#gdc10
I got this backwards. Wow.

We used Pluto, with coroutine serialisation in our save games. Which made patches/updates the most painful thing you can imagine.

Enter watch dogs: media.gdcvault.com/gdc10/slides...

It was my suggestion to retire threads to a suspend/save state for subsequent games.
media.gdcvault.com
September 24, 2026 at 2:00 PM
David Rohl, Playdom: 80% of effort in making a social game happens after launch. #gdc #gdc10
November 18, 2024 at 1:16 AM
And.... Phaedrus is Will Wright!! YAY!!
#Gdc #gdc10
November 18, 2024 at 1:17 AM
All Hail the Mighty Phaedrus! Follow the clues in the title folks. ;) #Gdc #gdc10
November 18, 2024 at 1:17 AM
Position of a text choice on Bioware's conversation wheel changes expected outcome. Blown away. #Gdc #gdc10
November 18, 2024 at 1:17 AM
ZOMG! 600 views of #GDC prezo The 4 Most Important Emotions for Social Games. 3x who was there http://bit.ly/19wyrp #gdc10
November 18, 2024 at 1:17 AM
John Blow, Braid's Rewind: Recorded the full world state for every frame + figured out how to compress it. #gdc #gdc10
November 18, 2024 at 1:17 AM
Fun live poll in progress where we are voting for our favorite game study here at #gdc #gdc10
November 18, 2024 at 1:17 AM
Richard Rouse, 5 Ways Games Can Make You Cry. 5. A place we achieve and want to go again. #gdc #gdc10
November 18, 2024 at 1:17 AM
Richard Rouse, 5 Ways Games Can Make You Cry. 4. Don't know What You've Got 'Till It's Gone. (Sunrise movie) #gdc #gdc10
November 18, 2024 at 1:17 AM
Richard Rouse, 5 Ways Games Can Make You Cry. 3. Transformation of characters like in It's a Wonderful Life. #gdc #gdc10
November 18, 2024 at 1:17 AM
Richard Rouse, 5 Ways Games Can Make You Cry. 2. Amplification through art abstraction lets you project in. #gdc #gdc10
November 18, 2024 at 1:17 AM
Richard Rouse, 5 Ways Games Can Make You Cry. 1. A flashback of events leading to success, can create tears. #gdc #gdc10
November 18, 2024 at 1:17 AM
Sid Meier: Found that players expected to win if the odds were 3 to 1 against them. #gdc #gdc10
November 18, 2024 at 1:17 AM
Sid Meier: It is more satisfying to win against bad + cranky Genghis Kahn than if there is a moral cloud of ambiguity. #gdc #gdc10
November 18, 2024 at 1:17 AM
Sid Meier: Give early rewards to get them comfortable, invested + engaged in the world, + suspend disbelief. #gdc #gdc10
November 18, 2024 at 1:17 AM
Sid Meier: First 15 mins have to be really compelling, rewarding, fun, and forshadoew the rest of the game. #gdc #gdc10
November 18, 2024 at 1:17 AM
Sid Meier: Games taps into player psychology: egomania, paranoia, delusion, self-distructive behavior ;) #gdc #gdc10
November 18, 2024 at 1:17 AM
Slides 4 Richard Rouse's 5 Techniques to tell Environmental Narrative http://Paranoidproductions.com/writings #gdc #gdc10
November 18, 2024 at 1:17 AM
Richard Rouse: Locations should have a backstory to tell about the world and characters #gdc #gdc10
November 18, 2024 at 1:17 AM
Richard Rouse: Rail rides, door frames, dynamic lighting direct player eyes to see the story elements #gdc #gdc10
November 18, 2024 at 1:17 AM
Richard Rouse: Juxtaposition between themes in the environment tells a story Portal, Bioshock 2, Far Cry. #gdc #gdc10
November 18, 2024 at 1:16 AM
Richard Rouse story is: plot, character, setting. Environmental narrative tell story through setting. #gdc #gdc10
November 18, 2024 at 1:16 AM
Congrats to all the IGF winners and finalists. Inspired!!! #Gdc #gdc10
November 18, 2024 at 1:16 AM
Thanks everyone! The 4 Most Important Emotions of Social Games #gdc slides posted! http://bit.ly/19wyrp #gdc10
November 18, 2024 at 1:16 AM