#movementMod
Module: A node that can be a child of an Entity

So, a Tank for example is:
Entity
and as children:
TankGun (WeaponMod), MachineGun (WeaponMod), Tracks (a MovementMod)

Any movement code only cares about the MovementMod

Buildings are just Entities with no MovementMod

Its been working well
July 21, 2025 at 1:27 AM