#librequake
January 14, 2026 at 12:58 AM
worked more on the librequake super nailgun texture
August 31, 2026 at 4:32 AM
WIP texture for the LibreQuake Ogre replacement
#lowpoly #quake #librequake #doom #retrofps
November 14, 2024 at 2:03 AM
If you see this, post something toothy

librequake shalrath replacement
February 4, 2025 at 4:18 AM
[WIP] Final Boss for LibreQuake

I need to fix the topology of the tendril
and I am likely gonna do another pass on the texture

#LibreQuake #Quake #Lowpoly
May 9, 2025 at 11:24 AM
grenade/rocket pickup

#librequake
October 29, 2024 at 7:40 AM
librequake q3 style levelshots for use in fteqw
#librequake #quake3 #quake
January 16, 2026 at 8:19 AM
quick texture polish pass for the #librequake Ogre weapon, collab w/ @lavender.pet
April 17, 2025 at 9:27 AM
some progress on, and new textures for #LibreQuake E1M1 starting area
December 10, 2024 at 12:19 PM
slooooowly coming together. need a bunch more textures though

#librequake
November 14, 2024 at 2:01 AM
polishing up the #librequake shotgun textures. original work by the equal parts talented and lovely @adaya.bsky.social

200x200px texture, #quake 1 palette, 206 triangles/229 vertices
November 17, 2025 at 5:57 PM
LQ shard pickup

#librequake
September 21, 2026 at 10:31 PM
Hello! New release of LibreQuake is now out!
Version v0.08-beta you can grab it at the link bellow ↓
github.com/lavenderdotpet/LibreQuake/releases/tag/v0.08-beta
Releases · lavenderdotpet/LibreQuake
A freesoftware quake one remake with art under the BSD license - lavenderdotpet/LibreQuake
github.com
November 9, 2024 at 4:34 PM
Finished animating the Librequake ogre replacement.
I didnt make the texture or model, just animated it.

#quake #retrofps #lowpoly
June 12, 2025 at 2:08 PM
WIP armour pickups, texture polish pass

original model/texture by @adaya.bsky.social

#librequake
October 29, 2024 at 7:43 AM
spread of some #librequake techbase environment textures i did a while back, the big squares are 128x128
November 10, 2024 at 5:24 PM
we at librequake incorporated pride ourselves on graphics that would have blown your socks off in 1996
LQ can produce mind-boggling effects
May 10, 2026 at 12:53 AM
touching up the #librequake super nailgun, early days still. reworked the UVs this time as well to straighten a bunch of stuff out
April 5, 2026 at 10:37 PM
almost done polishing up the #librequake (@queer.sh) shotgun textures, just a tiny bit of pixel level noodling left i reckon. 200x200px, quake 1 palette. 206 triangles. original model and texture by @adaya.bsky.social
February 18, 2026 at 9:06 AM
back again on polishing up the #librequake enforcer texture, trying to get it all done (or more likely, done enough - haha is art ever finished really) for the next update
September 22, 2025 at 11:04 PM
working on a #librequake starter pack
October 23, 2024 at 12:30 PM
May 16, 2025 at 7:16 PM
bit more work, some librequake assets in context - one of the aims of the replacer textures is that you can use it with librequake content and it'll fit stylistically better than vanilla map textures

means you'll also be able to compile the original map sources with open source textures ;)
December 1, 2025 at 9:17 AM
#librequake Barrel Fang
· model by @lavender.pet
· texture by @lavender.pet & @millenia3d.net
· rig by Mr.M & @kebbyquake.bsky.social
· animation by @nolcoz.bsky.social
Finished animating the Librequake ogre replacement.
I didnt make the texture or model, just animated it.

#quake #retrofps #lowpoly
June 12, 2025 at 2:14 PM
new #librequake bone eel/spine eel in game
June 9, 2025 at 6:27 PM