#immersivespace
technology of immersive spaces and do research leading to our next work with our collaborator filmmaker @peterbobrow. Funded by a grant from the #nationalendowmentforthearts. @pentacledance, #danceandtechnology, #immersivespace, #projectiondesign, #supportforthearts, (4/5)
March 27, 2025 at 5:14 PM
You could be doing this in an ImmersiveSpace and adding your SwiftUI “window” as an attachment on a RealityView Entity you position within that space. Then you would have a fixed position for the SwiftUI content that you control.
August 18, 2026 at 1:39 PM
I think I've found a way around it. ImmersiveSpace is just a Scene, and thus can be wrapped directly in a UIHostingSceneDelegate.

Then you can open/close it by using the UIKit window scene APIs as normal. Honestly, probably a much better solution. The less SwiftUI the better
November 3, 2025 at 3:07 PM
FB20906757 — [visionOS] ImmersiveSpace does not register properly in UIHostingSceneDelegate and can't be invoked

#radars
November 3, 2025 at 2:36 PM
Hey Apple/visionOS/SwiftUI folk: is it right that ImmersiveSpace does not function from inside a UIHostingSceneDelegate rootScene body?

I get "No Immersive Space presenting type 'Swift.String' is defined" (same for the 'id' initializer).

I was hoping to add […]

[Original post on mastodon.social]
November 3, 2025 at 2:25 PM