#mocapFusion
August 30, 2025 at 6:54 AM
#reallusion #character #design contest 2024, animation category, 1st place. Rendered in #Blender with #OctaRender
Mocap in #mocapFusion with a quest pro, facial in #iClone with an ipad.
Body dynamics with Wobbly Wiggler addon, also used hairTool from Bartoszstyperek
November 20, 2024 at 7:24 PM
#reallusion #character #design contest 2024, animation category, 1st place. Rendered in #Blender with #OctaRender
Mocap in #mocapFusion with a quest pro, facial in #iClone with an ipad.
Body dynamics with Wobbly Wiggler addon, also used hairTool from Bartoszstyperek
November 20, 2024 at 7:24 PM
#reallusion #character #design contest 2024, animation category, 1st place. Rendered in #Blender with #OctaRender
Mocap in #mocapFusion with a quest pro and 3 vive trackers only.
Body dynamics with Wobbly Wiggler addon, also used hairTool from Bartoszstyperek
November 20, 2024 at 7:28 PM
#reallusion #character #design contest 2024, animation category, 1st place. Rendered in #Blender with #OctaRender
Mocap in #mocapFusion with a quest pro, facial in #iClone with an ipad.
Body dynamics with Wobbly Wiggler addon, also used hairTool from Bartoszstyperek
November 20, 2024 at 7:23 PM
it's mostly a VR FullBody Tracking setup, although i would like to get more camera's and Vive trackers for more accuracy.

but i use OVRSmoothtracking to get rid of the jitter, and when I need to animate an FBX/VRM , I use MocapFusion or Shadermotion & apply using Unity
VRClens is my camera system
August 20, 2023 at 8:04 PM
#reallusion #character #design contest 2024, animation category, 1st place. Rendered in #Blender
Mocap in #mocapFusion with a quest pro, facial in #iClone with an ipad.
November 20, 2024 at 7:21 PM