1/?slow
www.doomworld.com/forum/topic/134292-myhousewad/
github.com/vs-shirokii/gzdoom-rt/releases
1/3
1/?slow
www.doomworld.com/forum/topic/134292-myhousewad/
github.com/vs-shirokii/gzdoom-rt/releases
1/3
www.doomworld.com/forum/topic/134292-myhousewad/
github.com/vs-shirokii/gzdoom-rt/releases
1/3
**if you don't want them to win just vote them out.
Also worth mentioning that as an example, none of the GZDoom guys cried wolf on Twitter when Doom II RT was listed in the trailer, which was made using a fork of GZDoom
**if you don't want them to win just vote them out.
Also worth mentioning that as an example, none of the GZDoom guys cried wolf on Twitter when Doom II RT was listed in the trailer, which was made using a fork of GZDoom
would be neat if we could see the other BUILD titles get similar treatment.
would be neat if we could see the other BUILD titles get similar treatment.
Also the Spectres look amazing in it.
Also the Spectres look amazing in it.
github.com/vs-shirokii/...
github.com/vs-shirokii/...
can u guys make a wad so i can play it on gzdoom?
can u guys make a wad so i can play it on gzdoom?
github.com/postmemetic/...
github.com/postmemetic/...
Somehow, even with RT shadows enabled, VKDoom still has a leg up on GZDoom perf-wise.
(do keep in mind this map is ludicrously overengineered, it's an extreme example)
Somehow, even with RT shadows enabled, VKDoom still has a leg up on GZDoom perf-wise.
(do keep in mind this map is ludicrously overengineered, it's an extreme example)