#GIS #DigitalTwin #SmartCities #CityGML
#GIS #DigitalTwin #SmartCities #CityGML
“The Pyrosoft Magazine” by Joshua Hoffmaster
Published by: Pyrosoft
[PYROZINE.ZZT] - “<38> Uh, LOD2”
https://museumofzzt.com/file/play/pyrozine/
“The Pyrosoft Magazine” by Joshua Hoffmaster
Published by: Pyrosoft
[PYROZINE.ZZT] - “<38> Uh, LOD2”
https://museumofzzt.com/file/play/pyrozine/
GitHub: github.com/Klotzkette/i...
Viewer: klotzkette.github.io/isometric-be...
GitHub: github.com/Klotzkette/i...
Viewer: klotzkette.github.io/isometric-be...
#Geodaten
https://inspectius-re.de/dein-haus.html?utm_source=bluesky&utm_medium=social&utm_campaign=daily&utm_content=vorschau3d
Indikation — keine Wertermittlung nach § 194 BauGB.
#Geodaten
https://inspectius-re.de/dein-haus.html?utm_source=bluesky&utm_medium=social&utm_campaign=daily&utm_content=vorschau3d
Indikation — keine Wertermittlung nach § 194 BauGB.
https://inspectius-re.de/dein-haus.html?utm_source=bluesky&utm_medium=social&utm_campaign=daily&utm_content=vorschau3d
Indikation — keine Wertermittlung nach § 194 BauGB.
https://inspectius-re.de/dein-haus.html?utm_source=bluesky&utm_medium=social&utm_campaign=daily&utm_content=vorschau3d
Indikation — keine Wertermittlung nach § 194 BauGB.
QSkyway flies on real 3D city data: Tokyo runs on MLIT Project PLATEAU LOD2 measured heights - 97.9%, up from 9.8% guessed. Air-corridor nav for eVTOL taxis. Open proposal to Google Maps Platform: 3D Tiles are a natural upgrade. One module of AEVION - join us.
QSkyway flies on real 3D city data: Tokyo runs on MLIT Project PLATEAU LOD2 measured heights - 97.9%, up from 9.8% guessed. Air-corridor nav for eVTOL taxis. Open proposal to Google Maps Platform: 3D Tiles are a natural upgrade. One module of AEVION - join us.
front.geospatial.jp/plateau_port...
front.geospatial.jp/plateau_port...
github.com/3DBAG/roofer
github.com/3DBAG/roofer
https://github.com/3DBAG/roofer
https://github.com/3DBAG/roofer
https://github.com/3DBAG/roofer
https://github.com/3DBAG/roofer
BuildingWorld: new huge dataset -- 5 million LOD2 building models. Reconstruct the house geometry from airborne LIDAR data
Paper:
arxiv.org/abs/2511.06337
2/3
BuildingWorld: new huge dataset -- 5 million LOD2 building models. Reconstruct the house geometry from airborne LIDAR data
Paper:
arxiv.org/abs/2511.06337
2/3
#epsteinweb #efta01691454
https://epsteinweb.org
Available in the iOS app store now!
https://apps.apple.com/us/app/epstein-web/id6758880661
#epsteinweb #efta01691454
https://epsteinweb.org
Available in the iOS app store now!
https://apps.apple.com/us/app/epstein-web/id6758880661
LOD (level-of-detail) works by dropping detail with distance. Further away objects, you swap meshes (LOD0 -> LOD1 -> LOD2) and nobody notices (hopefully)
With instancing, you'll have to do this manually with an InstancedMesh for each level.
LOD (level-of-detail) works by dropping detail with distance. Further away objects, you swap meshes (LOD0 -> LOD1 -> LOD2) and nobody notices (hopefully)
With instancing, you'll have to do this manually with an InstancedMesh for each level.
𝘈𝘶𝘵𝘰 𝘨𝘦𝘯𝘦𝘳𝘢𝘵𝘦𝘥 3𝘋 𝘣𝘶𝘪𝘭𝘥𝘪𝘯𝘨 𝘮𝘰𝘥𝘦𝘭𝘴 𝘪𝘯 𝘛𝘳𝘰𝘯𝘥𝘩𝘦𝘪𝘮, 𝘕𝘰𝘳𝘸𝘢𝘺 𝘷𝘪𝘴𝘶𝘢𝘭𝘪𝘻𝘦𝘥 𝘰𝘯 𝘵𝘩𝘦 𝘊𝘦𝘭𝘴𝘪𝘶𝘴 𝘱𝘭𝘢𝘵𝘧𝘰𝘳𝘮
Today’s map goes beyond 2D, visualizing Trondheim, Norway, in three dimensions.
The 3D building models were automatically generated in LoD2 (Level of Detail 2) from ALS.
𝘈𝘶𝘵𝘰 𝘨𝘦𝘯𝘦𝘳𝘢𝘵𝘦𝘥 3𝘋 𝘣𝘶𝘪𝘭𝘥𝘪𝘯𝘨 𝘮𝘰𝘥𝘦𝘭𝘴 𝘪𝘯 𝘛𝘳𝘰𝘯𝘥𝘩𝘦𝘪𝘮, 𝘕𝘰𝘳𝘸𝘢𝘺 𝘷𝘪𝘴𝘶𝘢𝘭𝘪𝘻𝘦𝘥 𝘰𝘯 𝘵𝘩𝘦 𝘊𝘦𝘭𝘴𝘪𝘶𝘴 𝘱𝘭𝘢𝘵𝘧𝘰𝘳𝘮
Today’s map goes beyond 2D, visualizing Trondheim, Norway, in three dimensions.
The 3D building models were automatically generated in LoD2 (Level of Detail 2) from ALS.
Itchio: egideon.itch.io/stylized-sci...
CGTrader: www.cgtrader.com/3d-models/mi...
#3DModeling #Blender3D #SubstancePainter #3DWorkflow #3DArtist #GameAssets #HardSurfaceModeling #LowPoly #PBRMaterials
Itchio: egideon.itch.io/stylized-sci...
CGTrader: www.cgtrader.com/3d-models/mi...
#3DModeling #Blender3D #SubstancePainter #3DWorkflow #3DArtist #GameAssets #HardSurfaceModeling #LowPoly #PBRMaterials
youtu.be/TAFvw1Bw6aU
#blender3d #b3d #blendercommunity #blenderart #blenderartist #blenderrender #3d #3dart #cgart #3dartwork #artprocess #gameart #stylized #substancepainter
youtu.be/TAFvw1Bw6aU
#blender3d #b3d #blendercommunity #blenderart #blenderartist #blenderrender #3d #3dart #cgart #3dartwork #artprocess #gameart #stylized #substancepainter
I'm surprised how many foreground voxels are typically still in LOD0 once you bring them up close, especially for higher resolutions like 4K
I'm surprised how many foreground voxels are typically still in LOD0 once you bring them up close, especially for higher resolutions like 4K