#glasseffect
ややglassEffect
March 15, 2026 at 12:22 PM
Fun color picker using glassEffect 🎨
June 18, 2026 at 1:31 PM
Turns out, in #SwiftUI you can

- give custom shapes a .glassEffect
- animate custom shapes.

Neat!
October 18, 2025 at 1:26 PM
👀 `.glassEffect(.regular.interactive())` looking so good in LogCam's dark mode.

#shipaton #iOS26 #iOSDev #IndieDev
July 14, 2025 at 8:21 AM
My update made things worse. Facial recognition is worse. Placement of search bar is worse. Can’t read the time on lock screen at night “because glasseffect” and my eyes suck.
(Everyone is stressed and pissed off)

Apple: let’s do an update
December 15, 2025 at 11:54 PM
glassEffectの素振りが楽しい #SwiftUI
September 12, 2025 at 4:10 PM
Apply Liquid Glass effects to views using glassEffect(_:in:isEnabled:).
developer.apple.com/documentatio...
developer.apple.com
June 9, 2025 at 7:59 PM
New in SwiftUI 🚀

Easily apply the Liquid Glass design to your views using the glassEffect() modifier.

→ learnandcodewithenid.com
August 10, 2025 at 1:02 PM
SwiftUI Tip 💡

When applying the Liquid Glass design to your custom views, you can even use custom shapes with the glassEffect() modifier.

→ learnandcodewithenid.com
October 9, 2025 at 5:06 PM
Xcode 26 beta 3 doesn't seem happy about .glassEffect(). I'm getting crashes at runtime that I didn't get with beta 2:

Symbol not found: _$s7SwiftUI23DefaultGlassEffectShapeVAA0F0AAMc
July 8, 2025 at 9:49 PM
Glass should reflect other glass elements around. To achieve that, you should still use the glassEffect view modifier, but also wrap the group of views with the GlassEffectContainer.
swiftwithmajid.com/2025/07/23/g...
December 22, 2025 at 12:37 PM
SwiftUI Tip 💡

The glassEffect() modifier applies a capsule shape by default but you can easily change it to any shape you prefer.

→ learnandcodewithenid.com
October 11, 2025 at 1:55 PM
ultraThinMaterialをLiquid Glassって言ってる記事とかAIが生成するコードとか見るけど、本物のLiquid GlassのAPIはglassEffectだよ
August 1, 2026 at 10:01 AM
NEW in SwiftUI 🚀

We can apply the glass design to views using the .glassEffect() modifier.

→ learnandcodewithenid.com
June 10, 2025 at 2:11 PM
GlassEffect
React components that render a glass effect using iOS's native UIVisualEffectView.
docs.expo.dev
September 3, 2025 at 4:25 PM
Solution ⬇️

buttonStyle(.glass) = .glassEffect(.regular.interactive(), in: .circle)
Is it possible to replicate the style of a liquid glass toolbar button in #SwiftUI?

Using buttonStyle(.glass) + buttomBorderShape(.circle) shows another circle within the button when touched 🫤

And glassEffect(in: .circle) doesn’t render the same visual effect when touched 😞
October 17, 2025 at 1:08 PM
Played around with Liquid Glass for a skeleton animation today. Looks quite nice imo! Love the glassEffect modifier 😬
November 22, 2025 at 5:32 PM
Adobe Photoshop 2025: Creating a Glass Effect Easily!

Learn to create a glass effect in Adobe Photoshop with a few simple steps.

#denizartstudio #photoshop #adobe #photoshoptutorial #graphicdesign #glasseffect
March 30, 2025 at 1:05 PM
Whenever you create a custom view that you want to make glassy, there’s a special glassEffect view modifier.
swiftwithmajid.com/2025/06/10/w...
June 17, 2025 at 10:56 AM
🍸 Want to use Liquid Glass modifiers *and* support iOS 18?

We made a Swift package using the `Backport` pattern so you don’t need `#available` checks.

Instead of:

if #available(iOS 26.0, *) {
MyView().glassEffect()
} else {
MyView()
}

Use:

MyView().backport.glassEffect()

Cheers 🍻
July 2, 2025 at 8:44 PM
glassEffectって影を考慮しないといけないから下手にView分割してVStack or HSatckで並べるとださいことになる
October 15, 2025 at 11:15 AM
GlassEffect button effects are now disabled with beta 6 on device so that feedback was resolved, but toolbars are still an issue. @Apple
I have submitted this latest FB FB19621036
August 13, 2025 at 10:50 PM
Spent some morning time to update the app. removed .glassEffect() to expedite test rollout and changed view layout a little bit. Added some meter configs. Still adjusting ev values and calibrating stuffs. made icon too.
August 10, 2025 at 5:53 PM
Had to iterate on my game UI but think I found something that works ✌️

Also finally had a chance to play with Expo GlassEffect package 😍

Is the new UI clearer, wyt
January 12, 2026 at 6:33 PM