#ttrpg #FromKovirWithLove
#ttrpg #FromKovirWithLove
Let Character death be impactful. Let the player whose character dies have those moments to describe the ending and the emotions. But also let the other players at the table deal w/their characters' emotional responses to that death
Let Character death be impactful. Let the player whose character dies have those moments to describe the ending and the emotions. But also let the other players at the table deal w/their characters' emotional responses to that death
Mechanics play into how a game tone, mood and narrative are run
Not all systems are going to work for the story that you wish to tell with the other players at your table. Yes, system matters.
Mechanics play into how a game tone, mood and narrative are run
Not all systems are going to work for the story that you wish to tell with the other players at your table. Yes, system matters.
Pre-existing universe or Homebrew?
I am researching [REDACTED] and realized it could be set in a existing IP or i could Hombrew.
#ttrpg #GMThoughts
Pre-existing universe or Homebrew?
I am researching [REDACTED] and realized it could be set in a existing IP or i could Hombrew.
#ttrpg #GMThoughts
Some just haven't traumatized the party yet.
#GMThoughts #TTRPG #howwerollgaming
Some just haven't traumatized the party yet.
#GMThoughts #TTRPG #howwerollgaming
The side benefit of practicing so many voices for NPCS as GM: Messing with scam callers and making them think you're underage.
#ttrpg
The side benefit of practicing so many voices for NPCS as GM: Messing with scam callers and making them think you're underage.
#ttrpg
Sometimes history is stranger than fiction. It can be a great resource.
Also sometimes stereotypes grow out of facts. Remember to use the fact NOT the stereotype.
#ttrpg
Sometimes history is stranger than fiction. It can be a great resource.
Also sometimes stereotypes grow out of facts. Remember to use the fact NOT the stereotype.
#ttrpg
There are many different ways to discuss #ttrpg theory. From Gamist/Narrativist/Simulationist, to Actor/director stances, etc. Many games assume 1 theory, but that is not the only way to play. Find which you enjoy. Many people have opinions, but your fun is yours.
There are many different ways to discuss #ttrpg theory. From Gamist/Narrativist/Simulationist, to Actor/director stances, etc. Many games assume 1 theory, but that is not the only way to play. Find which you enjoy. Many people have opinions, but your fun is yours.
Go ahead and embrace that niche concept. Play with different history games. You'd be surprised how many people will enjoy your same nerdiness.
Brought to you by my own 5 hours of research into a very particular point of history.
#ttrpg
Go ahead and embrace that niche concept. Play with different history games. You'd be surprised how many people will enjoy your same nerdiness.
Brought to you by my own 5 hours of research into a very particular point of history.
#ttrpg
#FATEttrpg #ThisIsTroopersFault #ButWeThankHimAnyways #Historicalttrpg #ttrpg #GMThoughts
#FATEttrpg #ThisIsTroopersFault #ButWeThankHimAnyways #Historicalttrpg #ttrpg #GMThoughts
Depiction is NOT endorsement.
Session 0 is a must
Check in around the table frequently
#ttrpg
Depiction is NOT endorsement.
Session 0 is a must
Check in around the table frequently
#ttrpg
If the thought makes you cackle or laugh when you are working on GM prep, do it.
Remember that you as GM are also a player at the table and should enjoy the game
If the thought makes you cackle or laugh when you are working on GM prep, do it.
Remember that you as GM are also a player at the table and should enjoy the game
Engage with the interesting and unique mechanics of a system/player characters.
Not just the "cool" things, but the unique
#ttrpg
Engage with the interesting and unique mechanics of a system/player characters.
Not just the "cool" things, but the unique
#ttrpg
Sometimes the Easter eggs are just for you as the GM and that is totally fine. Not everyone gets every reference. Just means you can introduce new people to me of what you enjoy
#ttrpg #FromKovirWithLove
Sometimes the Easter eggs are just for you as the GM and that is totally fine. Not everyone gets every reference. Just means you can introduce new people to me of what you enjoy
#ttrpg #FromKovirWithLove
Sometimes NPCs just don't have strong opinions about the Players and that is fine.
Sometimes ambivalence is all people can muster
#ttrpg #FromKovirWithLove
Sometimes NPCs just don't have strong opinions about the Players and that is fine.
Sometimes ambivalence is all people can muster
#ttrpg #FromKovirWithLove
Familiars are also NPCs
Give them their own personality and foibles.
Brought to you by Aerick the Pigmy Owl familiar from #FromKovirWithLove
Familiars are also NPCs
Give them their own personality and foibles.
Brought to you by Aerick the Pigmy Owl familiar from #FromKovirWithLove
Let your players havw as much narrative control in descriptions of failure as with success.
#ttrpg #FromKovirWithLove
Let your players havw as much narrative control in descriptions of failure as with success.
#ttrpg #FromKovirWithLove
Consider the impact on day to day life of the changing world state.
If players kick off a war, what are trade impacts, what is rationed, where are there shortages? Show those in lack of available items to players
#ttrpg
Consider the impact on day to day life of the changing world state.
If players kick off a war, what are trade impacts, what is rationed, where are there shortages? Show those in lack of available items to players
#ttrpg
This is less about running a game & more about how to keep yourself sane, doing prep. When you wake up at 2 o'clock in the morning with a brilliant idea about something for your game? But don't want to get out of bed or put your glasses on to type it. Text to speech/ voice note
This is less about running a game & more about how to keep yourself sane, doing prep. When you wake up at 2 o'clock in the morning with a brilliant idea about something for your game? But don't want to get out of bed or put your glasses on to type it. Text to speech/ voice note
#ttrpg #gmthoughts #araskttrpg #rpg #campaigndesign
#ttrpg #gmthoughts #araskttrpg #rpg #campaigndesign
Sometimes the players make throwaway statements that can become epic points. Embrace them. Let their random statements become truths in the world even if it contradicts some established point. It can become rumor, truth, or a wrong interpretation
"Nothing is true." #ttrpg
Sometimes the players make throwaway statements that can become epic points. Embrace them. Let their random statements become truths in the world even if it contradicts some established point. It can become rumor, truth, or a wrong interpretation
"Nothing is true." #ttrpg
Don't ever get rid of those nite about traps the players didn't set off. You never know when you might have to pull them out for entirely different group in the same setting.
Brought to you by last night's in #FromKovirWithLove #ttrpg #AlzurStillElectrifying
Don't ever get rid of those nite about traps the players didn't set off. You never know when you might have to pull them out for entirely different group in the same setting.
Brought to you by last night's in #FromKovirWithLove #ttrpg #AlzurStillElectrifying
Sometimes sumptory laws and rigid social mores do more for foiling PCs cunning plans.
Embrace the fun of expected mores #ttrpg
Sometimes sumptory laws and rigid social mores do more for foiling PCs cunning plans.
Embrace the fun of expected mores #ttrpg
Don't think on terms of Consequences for player actions. Rather consider Cause and Effect. Every action that the players take will have an equal and opposite reaction. As well as an impact on the world, whether macro or micro.
#ttrpg #FromKovirWithLove #FMKWitcherEdition
Don't think on terms of Consequences for player actions. Rather consider Cause and Effect. Every action that the players take will have an equal and opposite reaction. As well as an impact on the world, whether macro or micro.
#ttrpg #FromKovirWithLove #FMKWitcherEdition
Let NPCs have incorrect or incomplete information. Let them make decisions based on that information. No one has all of the information at all times. This is especially true if personal motives & interpersonal relationships
Let them be a mess, and then let players make it worse
Let NPCs have incorrect or incomplete information. Let them make decisions based on that information. No one has all of the information at all times. This is especially true if personal motives & interpersonal relationships
Let them be a mess, and then let players make it worse