Puzzle creators can obfuscate relevant sources until the end if worried about mechanical spoilers. ex. "Calamity" By JustTemTem does this in a really fun way.
Puzzle creators can obfuscate relevant sources until the end if worried about mechanical spoilers. ex. "Calamity" By JustTemTem does this in a really fun way.
コードと一部背景アセットまわりをAI活用しようと思ってるからなおさらUE使う理由なくなる
業務でUnity使うからある程度知識もあるし
コードと一部背景アセットまわりをAI活用しようと思ってるからなおさらUE使う理由なくなる
業務でUnity使うからある程度知識もあるし
You don't build a Nakama server for a game unless there are some online features coming.
Expeditions 2 maybe?
You don't build a Nakama server for a game unless there are some online features coming.
Expeditions 2 maybe?
even with megascans, metahuman, and whateverbullshit, high fidelity graphics still take like 20x the work
they are a fucking nightmare
even with megascans, metahuman, and whateverbullshit, high fidelity graphics still take like 20x the work
they are a fucking nightmare
#seniorartist #Environment #NoAI
#Lighting #GAMEART
Softwares used:
Photoshop
Megascans
Unreal Engine
Checkout more awesome work from Lee here on ATMO!
https://atmovfx.com/artist/453/adam-lee
#seniorartist #Environment #NoAI
#Lighting #GAMEART
Softwares used:
Photoshop
Megascans
Unreal Engine
Checkout more awesome work from Lee here on ATMO!
https://atmovfx.com/artist/453/adam-lee
Everything was fully scratch modeled, and textured excluding the potted foliage being assembled from Quixel Megascans.
This is what human art made with care and passion looks like, support artists!
Everything was fully scratch modeled, and textured excluding the potted foliage being assembled from Quixel Megascans.
This is what human art made with care and passion looks like, support artists!
A Lens's Journey, 2014
This scene was created using the straightforward approach of Corona Renderer as the rendering engine, 3ds Max, and Photoshop. He also utilized Quixel Megascans and Chaos Cosmos for added elements.
rebusfarm.net/blog/the-mak...
A Lens's Journey, 2014
This scene was created using the straightforward approach of Corona Renderer as the rendering engine, 3ds Max, and Photoshop. He also utilized Quixel Megascans and Chaos Cosmos for added elements.
rebusfarm.net/blog/the-mak...
➡️ www.reddit.com/r/UnrealEngi...
#unrealengine #gamedev #environmentart
➡️ www.reddit.com/r/UnrealEngi...
#unrealengine #gamedev #environmentart
There's some rock facades in the goron area that borderline look like megascans and then there'll be dungeon rooms with much simpler geo and much more stylized materials
There's some rock facades in the goron area that borderline look like megascans and then there'll be dungeon rooms with much simpler geo and much more stylized materials