func_godot and using TrenchBroom
distractionware.com
April 26, 2025 at 3:43 PM
March 23, 2025 at 7:07 PM
Dungeon crawling vNext, starting to look more like a game thanks to the wonderful textures of @strideh.bsky.social #godot #gamedev #trenchbroom #func_godot
September 9, 2025 at 11:04 PM
func_godot exists because of the T in LGBTQ

also LGBTQ always makes me think of BBQ let's have a cookout
July 26, 2025 at 5:30 AM
Beginnings of building more atmosphere with textures and lighting #godot #gamedev #func_godot
January 13, 2026 at 3:16 PM
Some more work on the spooky spider cave.

#indiedev #gamedev #godot #rpg #trenchbroom #func_godot #world_building
March 22, 2026 at 1:05 AM
All games need a spider cave... right?

#indiedev #gamedev #godot #rpg #trenchbroom #func_godot #world_building
March 1, 2026 at 9:47 PM
Dungeon crawling III #godot #gamedev #func_godot #trenchbroom first func_godot entity (door)
April 8, 2025 at 6:09 PM
Been working on some of the water pools in the first dungeon.

#indiedev #gamedev #godot #rpg #trenchbroom #func_godot #world_building
August 3, 2026 at 7:25 PM
func_godot hammer support............................................................................................................................... constantly tipping between 'write our own engine' and 'give in and wrestle with an extant engine'
August 7, 2025 at 3:13 AM
Still working in godot but taking a bit to work on a non-survival horror project. Wanted to test func_godot out in the new project and made a rough video. Loose inspiration from going out to rewatch Ghost in The Shell 1995's 30th anniversary #gamedev
September 21, 2026 at 1:32 AM
fyi: you can use hammer with func_godot now, i have some stuff to test out now.
It's a major rewrite of the core systems while leaving the interfacing largely untouched. It also adds support for VMF! Hammer x FuncGodot!

I worked on the parser and entity assembly while Vera took on geo gen. It was a wonderful collab and couldn't have had a better teammate to work with on this.
August 7, 2025 at 2:21 AM
>>/ godot 3D friends, ICYMI: func_godot 2024.2 just dropped. if you're looking to get into 3D level editing for godot, check it out! it's a good tool for beginning your mapping life
November 3, 2024 at 9:43 PM
Playing around in the world building mode and then I wanted a drawbridge... had to go back to the drawing board 😆

#indiedev #gamedev #godot #rpg #trenchbroom #func_godot
February 23, 2026 at 4:34 AM