#love2d
oh yeah love2d is just funny like that, i'm 99% sure it will load code out of the save directory on every platform, not just switch
November 3, 2026 at 5:24 PM
this is a feature of love2d thats enabled by default btw. log4j levels of security hazard.
November 3, 2026 at 6:22 PM
gravity :⁠-⁠)

#gamedev #love2d
October 29, 2026 at 6:56 PM
Back on Terrafarmers. Some rough gameplay featuring critter and flora studying. Biologist can stun critters to research them. Botanists need to research flora to plant it themselves. The Engineer orders and installs machinery.

Lots of things to fix.

#wip

Coded with #claude.

#gamedev #love2d
November 2, 2026 at 2:00 AM
Finally, my fog of war doesn’t look like a 1998 Excel spreadsheet! 💥

Built a 2-pass GLSL fog in LÖVE2D:
• Pass 1: low-freq Simplex noise distortion
• Pass 2: delayed tile-sweep wave on unit arrival

Real-time math over popping tiles!

#gamedev #indiedev #shaders #love2d
October 29, 2026 at 4:38 PM
Happy Halloween Eve from @mysticseals.bsky.social @monseki.bsky.social and Project Crayon.

Wishlist our game on Steam today! 🎃

store.steampowered.com/app/4713220/...

#indiegame #love2d
October 31, 2026 at 12:59 AM
thanks! i am, dw :3
writing an entire rasterizer from scratch solely to reproduce love2d behavior to have a pixel perfect cranky was the most fun i've had in ages
November 5, 2026 at 3:49 AM
Getting back into game development because I discovered it’s actually really easy make games for the 3DS :D

I only ever used Scratch to make games before so I’m learning Love2D/Lua now which is a good next step for me since it’s pretty simple.
November 2, 2026 at 7:03 AM
New post on Patreon: Porting my Playdate game to Windows and Mac using Love2D! www.patreon.com/robotspacer/... #PlaydateDev #GameDev #IndieDev
Porting my Playdate game to Windows and Mac using Love2D | Mike Piontek
Since I started working on Transfer Point for Playdate, I’ve been thinking about the possibility of porting it to other platforms. It’s writ
www.patreon.com
October 27, 2026 at 6:16 PM
I wish I were surprised by this but the official compilation procedure for love2d is to append a zip file w/ lua and assets to their stub.....so I guess this does kind of check
November 3, 2026 at 5:28 PM
I just had AI craft up a #love2d glsl syntax highlighter and linter for love.graphics.newShader inside .lua files

my life is forever better.

Is that something people want as a vscode extension? do people care about stuff like this being created through AI use?
October 31, 2026 at 10:32 PM
Love2D code is easier than Defold. I don't even know if the editor manages changing "scenes" like Godot at this point or if i have to use some complicated equation to do it. It's the engine for math geeks
November 1, 2026 at 6:56 AM
12 hours deep into Fog of War logic in LÖVE2D 🤿

Core math works, but rendering definitely needs a coat of paint.

Before I make it look pretty, here’s a neat mechanic people don't always think about: fog memory 🧠👇

#gamedev #indiedev #love2d #solodev
October 26, 2026 at 4:20 PM
True immersion is mandatory when working on GLSL fog shaders. 🥽💨

​If you're not breathing through a snorkel in a fogged-up room, can you even trust your fragment math?

​Back to polishing the fog rendering in LÖVE2D. 💻

​ #gamedev #indiedev #shaders #gamedevlife
October 28, 2026 at 5:36 PM
Technical stack: 2 GLSL passes in LÖVE2D. Pass 1 applies noise distortion for an organic fluid feel. Pass 2 handles the animation when fog recedes or covers back up.

​Hopefully frame rates hold up fine on potato PCs. 🥔
October 28, 2026 at 5:37 PM
Fog shouldn't just reset to dark—it snapshots what you last saw.

If a building gets destroyed while gone, fog shows it until you re-check!

❌ Pink boxes track stale memory tiles.

Tile caching vs recalculating every frame: which side are you on? 👇

#love2d #pixelart
October 26, 2026 at 4:22 PM
Mais um vídeo postado 🐧

Continuando o vídeo anterior sobre input com controle. Dessa vez explicando como que dá pra fazer um multiplayer local usando as features da LÖVE2D.

#gamedev #indiedev #love2d

https://youtu.be/d-W8Uzi7A7c
October 23, 2026 at 2:26 PM
I built out an engine myself on top of love2d over the last three years, and have since used AI to assist in prototyping features as well as building production-ready ones within that engine. I am not ashamed to admit that the new ai workflow has been really fun in prototyping new things out
October 26, 2026 at 7:48 PM
Yeah, I think almost all of Hempuli's stuff is? I think his solitaire game is made with LOVE2D but ESA is also a clickteam game

He's been using it for years and years and it's just comfy for him at this point lol. Every time I check out his stream I can't help but go "okay why" and marvel at it
October 24, 2026 at 11:03 PM
LÖVE2D magic in action: instant hot-reloading ⚡
Since my entire game state sits in one clean table, I can tweak balance & fix bugs on the fly while Realmlet is running.
No compile delays, no crashes, just raw code & instant iteration!
#gamedev #indiedev #solodev #love2d #lua #animation
October 22, 2026 at 3:29 PM
oh hey Unreal is going all in on AI

now's a goodtime to switch to Godot or Love2d or Raylib
October 22, 2026 at 2:39 PM
i'll try both lol <- (hasn't made an actual finished game in any engine besides like one in tyranobuilder and two rpg maker games)
i was also planning to learn lua for love2d and pico-8 but that's another story for another day
October 24, 2026 at 8:56 AM
Lots of little additions to TerraFarmer:
- Critters
- Pathing
- Playable characters
- Basic HUD and mini-map

I'm working agentically with #claudecode for this project, generating both code and art while i prototype.

Game mechanics and graphics heavily inspired by Genewars.

#gamedev #lau #love2d
October 23, 2026 at 5:38 AM
Postei mais um vídeo sobre LÖVE2D, dessa vez falando um pouco sobre uso de joysticks com a framework. Pra quem se interessar:

#gamedev #indiedev #love2d

https://youtu.be/dV_JnRz9lXU
October 21, 2026 at 9:05 PM
Also, love2d wiki and forum:
The choice for this evening: Fiddle with the last project or start a new one?
The last project is made in Love2D, so...
Let's give new one a shot for now :T
October 22, 2026 at 7:27 AM