#luanti
Luanti (formerly Minetest) reveal a major ContentDB security incident
#NativeLinux #Sandbox #Survival
Luanti (formerly Minetest) reveal a major ContentDB security incident
The team behind Luanti (formerly Minetest), just recently announced a security incident with their ContentDB system.
www.gamingonlinux.com
October 27, 2026 at 12:13 PM
C’est qui qui a fuité aujourd’hui ? C’est Luanti
bonjourlafuite.eu.org#Luanti-2026-...
C’est qui qui a fuité aujourd’hui ?
Une sponso avec Pampers peut-être ?
bonjourlafuite.eu.org
October 30, 2026 at 6:37 PM
#AtCraft - #Mineclonia

Corrigido bug das proteções das portas e uso redstone (agradecimento ao ryam).

#Luanti
November 1, 2026 at 6:08 PM
Luanti (formerly Minetest) says an attacker broke into its ContentDB servers, reaching emails, hashed passwords and uploads. The site is offline, secrets revoked. via GamingOnLinux https://www.gamingonlinux.com/2026/10/luanti-formerly-minetest-reveal-a-major-contentdb-security-incident/ #gamedev
October 27, 2026 at 11:01 PM
This is a nice idea for our project MyCyclingCity.net where we want to integrate real sensor data in our Luanti based virtual world next year. An Halloween monster with a display inside to show real data in Luanti! And the monster will wake up when childrens are active on indoor bike trainers.
Live-Map & Wettbewerb
MyCyclingCity.net
October 30, 2026 at 3:05 PM
wish the people doing AI research with minecraft would switch to luanti. there's even an open minecraft clone if you're that hung up on the specific gameplay
November 1, 2026 at 7:13 AM
Comment impliquer les jeunes dans l’aménagement du territoire et faire du jeu vidéo un levier de créativité et de concertation citoyenne ?

RDV à l’atelier « TERRAINS EN JEU : Atelier générateur de cartes jeu vidéo » !

📅 3 novembre 2026, de 10h à 17h
👉 Inscription : framaforms.org/terrains-en-...
October 29, 2026 at 1:27 PM
Servers • Re: [Server] Grudgelands MMORPG
Hello, I play on the Grudgelands server using the Official Luanti Client. I am glad that you have created a topic on this forum. It is quite a convenient place in terms of writing feedback, small articles or manuals about the game, tricks, tactics, etc. And also Luanti players and developers often visit the forum. Feedback 2026-10-15, **Grudgelands v0.48.1** , Luanti Client v5.17.0. (The current version of the game is 0.65.0, so this feedback may be outdated.) ========== **1**) (Disadvantage) **Unnecessary space on pages in the Mailbox**. I have nine letters in my mailbox on two pages. But I see much black space in the bottom of the first page, so all these letters could go into the first page. The second page is excessive in this case. ========== **2**) (Disadvantage) **Too low a limit on the letter size in the Mailbox**. I can not send a large letter (more than about 1500 symbols), the mail system cuts the text. ========== **3**) (Desire) **Uniformity in behaviour of weapons**. Let us look at the following two weapons of magi. Fireball (any level): The cross-hairs become red when you aim the weapon at an enemy on a proper distance. If you shoot when the cross-hairs are white, nothing happens at all. Ice Nova (Frostbind level, see "Talents & Skills" tab for details): The cross-hairs are always white. If you shoot when the cross-hairs are not aimed at an enemy, you see the message "No hostile target" on the screen. So, the magi's weapons do not have uniformity in behaviour. It is not good. Ice Nova (Frostbind) should be similar to Fireball in the behaviour of the cross-hairs or messages. ========== **4**) (Desire) **Accurate descriptions of weapons**. I have Fireball at level "Far Cast" (see "Talents & Skills" tab for details). This level grants the maximum distance of 26m. But in the description of the Fireball weapon I see 20m. Developers should change the description in order that it shows the current value of the maximum distance, i.e. 26m instead of initial 20m. Moreover, Ice Nova's description says "Damages and roots enemies". But it does not inform the player on how much damage the weapon will deal. While Fireball's description writes exactly "383 damage". So, Ice Nova should write clearly how much damage it will deal, too. Also the weapon "Strike" should display the damage that it will deal in use. ========== **5**) (Bug) **Wearing of the weapon "Strike"**. When a mage uses a ranged weapon (e.g. "Fireball"), the melee weapon "Strike" wears simultaneously, too. I think this is a bug, because melee weapons like daggers, staves and wands should not wear in this case. ========== **6**) (Desire) **Information about engaging with several enemies**. When a player participates in a battle, an icon with two crossed swords appears on the screen. Usually a player fights only one enemy. But sometimes you can attack two or even three enemies by Fireball, so you engage with several enemies at once. I propose displaying the number of enemies, participating in the battle, on the icon with the crossed swords. ========== **7**) (Desire) **Transformation of soil types**. When I dig dirt blocks of special types (e.g. "grug_nodes:dirt_with_bone_litter") I make the surface have blocks "default:dirt". And these default dirt blocks stay forever on the surface. It is not nice. Developers should add a system that turns "default:dirt" into the type of the dirt that lies nearby. This transformation should happen only under the direct sunlight. Also, in the future, developers should add a tool (a shovel) that could dig dirt blocks keeping their types. So, players would obtain the original type in the inventory instead of "default:dirt". ========== **8**) (Desire) **Derivatives of cobblestone**. Players should have a device in order to turn cobblestone into derivatives, i.e. sand and gravel. On technic servers players have machines, so a grinder can turn cobblestone into sand consuming electricity. On the Grugelands server we live in some mediaeval environment, so we do not have machines. I propose adding some NPC (named "Mason", or "Stonesmith", or "Cobblemaster") that can take cobblestone from players, and return sand and gravel, charging some money. This NPC could work with bricks (stone, sandstone), too, e.g. turning stonebricks back into cobblestone or stone. Also, this NPC or another (named "Gardener") could produce dirt blocks for players, taking sand, gravel, some additional ingredients (e.g. leaves, fruit, grass, raw/rotten meat, etc, as fertilizer), and returning "default:dirt". Otherwise, players will mar river banks, sea shores, fields, meadows, in order to mine sand, dirt, eventually turning nice landscapes into an utter mess. That is why having methods to convert cobblestone into sand, gravel, dirt is very important to prevent the map from spoiling. ========== **9**) (Disadvantage) **Trader's offers of no use**. Now in the game I can sell, for example, 99 signs for 1 copper coin. Such deals are strange. A secondary function of the Trader is to help players to get rid of needless stuff. But players will never wield 99 signs, they have likely several signs, and players would be sorry of throwing them away, so players would like to sell them instead. Hence, such offers like 99 signs for 1c is useless. Also, all wooden items (signs, sticks, doors, stairs, etc) should be fuel, probably with some minimum power outcome, so that players could get rid of them gaining some little use. Clothes (magi's armour parts) should be fuel, too. ========== **10**) (Disadvantage) **The list of Professions has a wrong order**. When we open the tab "Crafting" we see the list of Professions: "Basic" "Cooking" "Tailor" "Goldsmith" "Alchemy" But it should be: "Basic" "Cooking" "Alchemy" "Tailor" "Goldsmith" Because "Alchemy" is a persistent profession like "Basic" and "Cooking". ========== **11**) (Disadvantage) **The list of destinations in the Waystone has a wrong order**. The list should show destinations in the following order: Start village 1 Capital 1 Start village 2 Capital 2 Start village 3 Capital 3 Border outpost Claim stone Also the names of the destinations should have descriptions, or icons, or colours, revealing races, for example: "start village of orcs", "capital of undead". ========== **12**) (Desire) **Cotton**. Why do we not have cotton in the game? I think it would be good to have this plant in order to get material for clothes. Now we can get cloth only from some hostile creatures. ========== **13**) (Desire) **Auction**. Players should be able to sell their stuff at auction, and buy other players' things. Auction should have two styles. English style. A player creates a lot, sets an initial price, a period say from 1 to 3 days, and just waits for the end of the period, while other players contest the lot increasing the price. The auction will never stop before the end of the period. If there are no bids, the owner takes their stuff back after the period is over. Dutch style. A player creates a lot, sets an initial price, a minimum price, a step price, a period. During the auction the price will gradually descend toward the minimum price. The first player to click "buy" button wins the lot, and the auction stops at once. ========== **14**) (Desire) **Overhaul the armour**. Regular clothes can not be armour. It should be made of leather at least. Magi and priests should use leather and cloth for armour. Also they should be able to wield a wooden shield. Scouts should use leather and light metal parts (hauberk) for armour, bear a wooden shield, and be able to use magi and priests' armour. Warriors should have massive metal armour and heavy shields. And be able to use magi, priests and scouts' armour. ========== **15**) (Desire) **Hoards**. The game should have hoards, i.e. hidden chests of money and valuable items. Say, the game bosses, having been defeated, should leave books that reveal where to find a rich hoard. Hoards could be found near the surface (not very valuable), deep under the ground (very rich), at the peak of a mountain, at the bottom of the sea, in a cave or a swamp full of monsters and deadly fumes. ========== Statistics: Posted by pups — Sat Oct 31, 2026 11:35 * * *
forum.luanti.org
October 31, 2026 at 12:31 PM
@jgoffredo.bsky.social bora voltar jogar Luanti?
October 29, 2026 at 5:55 AM