#meshtool
Every semester I make my students trace the same stack of rocks… #vector #raster #adobeIplustrator #pentool #meshtool #clippingmask #blendtool #gradient
January 23, 2025 at 11:12 PM
If you start with cubegrid and bevel etc with something else like Meshtool or Scythe it's good. It's just mesh after all
January 17, 2025 at 11:14 AM
Currently, combining cubegrid and meshtool. Soon: Scythe
October 26, 2024 at 11:00 PM
Oh! Totally, Blender's your next-best option so far as I'm aware. Unity doesn't really have a MeshTool equivalent. ProBuilder's the closest, but for a variety of reasons, it's just. Ehhhh. Not really a thing I'd use heavily in the same way as part of level design.
September 29, 2024 at 7:02 PM
Yeah!

Dunno if you're Unreal yet, but if you are, check out MeshTool. It has a hotspotter built in, which means you can mesh out levels in an extremely Source 2 kinda way if you want.
September 29, 2024 at 6:54 PM
3D seems far from ready. There’s no equivalent of Unity’s Umodeler or Unreal’s Meshtool, which have pretty good 3D modelling support with auto UVs and mesh slicing.
September 15, 2023 at 6:39 AM