#godotcsharp
Mac players, this one is for you. 🍎

HYPERPIPES runs on Mac AND Windows. It is a native Mac build, not a port. The free demo is on Steam now: 6 races, 4 cute spooky races.

store.steampowered.com/app/5009100/?utm_source=bluesky

#macgaming #indiedev #godotengine #racinggame #godotcsharp #mac
HYPERPIPES on Steam
Race the OUTSIDE of the pipe. Gravity pulls you around the tube, so holding the top is the whole skill. Every track is grown from a seed, so no two are the same. Draft, boost, shoot and climb six leag...
store.steampowered.com
October 23, 2026 at 3:57 PM
Ghost tip for racing games 👻
Do not save the 3D position. Save your track coordinates.
Mine are distance along the pipe + angle around it, 30x a second. The game rebuilds the rest, and a file is tiny.

What would you add to a ghost?

#gamedev #godotengine #indiedev #csharp #GodotCSharp #racinggame
October 16, 2026 at 4:52 PM
Done some more work on my #godot command console. It now supports bindings, which can take parameters. Bindings can call bindings and parameters can get bubbled down. This is getting scarily close to becomng able to be a basic scripting language 😬 #gamedev #tooldev #godotcsharp youtu.be/1Bm50K2B3tU
Godot Command Console - Nested Bindings Test
YouTube video by Alex Darby
youtu.be
September 11, 2024 at 10:38 PM