#mgearframework
Dog fooding continues: Some minor skinweight fixes. Switched to Standard Shader. Hooked up outfit switch. Bashing some new feature. Getting closer with every new line in notepad++

#rigging #animation #deadlock #mgearframework
March 20, 2026 at 2:06 AM
Some fun rigging over the weekend

#mgearframework #technicalanimation #rigging #deadlock
March 9, 2026 at 3:40 PM
Everybody loves a ROM test

ROM anim Emilio Serrano CCBYNC4.0
#rigging #technicalanimation #mgearframework
November 4, 2025 at 12:48 AM
Wednesday triple Shiv!

Final round of dog fooding, quite like how it turned out. Face is what I enjoy animating the most, endless possibilities for subtle layered movements.

#animation #rigging #technicalanimation #deadlock #mgearframework
May 13, 2026 at 10:30 AM
Bashing together a rig component isolation feature for viewport declutter

#rigging #technicalanimation #mgearframework
March 25, 2026 at 4:34 PM
Pectoralis major, or an approximation thereof. PlusMinusAverage and UnitConversion nodes do all the heavy lifting
#mgearframework #rigging #technicalanimation
November 6, 2025 at 11:03 PM
How you automate anything, is how you automate everything... something something

#mgearframework #rigging #technicalanimation

"We Go Harder" - Laura Mvula, Mayra Andrade
November 17, 2025 at 1:15 AM
July 31, 2026 at 2:38 PM
Rig management in viewport.

Rig regions can be individually hidden or isolated. Isolating one region autohides other regions, and xray UI and PV controllers. Also proxy meshes. Feature built-in, no script install/setup for user.

#rigging #technicalanimation #mgearframework
March 29, 2026 at 3:46 PM
Quite happy with how this face rig is turning out, especially the Nasal Labial Fold. Just have to wrap it up with post build scripts and default values.

#animation #rigging #FACS #technicalanimation #mgearframework
February 26, 2026 at 2:27 PM
Shiv mGear rig is available!

Default, Neon Prime, Proxy
Full face rig, StudioLibrary expression set
HIK for motion retargetting
Rig Controls Isolation
Spring dynamics for hair, coat, reliquary
Game Ready FBX

Download
nliwork.gumroad.com/l/ipcve

#mgearframework #rigging #technicalanimation #maya
May 23, 2026 at 6:03 PM
Funny how "I'll take a quick look" turns into "hours and hours in notepad++"
Now that I know how to mirror the controls for cable component, I can simplify the face rig a bit. Less viewport clutter, less complexity. I'll take the win.
#technicalanimation #mgearframework #rigging
February 28, 2026 at 12:51 PM