#blender3D
#blender3D
> Look inside
> "Everyone draws triangle meshes, but do we actually have to?"
> Whoa, some voxel raymarching or smth
> Continue watching
> ...
> It's basic instanced triangle meshes with compute culling
🙄🙄🙄
> Look inside
> "Everyone draws triangle meshes, but do we actually have to?"
> Whoa, some voxel raymarching or smth
> Continue watching
> ...
> It's basic instanced triangle meshes with compute culling
🙄🙄🙄
Meshes\textures\tx_a_netchleathercuirass.dds was right there
Meshes\textures\tx_a_netchleathercuirass.dds was right there
(anyone got a pair of tiddy meshes lying around?)
(anyone got a pair of tiddy meshes lying around?)
this will allow instantly importing tens of thousands of meshes into godot multimeshes via binary format
this will allow instantly importing tens of thousands of meshes into godot multimeshes via binary format
selective particle emission + light on any mesh shape by intersecting the modifier volume sdf w/ random ptx spawn points on geometry data fetched in particle processor
#gamedev #godotengine #vfx #rtvfx #wip
selective particle emission + light on any mesh shape by intersecting the modifier volume sdf w/ random ptx spawn points on geometry data fetched in particle processor
#gamedev #godotengine #vfx #rtvfx #wip