#hitmanlevelanalysis
How Hitman Paris presents a simple yet complex challenge with a few well placed NPCs

Task: Get into Guard Room

Set up: 2 stationary guards, 2 patrolling, 1 central pillar blocking 1 parties view

#gamedev #indiegamedev #leveldesign #hitmanlevelanalysis #newyoutuber
January 15, 2026 at 6:03 PM
A simple lesson but easy to miss

Have some guards facing away from the player at chokepoints such as top of stairs

It allows players a second or 2 to deal with them

What little tricks do you include in your games?

#gamedev #indiegamedev #hitmanlevelanalysis #newyoutuber
January 20, 2026 at 6:03 PM
The breakroom does something interesting

There is a NPC that could catch you off guard, but he's half distracted

So players will have a split second to get away before needing to take action

#gamedev #indiegamedev #hitmanlevelanalysis #leveldesign #newyoutuber
January 17, 2026 at 6:03 PM