#gamecode
2/2
looks like the scoliopede had a big payout in the end (so large the gamecode couldn't even handle it). He even padded Pyres own "budget". Very generous indeed.
-
commission for
@roboteshi.bsky.social bsky.app/profile/bars...
May 16, 2026 at 11:58 PM
It's pretty fun putting this together! #gamecode #gamedev #indiedev
While Paddy is putting some visual love into Sky-Skater, Ad is starting on our second microgame. Let's get some simple real time mesh generation working... #gamedev #procgen #indiedev
September 24, 2025 at 12:43 PM
First things first - that little 'blobby' feeling when adding and removing pieces. #gamedev #procgen #gamecode #indiedev
September 24, 2025 at 4:24 PM
LIVE! I'll be doing a giveaway for a Guild Wars 2 gamecode (+ all the expansions) during today's stream! 🐯🍖

twitch.tv/smilodonnavt
May 8, 2025 at 2:03 PM
It's always fun getting those visual touches in that provide better feedback and feel. #gamedev #indiedev #gamecode
Some good progress in the last day - transparent floor, visual effects and extra props are bringing it together! #gamedev #retrogame #indiegame
September 19, 2025 at 11:42 AM
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May 8, 2026 at 9:59 AM
Here's a few steps of how our levels came together, from box prototype to art/code decorated fully realised level. #gamecode #indiegame
June 5, 2025 at 8:55 AM
I think Grand Theft Auto VI is gonna be the real test for that audience. There's still hype for it but even the news about the physical edition only being a gamecode made it over to them and it hit like a sour note.
June 25, 2026 at 7:29 PM
Here's some more early WIP on our 'fast surface'. We wanted it to have a strong sense of risk/reward, essentially fast, but slippy.

For the #gamedev #gamecode #indiedev side of it, read on (1/4):
March 28, 2025 at 9:25 AM
Yooo that was a lot of fun! Thankyou to everyone who joined in on the games, the shenanigans and congratulations to all the winners of the gamecode Giveaways!

Sending the love over to the one and only @ronno.bsky.social while he delays playing Spiritfarer!

www.twitch.tv/ronno
December 23, 2024 at 12:41 AM
after making a single explosion piece with keyframed uniforms, I needed to write some gamecode up to support instantiation of many pieces with delayed playback, as well as minor instance shader variation so they dont all anim the same. Also wanted to get them to chain explode along a curve
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May 7, 2026 at 6:08 PM
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February 5, 2025 at 5:55 AM
that was before i emulated any texture tracking or anything fancy like that - but it was a great proof of concept showing we could get PSM gamecode running in unity. heres some more early screenshots from December ‎2022 - ive been sitting on this for a while!!
April 17, 2025 at 9:02 PM
finally working on my toyhouses again!!! if anyone wants to take a looksie im gamecode on there. but i cant guarantee my char profiles look all that good yet hahahaha
February 25, 2025 at 11:54 AM
Devlog update 009:
We got planets!! special thanks to Deep-Fold for his amazing generation of software which will reduce a lot of art labor time so i can focus more on gamecode and other art aspects.
here we have a procedurally generated planets
#indiedev #roguelite #pixelart #pixelartist #godot
May 18, 2025 at 3:32 AM
Saw people doing this to fix their feed so

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October 19, 2024 at 3:50 PM