#lightshaft
Came across a very thin lightshaft while on a walk.
Absolutely love the caustics above and below the water surface.
May 21, 2026 at 6:21 PM
I heard some people complain the Oblivion Remaster looked brown and bland. It does not. 👀💦
April 23, 2025 at 1:14 AM
model - Brandy

lightshaft

#bare
#light
#breast
#blonde
#wetltd
June 26, 2026 at 1:03 PM
lightshaft……………………………

“seeing the light”

#StreetSnapping #punk.street.pics #graffiti
#streetphotography #black&white #urbanstreetart
June 26, 2025 at 7:16 PM
A light shaft comes through a Buddhist temple #window while a follower of the Dharma prays.

#LightShaft
#BlueSkyArtShow
#BuddhistTemple
#Buddhism
#Religion
#Culture
#BaganMyanmar
#Bagan
#Myanmar
March 8, 2025 at 1:14 PM
November 19, 2025 at 4:26 PM
May 9, 2025 at 7:44 PM
Riding around Shadow of the Colossus for some inspiration and noticed this glittery lightshaft effect only while underwater. This game continues to impress me with its tiny detail even in 2025.
January 10, 2025 at 3:34 PM
I've been trying to figure this out for the last hour, but I've made 4 different godray/lightshaft variants, and I still don't feel happy with what I've got so far.

#UnrealEngine5 #GameDev #IndieDev
February 3, 2026 at 10:44 PM
Settings I used for this.

Set the point light volume to dynamic and check "auto-update volumes" in the Light Volume Manager for this to work.

The "cone_lighting" is for the fake lightshaft shader by NoribenLunch.
December 8, 2025 at 7:55 AM
lightshaft meshes never fail
September 4, 2026 at 2:00 AM
...so long as I make them non-functional display pieces.

if I wanted to add the actual lightshaft parts I get to spend Extra

though I'd still do that diy.
May 24, 2025 at 10:27 PM
experimenting with lightshaft and seeing what i can do
September 19, 2026 at 6:25 PM
I wouldn't be able to be sure without cracking doombuilder open, but I can think of 2 ways to do that off the top of my head. It's probably a combination of both though. Just making a sector like that way brighter than the surrounding ones can give the illusion of a lightshaft.
December 22, 2024 at 2:53 PM
For some reason here is my Freeform Hardcore top 10......? (in recent years)
June 9, 2025 at 11:49 AM
(Specifically vfx or the lightshaft shader)
(and also its that a lot of things regarding the bg shader break textools, there's been some work on it and its doable)
August 8, 2026 at 10:16 PM
Après, c’est un petit jeu très sympa. Je l’ai pris en physique (ils plantent un arbre par exemplaire vendu... why not), il y a 2 jolies cartes postales ds la boîte. Et je jetterai sûrement un œil à leur prochain jeu quand il sortira (s’il n’est pas mis en péril par les difficultés d’Atlangames…)
December 15, 2024 at 7:37 PM
E1M3: ZERO TOLERANCE (lol)

-You can chain radsuits the entire level, so, why have hurt floors?

-I kinda hate the OG Vanilla secrets style.

-What on earth is going on with this WAD's music?

I'm not sold on the basic premise so far.

Grade: C
Difficulty: E

doomwiki.org/wiki/E1M3:_Z...
E1M3: Zero Tolerance (Nostalgia Zero)
E1M3: Zero Tolerance is the third map in the Valley of the Dead episode of Nostalgia Zero. It was designed by Alex Decker (myolden) and uses the music track "Lunar Lightshaft" by Robert Earp (Bobbylol...
doomwiki.org
January 24, 2026 at 11:59 PM
That looks like a very cool effect, but it's not really realistic right? A lit up square should cast the same lightshaft no matter where it is on screen but right now it looks like it's bending towards the outer edge of the screen 🤔 No idea if that's actually possible to do though.
November 29, 2024 at 3:40 PM