#globalposition
There's only one feature I miss from Godot vs Unity. And that's that every node has a "GlobalPosition" so you never have to fuck with parent nodes, or like transform offsets.
October 6, 2025 at 6:30 PM
:/ I can't seem to get my scene teleports to work the way I want. If I use GlobalPosition, the player loads into the wall of the second scene. If I use Position of the spawn point, then when the player goes back into the old level, they respawn not at the transition point but near the origin. :/
March 2, 2026 at 5:57 AM
February 1, 2025 at 2:07 PM
💚 "🚀 Implements `globalPosition` and `localPosition` for `TapDragEndDetails`" [flutter/flutter#159962]
opened by https://x.com/AlexV525 is waiting for review ✨
🚀 Implements `globalPosition` and `localPosition` for `TapDragEndDetails`
Resolves #159961 Pre-launch Checklist I read the Contributor Guide and followed the process outlined there for submitting PRs. I read the Tree Hygiene wiki page, which explains my responsibiliti...
github.com
December 9, 2024 at 4:10 AM
💚 "🚀 Implements `globalPosition` and `localPosition` for `TapDragEndDetails`" [flutter/flutter#159962]
opened by https://x.com/AlexV525 is waiting for review ✨
🚀 Implements `globalPosition` and `localPosition` for `TapDragEndDetails`
Resolves #159961 Pre-launch Checklist I read the Contributor Guide and followed the process outlined there for submitting PRs. I read the Tree Hygiene wiki page, which explains my responsibiliti...
github.com
December 9, 2024 at 4:10 AM