#jc3vr
💭 I should rewatch Equilibrium for #jc3vr design inspiration
November 4, 2026 at 9:43 PM
to help debug #jc3vr, I record traces that contain logs + all body pose information + etc

before I went to sleep last night, I idly asked Claude about a way to visualise these traces; I woke up this morning, and it had written an exporter to @rerun.io overnight
November 2, 2026 at 11:31 PM
we are going to see a beautiful reimagining of the last 40 years of games; much of it will be slop, but we will finally see long-held dreams come to life

you have seen mine, of course ( #jc3vr ), but I'm seeing so many more pop up. the fusion games are just the beginning
October 29, 2026 at 8:50 PM
grapple and hand gestures works a treat, too #jc3vr

(older video)
October 26, 2026 at 8:16 PM
well, now that I know there's interest, I guess it doesn't hurt to post in-progress clips

fully-IKed, motion-controlled, independent aiming #jc3vr
October 24, 2026 at 2:13 AM
like, seriously, what? simrlabs.com/profile/mod-...

I don't care about people playing it - it's open-source for a reason - but I would like to know that it's happening!
Just Cause 3 VR - SimrLabs VR Mods
This folder is a ready-to-run build of jc3vr, a VR mod for Just Cause 3 created by Philpax, that renders the game in stereo for a headset via OpenXR. It contains a small launcher (jc3vr injector.exe)…
simrlabs.com
October 23, 2026 at 9:53 PM