#fx-layer
dynamic auto outline with layer fx in Pixquare 🍃 #pixelart
September 21, 2025 at 4:48 AM
studio overdubbing using the DJ mixer, for an extra human layer of blending, filtering and fx #synthsky
December 6, 2024 at 5:58 PM
fiddling around with layer effects, clipping masks and layer masks. It's so exciting to be able to apply the effects and noise I like to use more precisely, might have to do some images where playing with this is the intended outcome. it's non destructive on the FX layers too!
September 13, 2025 at 8:11 PM
You do know your way around the realm of visual juice.

Years back I was also doing an df line work texture. It was for VRchat so I was trying to keep all the line work to be pixel perfect. The results were great! My method was just to use a layer fx in photoshop to make the texture.
September 28, 2026 at 6:50 PM
one of my favorite things to learn about Yoshi's Island was that some of the most impressive effects in the game weren't even done with the Super FX, they were just HDMA trickery. like Salvo the Slime is made of numerous stacked lines pulled from a triangular background image
July 1, 2026 at 12:24 AM
Pixquare's 2.56.0 is here🍃💦

• Layer fx support
• Levels adjustment for all R, G, B, and A channels
• Rescaling content option when resizing the canvas
• A lot more enhancements!

artwork by @milanomochi.bsky.social
May 29, 2025 at 1:22 PM
i mean the fx layer, not the detailssssss layer ftr
March 30, 2026 at 3:31 AM
For some reason, both in the original ⬆️ and remastered ➡️ versions of #StarTrekTNG's "Galaxy's Child", the flashing position lights are missing on the USS Enterprise-D (compare shot from "The Loss"⬇️) here. Maybe to lose another FX layer so the CG Junior layer could be inserted in SD? 🤔
March 30, 2025 at 8:00 PM
In collaboration with Riot Games, we crafted different types of Impact Fx for #VALORANT Adding a layer of immersion and reactivity to the world #ValorantArt #realtimevfx #VFX #gamedev
November 19, 2024 at 3:41 PM
For anyone looking to make the jump from digital to traditional painting, I highly recommend that you begin phasing out Layer FX, or FX Brushes.

They’re powerful and very useful, but your understanding of how to replicate those FX in paint will improve if you do it manually.
June 1, 2026 at 1:52 PM
In a future, it’d be great to have fx layers and real-time outlines (even for layer groups 🥲)
December 19, 2024 at 12:16 AM
I'm so freaking happy with how the FX look en masse now. I need to layer more on top, a few rainbow sparkles or something for a pop of color, probably tune the dust a bit, but overall aaahhhh yessss. 🐭⚔️
June 21, 2025 at 6:13 PM
Toonboom Harmony breakdown. I draw the rough sketch, then slice up the body parts and put them on their own pegs. Then tween the different parts. Once I have a rough animation I like, I cleanup on a different layer, fixing any mistakes. Hybrid Rig/Hand-drawn. Dust FX are drawn frame-by-frame.
August 26, 2026 at 8:27 PM
I ... I don't know why I hadn't tried this before. S/fx in clip studio. If you create the s/fx as individual letters (making "Wrap Text at Frame" is switched off) and then combine the letters into a single layer, you now have a nicely editable s/fx layer with individual letters that are scaleable
July 28, 2026 at 9:36 PM
i feel like i finally have a real reason why i usually resort to working in one layer

layers genuinely slow me down when it comes to color and light

if i make a layer to test out layer fx and it's not pushing the color the way i want, i just merge it and draw over it
June 28, 2026 at 5:07 PM
Looking at PC-FX SCSI traces again, so I added another layer of clarity - more-readable breakdown of the SCSI command sequences (in green below).

github.com/pcfx-devel/p...
December 3, 2024 at 2:01 AM
The empress. I have a thing for art nouveau, and I've been thinking of doing another piece, but I haven't done one since I've switched to procreate only, and I don't know if I can do it without a pen tool, layer fx, and all the things PS has that procreate doesn't. So here's a previous attempt.
December 12, 2023 at 9:09 AM
Cool thing about preserving FX layer is I can play around with light finish, quick and easy.
Death Cleric comm
2025
April 26, 2026 at 7:06 PM
This was such a fun project to work on too because it was so outside of my usual style since it was pure painting

I have fond memories of my PC nearly melting some days because the files were SO layer and FX heavy 😵‍💫
April 4, 2025 at 4:52 PM
A *lot* of what NASA has been doing, has been in favour of savibg our planet.

NASA was *essential* in understanding both the (averted) Ozone Layer Crisis of the 1980s/1990s, the state of Global Warming (and its fx on the ice caps) etc…

1/
December 31, 2024 at 4:10 PM
Different types of impact FX for #VALORANT adding an extra layer of immersion and reactivity to the experience.

Created in collaboration with Riot Games.
Learn more: tuataragames.com/work/valorant
#ValorantArt #realtimevfx #VFX #gamedev
March 17, 2026 at 6:01 PM