Then you can open/close it by using the UIKit window scene APIs as normal. Honestly, probably a much better solution. The less SwiftUI the better
Then you can open/close it by using the UIKit window scene APIs as normal. Honestly, probably a much better solution. The less SwiftUI the better
I get "No Immersive Space presenting type 'Swift.String' is defined" (same for the 'id' initializer).
I was hoping to add […]
[Original post on mastodon.social]
I get "No Immersive Space presenting type 'Swift.String' is defined" (same for the 'id' initializer).
I was hoping to add […]
[Original post on mastodon.social]