#highpoly
I do fear the clean up 😆 But I think for the highpoly and maybe a bevel shader in marmo might be good!
November 7, 2026 at 6:52 PM
#3D #GameArt peeps what plasticity like when it comes to game art?

I wanna do a little hard surface project and Im thinking about trying it out for the highpoly.

Is it a pain in the arse to export and work with after the fact in blender?
November 4, 2026 at 5:09 PM
Sentinel Update 58

Reversed transforms on my highpoly, wasn't what I was expecting. How did that get there. Only took three nights to figure it out.

Never had this issue before, so was difficult to articulate into words for my troubleshooting searches.
November 3, 2026 at 3:33 AM
I'm having a ton of fun going through the whole highpoly -> lowpoly -> bake+texture workflow :D
October 30, 2026 at 1:17 AM
Chibi Kobodal : www.vrcarena.com/assets/34e87... (IT'S FREE, GET IT NOW, YOU BROKE ASS)

Beret : booth.pm/en/items/231...

Baguette : sketchfab.com/3d-models/ba...
Beret Hat - bucketman - BOOTH
A french beret hat for your avatar. Includes: - Color Map - Normal Map - Highpoly mesh (5,066 triangles) - Lowpoly mesh (726 triangles)
booth.pm
October 31, 2026 at 1:40 PM
Some photos of the highpoly sculpt and lowpoly with wire frame
October 29, 2026 at 8:13 AM
since i've managed to successfully rig my Amber model for 3D printing, I wanna know, what kind of 3D mesh character should I do next? I did amber first because I figured she be a good way to learn blender. so who should I do next?
#3dart #blender #blender3d #oc #highpoly
October 29, 2026 at 4:11 PM
Quick High Poly After Boolean for Baking Normals for Real Time Assets youtu.be/mrAkNI97iU0?... via @YouTube

#3dmodeling #3dsMax #HighPoly #Arrimus3D
Quick High Poly After Boolean for Baking Normals for Real Time Assets
YouTube video by Arrimus3D Modeling and Design
youtu.be
October 22, 2026 at 8:21 AM
It's been a while since I posted a WIP of X009 here.
The highpoly is making good progress and is nearly done.
Here is a shot of the jacket that was worked on today's livestream!
Based on a character concept by Kouta Nagamori!
October 7, 2026 at 4:29 PM
October 7, 2026 at 7:14 PM
October 6, 2026 at 3:12 PM
October 6, 2026 at 2:09 PM
"During my time here, I was lucky enough to work on the newest hero, Vendetta's launch skin, High Society! I was responsible for making her sword, going through the blockout, highpoly, lowpoly, and textures.

This was such a fun experience, and I got to learn so much from my team.“
October 6, 2026 at 8:21 AM
#wip #blender3d #indiegame #gamedev adding new highpoly normals to face, and some other details, also added more light to scene.
OLD ------------------- NEW
October 5, 2026 at 3:54 PM
Another thing is that those usually keep it for a highpoly version only. Altho now that nanite is a thing - most of them stopped doing a properly clean lowpoly that would have normals baked down from that mess of a highpoly mesh. As nanite just doesn't care.
October 4, 2026 at 10:08 PM