#gzdoom-rt
github.com/vs-shirokii/...

I take it back

time to see how broken the build system is
Releases · vs-shirokii/gzdoom-rt
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github.com
August 15, 2024 at 3:54 AM
from here-in, there be spoilers for myhouse dot wad and you should either just go play the game yourself (you need gzdoom (not rt), or go watch the powerpak video on youtube, putting these in their own thread because i don't wanna spoiler flashbang people looking at the info on that thread.

1/?slow
December 9, 2024 at 5:57 PM
December 9, 2024 at 5:53 PM
*which will be remedied in the ModDB upload by the mod team themselves.

**if you don't want them to win just vote them out.

Also worth mentioning that as an example, none of the GZDoom guys cried wolf on Twitter when Doom II RT was listed in the trailer, which was made using a fork of GZDoom
June 9, 2025 at 1:29 AM
Alternatively, you may want to try this on the big rig.
DOOM II: Ray Traced with voxels!!! GZDoom-RT gameplay
YouTube video by DARTHVR
www.youtube.com
February 8, 2025 at 2:39 PM
@dark1x.bsky.social not sure if you have seen this, but this looks legit: github.com/postmemetic/...

would be neat if we could see the other BUILD titles get similar treatment.
GitHub - postmemetic/Duke-RT: Ray-traced rendering for the Raze engine, and, specifically, Duke 3D. Forked from the Build engine port Raze, backed by GZDoom tech.
Ray-traced rendering for the Raze engine, and, specifically, Duke 3D. Forked from the Build engine port Raze, backed by GZDoom tech. - postmemetic/Duke-RT
github.com
July 2, 2026 at 11:54 PM
Here you go. You'll need one of the Nvidia dlls for DLSS if by some chance you need to use it.

Also the Spectres look amazing in it.
Releases · vs-shirokii/gzdoom-rt
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github.com
March 11, 2025 at 5:55 PM
We need proper light sources for this fork to bask in the aroma of burning plastic on 30 and 40 cards.
GitHub - vs-shirokii/gzdoom-rt
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github.com
December 18, 2024 at 5:31 PM
(*) Now even in glorious real time ray tracing and with… a voxel engine. That mod does looks quite amazing - judging from some of the videos I've seen. 🤩

github.com/vs-shirokii/...
Releases · vs-shirokii/gzdoom-rt
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github.com
February 14, 2026 at 9:21 PM
id really want to play this game but rt requirement makes it impossible for me to play it (gtx 1650 has no rt capabilities)

can u guys make a wad so i can play it on gzdoom?
May 13, 2025 at 4:38 PM
I wasn't joking 😂 You probably already know this but here it is anyway github.com/vs-shirokii/...
GitHub - vs-shirokii/gzdoom-rt
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github.com
January 4, 2025 at 10:09 PM
Duke-RT ainda está em desenvolvimento. O renderizador principal já está implementado, com suporte completo para APIs e tecnologias gráficas modernas como D3D12, DLSS Super Resolution e Ray Reconstruction.

github.com/postmemetic/...
GitHub - postmemetic/Duke-RT: Ray-traced rendering for the Raze engine, and, specifically, Duke 3D. Forked from the Build engine port Raze, backed by GZDoom tech.
Ray-traced rendering for the Raze engine, and, specifically, Duke 3D. Forked from the Build engine port Raze, backed by GZDoom tech. - postmemetic/Duke-RT
github.com
April 23, 2026 at 5:18 PM
DOOM II Ray Traced: github.com/vs-shirokii/...
DHTP HD Textures: github.com/KuriKai/DHTP
Releases · vs-shirokii/gzdoom-rt
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github.com
May 4, 2026 at 5:09 AM
This is the starting room of Bastion of Chaos. I'm looking up so it processes all of the BSP 360 degrees around the player.

Somehow, even with RT shadows enabled, VKDoom still has a leg up on GZDoom perf-wise.

(do keep in mind this map is ludicrously overengineered, it's an extreme example)
April 17, 2025 at 11:00 AM
April 24, 2026 at 4:44 PM