#lightmaps
hope godot 4.8 merges specular lightmaps because holy shit
May 25, 2026 at 1:35 AM
previewing lightmaps in a running godot game
June 4, 2025 at 4:15 PM
autobake lowres lightmaps on reimport
March 10, 2025 at 11:09 PM
godot 4.6 will likely have support for specular light in baked lightmaps
September 6, 2025 at 8:16 AM
Godot may get approximate specular light from baked directional lightmaps, which is huge

github.com/godotengine/...
August 18, 2025 at 3:52 PM
Dude, no freaking way... What you're seeing here is me doing live-blending / animations on baked lightmaps in Godot...

3700 FPS

#GodotEngine #gamedev #indiedev
September 25, 2026 at 8:27 PM
doing some R&D on adding baked AO to godot lightmaps
October 22, 2025 at 8:43 AM
baking lightmaps
baking-baking lightmaps

Left is Cycles, right is EEVEE
August 23, 2026 at 6:37 AM
godot 4.4 beta will allow baking low resolution lightmaps that DONT SUCK, this is NOT A DRILL!
January 9, 2025 at 2:11 AM
working on adding baked ao settings to godot lightmaps to allow you to overdarken corners for ✨ DRAMA ✨
February 21, 2026 at 10:22 AM
Here's how I do lighting in godot, hope it helps!
How to light scenes
I’ve been toying with godot lightmapper and made some simple scenes: Some people asked how I do lighting. I add a LightmapGI node and click bake! Why lightmaps? Lightmaps have been around ever since v...
passivestar.xyz
December 17, 2024 at 9:07 PM
Godot will soon have specular occlusion from AO and lightmaps which will allow for much better looking reflections in interiors
May 8, 2025 at 9:24 AM
I love baking lightmaps but mostly to just look at the raw lightmap texture
June 23, 2026 at 10:46 AM
Tagging @passivestar.bsky.social since you asked about blending lightmaps.
September 25, 2026 at 9:16 PM
A little experiment with postprocessing on *baked* lightmaps in Godot (they're just textures after all!). If you snatch the internal lightmap data and do some arcane SubViewport shenanigans, you can also use it to do *spatialized* effects on the lightmap too.
#GodotEngine #gamedev #indiedev
September 25, 2026 at 5:18 PM
baking lightmaps for thanksgiving dinner
November 27, 2025 at 4:48 AM
It's not enough to make a game - you gotta make it in style.
*Wiggles some curves and hits Bake Lightmaps* 😎
#GodotEngine #gamedev #indiedev
March 16, 2026 at 11:29 PM
another radical take - lightmaps only + outlines
March 20, 2026 at 8:56 PM
looking at leaks in lowres godot lightmaps:

- dilation touches neighbors
- there's no way to increase island padding, bicubic filter needs 4 texels
- denoiser doesnt have island isolation
- closed rooms leak through corners, probably a bias bug
- unocclusion algorithm is imprecise

seems solvable
September 26, 2026 at 2:02 AM
Added some additional angle jitter options, and you can now output into MeshInstance3D (instead of MultiMeshInstance3D) so it supports lightmaps!
#GodotEngine #gamedev #indiedev
May 20, 2025 at 7:53 PM
casually baking lightmaps like my 2gb vram gpu isn't crying for help
November 15, 2024 at 3:22 AM
can you blend between two baked lightmaps with those arcane shenanigans? 🤔
September 25, 2026 at 5:55 PM
Lightmaps are important, everyone needs lightmaps.

It looks bad. 😒
My implementation sucks.

#Godot #IndieDev #GameDev #Render #3Dart #art #3d
May 13, 2026 at 3:28 PM
anyone know how to fix my lightmaps? they're really aliased :(
February 10, 2025 at 3:01 AM
DISDAIN now running on UZDoom 5.0 (no more VKDoom). Lightmaps are working again #DisdainFPS

Check comments for a short story
August 27, 2026 at 7:22 PM