#mouthclose
I've done astonishingly well imo but any time I change anything it's like "this works the first two times it's called, but it breaks after that, and I think this state change isn't being registered and that one is being registered multiple times and the mouthClose function SAYS it's firing but--"
September 24, 2025 at 12:58 PM
THE JOURNEY CONTINUES!

"Anisa is still searching for a new Pokémon besides Mimikyu... What could this new Pokémon be?"

#anisa #mimikyu #mouthclose #chubby #muscle #musclegirl #bigthights #fat #blonde #pokemon #thicc #chubbymuscle

Art Link: ibispaint.com/art/691525400/
November 8, 2025 at 7:36 PM
me when i'm yawning but need to unlock my phone on face id
December 25, 2024 at 3:26 PM
Live in 2 hours with CK3; mouthClose has been implemented on Abrahm, bringing greater elasticity to his mouth movements, jawOpen has been reduced from 20° to 15°, and three new brand tanktop patterns have been added!
MODEL UPDATES FOR TONIGHT'S STREAM
July 22, 2025 at 7:57 PM
Got the mouthClose blendshape on Abrahm and I gotta say

it makes the facial animations look SO much more natural, I didn't realize how dramatically it affected the mouth movements

Hopefully I can update the VRM soon, but I have to rebuild the Unity project entirely in 2022 🪦
July 22, 2025 at 12:52 AM
I'm hoping I can just repurpose most of my ARKit keys for it, and it looks like I can-- with the muzzle so long and sharp stuff like mouthClose just doesn't work, so I've done enough to know what shapes I can omit, at least 😵‍💫
May 14, 2025 at 3:43 AM
ARKit blendshapes done! This was much easier with the lips rigged.

And with the exception of mouthClose (which is used for chewing and doesn't exactly work on a muzzle as long as Abrahm's), I actually did ALL of them this time, including mouthLeft and mouthRight (tongue control) and mouthPress L/R!
December 24, 2024 at 7:39 PM
"I want my mouth to be open super goofy big for my ARKit blendshapes

...so mouthClose would like a word.
May 24, 2026 at 9:15 PM
I'm not a #3DCG Artist, nor good at rigging

The face rig is my doing and it shows ( it's super scuffed )
Decided to finally fix my fup with missing mouthClose on my #furry #vtubing model

Look how dirty I've done Kepperus work KEKW 🤣

It's like a #funny comparison between nose & mouth breather
August 11, 2025 at 10:30 AM
C'est juste là où il y a tous les clés de forme du modèle, où tu as trouvé "MouthClose".
July 9, 2026 at 6:34 PM
we now have jawOpen, mouthClose, mouthPucker, and mouthFunnel done (except for the actual jaw bone/chin moving whoops) :D

super proud of this so far !! really hope stacking the other mouth blendshapes on top goes okay ;-;

#live2d #vtuber #vsky #l2d #vgen #art #animation
June 11, 2026 at 4:15 AM
Puffkiss…mouthclose AND TADAM !
Feat : the shark of course
March 19, 2026 at 8:03 PM