#moon-child
Moon child fanart
April 14, 2026 at 2:14 AM
Metal Moon Child, you have the power to be… [ him ]
May 10, 2026 at 3:49 AM
Moon Child Remix (Stories 3-5)
May 7, 2026 at 9:38 PM
moon child smoking weed the movie
April 21, 2026 at 4:49 AM
July 9, 2026 at 12:23 AM
"MOON CHILD FE" IS OUT!!!

A modern source port of the original 1997 version of Moon Child, available for Windows, Linux, and browsers!

Comes with a save system, controller support, and more!

PLAY HERE:
mors-games.itch.io/moon-child-fe

The story is TRUE!!!
April 22, 2026 at 6:19 PM
woah oh oh oh
September 29, 2026 at 3:26 AM
I decided to re-register an account to enjoy the memes of our 1990s #MoonChild game. 😁👍

I designed Hoi and Moon Child. Reinier van Vliet coded it, and Ramon Braumuller made the soundtrack.

Play Moon Child online:
proofofconcept.nl/portfolio/mo...

Moon Child Archive:
archive.org/details/Moon...
Moon Child Windows game : Team Hoi : Free Download, Borrow, and Streaming : Internet Archive
Moon Child is a platform action game released in 1997 on CD-ROM for Windows 95/98, created by Team Hoi, existing of Reinier van Vliet (game design and...
archive.org
April 17, 2026 at 7:53 AM
IT'S MOON CHILD
April 17, 2026 at 1:32 AM
moon child
April 12, 2026 at 1:24 AM
moon child i'm watching your stream
April 14, 2026 at 10:51 AM
Stay Wild 🌕 full moon child #art
October 10, 2024 at 3:18 PM
April 16, 2026 at 1:25 PM
stay wild, moon child #horriblegirls
October 21, 2024 at 6:18 PM
this is like reverse moon child
James Pond’s New Trailer Has AI Alarm Bells Ringing, Comments Turned Off
It's a good time to be a fan of retro video games, thanks to all the various compilations hitting the scene, and for the James Pond enthusiasts out there, their time has finally come. Developer System 3 has announced the James Pond Legacy: The Pond is Not Enough collection, but the reveal trailer is being dragged over claims that it features generative AI art and assets. Comments on the video quickly started pointing out the telltale signs of AI images, prompting System 3 to shut off public commentary on YouTube. Even a cursory glance suggests that System 3 may have used generative AI to create the key art and character renders for the reveal. Each James Pond character has that glossy, wide-eyed aesthetic that's commonplace in AI image generation, and each character also appears to have been run through several yellow filters, which is often the result of preference tuning. AI models like ChatGPT and DALL-E default to a "golden hour" color palette that is designed to look pleasing to the eye, as these large language models have been trained on historical art, old photographs, and stylized illustrations that feature yellow-hued lighting. GameSpot has reached out to System 3 for comment on this, and we'll update this post if we hear back. https://youtu.be/CFggndxGZk0 This isn't the first time that James Pond has ventured into the world of generative AI. A legacy sequel in the form of James Pond: Rogue AI was slammed by Pond's creator, Chris Sorrell, for using the technology. "I hate almost everything they do with a passion, all the more so since they duped me into being part of their shambolic Kickstarter campaign all those years back, and I stupidly allowed my name to become associated with their bottom-feeding enterprise," Sorrell said in an interview with Time Extension last year. As for the collection of James Pond games? The compilation includes James Pond: Underwater Agent, James Pond 2: Robocod, James Pond 3: Operation Starfish, and The Aquatic Games Starring James Pond and the Aquabats. It'll launch exclusively on Switch 2 in October 2026. It's worth noting that the collection also features an interactive historical archive showcasing the original handcrafted artwork from the classic games. These illustrations also look much better in comparison, but it looks like they're joined by a few more AI-generated images in the preview screens. Generative AI remains a controversial topic in video game development, especially when used to create art assets. Multiple games have been caught using the technology, with companies regularly claiming that it was only to create temporary assets before it could be replaced by human-made art--like in the case of Pearl Abyss and Sandfall Interactive. In one notable example, Larian CEO Swen Vincke (Baldur's Gate 3) said that the studio used generative AI tools for all kinds of tasks, like exploring new game ideas, developing concept art, and creating placeholder text. After a quick retraction and explanation, Vincke confirmed that the studio was looking to grow its pool of artists. Meanwhile, other studios have taken a strong stand against the use of generative AI, with Slay the Spire 2 developer Mega Crit preferring to use "sh**" art over anything generated by machines when conceptualizing a game.
dlvr.it
August 20, 2026 at 12:37 AM
MOON CHILD NO
May 16, 2026 at 2:59 AM
Your hour is near at hand
You've got the power to be his friend
April 16, 2026 at 12:14 AM
hell yeah
April 21, 2026 at 1:53 AM
Oh Moon Child is THAT kind of game
May 9, 2026 at 7:03 AM
what if moon child had a cool cloak or something
April 19, 2026 at 11:09 AM
USERS: you're alienating the people who actually use your product
MOON CHILD: moon child
USERS: what
MOON CHILD: you got the power to be his friend
April 24, 2026 at 1:30 PM
Happy news! 😃

@theyetee.com will soon release a cool Moon Child T-shirt and pin. 🌜💫

I'll make a new post when they're available. 👍

#MoonChild #TheYetee #TShirt #merch #merchandise
July 22, 2026 at 7:41 AM
April 27, 2026 at 9:19 PM
Thanks a lot for all the follows, everyone! I'm having soo much fun reading and viewing all the Moon Child love. 😊🙏

I'm also forwarding stuff to the other guys, including Ramon, our music composer.

Here are some pencil-on-paper concept sketches I made around the start of Moon Child development. 🙂
April 17, 2026 at 1:26 PM