#mrtk3
Unity/MRTK3 based apps seem to be relatively easy to port over to other device. HoloLens may be, sadly, on the way out, but it's legacy will live on.
November 18, 2024 at 8:16 PM
We worked really hard to make MRTK3 work on all OpenXR devices. Glad it is relatively easy for you to port.
November 19, 2024 at 5:18 AM
This is amazing news for XR, Magic Leap & Qualcomm joined the steering committee and MRTK 3 is on track to reach general availability September 2023!

https://techcommunity.microsoft.com/t5/mixed-reality-blog/microsoft-mixed-reality-toolkit-3-mrtk3-moves-to-an-independent/ba-p/3898941
Microsoft Mixed Reality Toolkit 3 (MRTK3) moves to an independent organization within GitHub
On behalf of the Mixed Reality team at Microsoft, I want to share some important updates that will clarify the future of Mixed Reality Toolkit 3 (MRTK3)
techcommunity.microsoft.com
August 21, 2023 at 3:51 PM
#Unity moves fast and break things, in this case my #MRTK3 demo on #Apple #VisionPro on slightly higher versions - as happens often. I spent some (okay, a bit too much) time on trying to find out why, and came up with a solution making the app run again
localjoost.github.io/MRTK3-apps-o...
January 4, 2026 at 6:49 PM
I haven't tried this on Quest 3 - but does this help a bit? localjoost.github.io/Using-ARPlan... The issue is Quest doesn't do active scanning - it scans the room ahead of your app. If you change your room during the app, it does not notice that.
Using ARPlaneManager as an alternative to Scene Understanding with MRTK3 on HoloLens 2
Recently someone asked how Scene Understanding could be done with MRTK3 - the samples don’t work anymore as they are targeted towards MRTK2. The short answer is - it cannot be done. This is now covere...
localjoost.github.io
April 17, 2025 at 6:21 AM
I wanted to see what it took to set up a proper #MixedReality application that ticks all the boxes (viewing and interacting with reality, hand tracking, spatial sound, etc) on a #Quest3, using the lastest version of #MRTK3. It works!
localjoost.github.io/CubeBouncer-...
CubeBouncer revisited - setting up Mixed Reality for Quest 3 with MRTK3 and Unity 6
Like I said in a previous post, now Microsoft have announced they have stopped producing HoloLens 2, with no successor being announced, it is important to make sure your apps run on other devices too,...
localjoost.github.io
November 30, 2024 at 8:35 AM
Store-less XR devices based on Android (like #MetaLense2) can't update via a store. New post: using Device Owner + RealityCollective #ServiceFramework to silently self-update an app, zero taps. Demo + source included.
localjoost.github.io/App-update-s...
App update service for store-less XR devices based on Android (like MetaLense 2)
A while back, I wrote about a ServiceFramework Service to help update Magic Leap 2 MRTK3 apps. Magic Leap 2 has no store, so I built a little service that checks a JSON file online for a newer version...
localjoost.github.io
August 2, 2026 at 1:04 PM
02:37:00
mrtk3
August 8, 2026 at 7:11 AM
November 23, 2024 at 1:43 AM
#MRTK3 and #Unity is going places - proving you can even run C# on an #Apple #VisionPro. This blog details how you can move an existing MRTK3 XR solution to run on the AVP.

localjoost.github.io/Adapting-MRT...

Yes folks, it finally happened. I have a Mac. Only used for AVP development though ;)
Adapting MRTK3 apps for Apple Vision Pro
“In fair annum of Lady Hopper, the hundred and nineteenth, did Joost of Local - valiant champion of Microsoft, and sworn foe to fruity contraptions - receive with trembling hand a Mac most miniature, ...
localjoost.github.io
August 2, 2025 at 11:14 AM
"マイクロソフトがHoloLensのMR開発用に提供してきた「Mixed Reality Toolkit」の最新版「MRTK3」が、Meta Quest シリーズに対応した。HoloLens用のMRアプリをQuestに移植することや、新規アプリをHoloLensとQuestの両方に対応させることが可能になったのだ"
https://www.sbbit.jp/article/cont1/125729
購入してわかったMeta Quest 3の「凄すぎる」可能性、なぜVRにMRが必須だったのか
VRヘッドセット「Meta Quest 3(以下、Quest 3)」が10月10日に新たに発売された。その最大の特徴は、現実世界に仮想世界を重ねて一体化する「MR(Mixed Reality、複合現実)」に本格対応したこと。これにより、Quest 3が大幅に実用性や可能性を広げた領域がある。Quest 3を実際に購入して確かめた。
www.sbbit.jp
October 30, 2023 at 5:03 AM
Wow. DataBinding has come a long way since WPF. #MRTK3
November 17, 2024 at 6:02 AM
Zenject et mrtk3 ou comment mettre toutes les chances de tout péter sur un projet
December 10, 2024 at 5:24 PM
MRTK3 for Android Mobile Devices I have a problem getting my MRTK3 Unity project usable on the Ma...

https://stackoverflow.com/questions/79415178/mrtk3-for-android-mobile-devices

#android #unity-game-engine #mrtk

Event Attributes
Awakari App
awakari.com
February 5, 2025 at 3:04 PM
#AR #AugmentedReality : => Xvisio Technology Unveils Spatial Computing Devices for XR  - Digital Engineering 24/7 ...

=> https://www.digitalengineering247.com/article/xvisio-technology-unveils-spatial-computing-devices-for-xr
Xvisio Technology Unveils Spatial Computing Devices for XR  - Digital Engineering 24/7
<div class="markdown"><p>Xvisio Technology a lancé une nouvelle gamme de lunettes de réalité mixte pour entreprises à l'AWE 2026. Le SeerLens B50R Pro2, un casque léger, est conçu pour des usages industriels et médicaux, compatible avec le framework MRTK3 et adapté à la formation, l'éducation, l'assistance à distance et la visualisation médicale 3D. Il offre jusqu'à 3 heures d'autonomie, un mode de charge en continu et un suivi 6DOF avancé. Le SeerLens W50R Pro, plus compact, utilise des guides d'ondes réfléchissants et est équipé du processeur Qualcomm SM8550. Xvisio présente aussi le SeerFusion One, un casque dédié à la collecte de données pour l'IA physique, ainsi que deux périphériques : un contrôleur auto-suivi 6DOF et un stylet spatial pour interfaces 3D. Selon John Lin, PDG de Xvisio, ces outils répondent aux besoins des entreprises en matière de réalité spatiale et d'IA physique.</p></div> <br>— <a href="https://www.augmented-reality.fr/laveille/shaare/CH-x8Q" title="Permalink">Permalink</a>
www.digitalengineering247.com
June 24, 2026 at 2:37 PM