#mwheel
Tried lens distortion in MWHEEL…

Ended up with a Star Wars hyperspace jump

I will be more sensitive to that distortions...

#gameDev #indieDev #devlog #racingGame #lowPoly #arcadeGame #mwheel #wheel #speed #steeringwheel #race #drift
April 15, 2025 at 11:13 PM
Improving mouse handling in MWHEEL! 🖱️

• Input starts from screen center
• Steering softly recenters
• Added a “steering lock” for long turns

Feels way more stable now 👌

#gameDev #indieDev #devlog #racingGame #lowPoly #arcadeGame #mwheel #wheel #speed #steeringwheel #race
April 13, 2025 at 9:58 PM
Experimenting with tire physics in MWHEEL 👀

Added a grip curve based on lateral force — makes "drifting" feel possible but still chaotic :p

Lots to tweak… open to thoughts and ideas!

#gameDev #indieDev #devlog #racingGame #lowPoly #arcadeGame #mwheel #wheel #speed #steeringwheel #race #drift
April 15, 2025 at 2:01 AM
I’ve been working on the speed sensation in MWHEEL! 🚗💨

✨ New visual upgrades:
• Dynamic FOV
• Camera tilt
• Screen shake
• Better color grading

Side-by-side comparison: new vs old — same track, different vibe

#gameDev #indieDev #devlog #racingGame #lowPoly #arcadeGame #mwheel #wheel #color #speed
April 13, 2025 at 2:34 AM
Added core racing systems to MWHEEL! 🏎️

• Waypoints define the race path
• Lap and segment times tracked
• Transparent gate shows where to pass
• UI shows lap count, total/lap/segment time

Now it’s feeling like a real race!

#gameDev #indieDev #devlog #racingGame #lowPoly #arcadeGame #mwheel #race
April 17, 2025 at 2:27 PM
*pushes up glasses* um akshully we bind jump to mwheel so we can input frame perfect jumps for abh
January 22, 2026 at 11:54 PM
Working on visual feedback to improve car control in MWHEEL!

✔️ Added a steering slider to show how much the wheel is turning

Feels much better now. I take some smooth turns… and didn’t crash :x

#gameDev #indieDev #devlog #racingGame #lowPoly #arcadeGame #wheel
April 12, 2025 at 12:19 AM
Started working on AI Driver logic 🚗🧠

They follow waypoints and steer toward them, but they still tend to oversteer quite a bit.

Would love any feedback!

#gameDev #indieDev #devlog #racingGame #lowPoly #arcadeGame #mwheel #wheel #speed #steeringwheel #race #drift
April 25, 2025 at 6:54 PM
Collider experiments got wild today 🛠️

Tweaked car settings and accidentally made it bounce like a dolphin 🐬

I have a clue on what’s breaking the physics, but funny bug!

#gameDev #indieDev #devlog #racingGame #lowPoly #arcadeGame #mwheel #wheel #speed #steeringwheel #race #drift
April 24, 2025 at 5:38 PM
What if you had to steer with your mouse?

Meet MWHEEL, my new arcade racing project in LowPoly style, with wacky controls 🚘

It’s super early, but take a look at this physics test:

#gameDev #indieDev #devlog #racingGame #lowPoly #arcadeGame #wheel
April 9, 2025 at 3:40 AM
Cursor icons are in! 🖱️
Steering now gives visual feedback.

Also started my Audio Manager — Still using placeholder music that feels... off 😅 but engine sounds are coming! 🚗🎵

#MWHEEL #gameDev #indieDev #devlog #racingGame #lowPoly #arcadeGame #wheel
April 11, 2025 at 2:39 AM
Took MWHEEL for a spin on a nice oval track today! 🚘

I also working on car’s sensitivity a bit, it’s feeling more responsive now

Really liked how the camera moves behind the car and shifts during turns. Gives it a nice sense of flow. I would love feedback!

#IndieDev #GameDev #RacingGame #Wheel
April 10, 2025 at 3:38 AM
It made for a good shirt, at least.
May 15, 2025 at 1:02 AM
Oh and in many ways it's actually even more of a skill expression to do that bunnyhopping, just because the game will let you do a double jump so easily. The old strat of binding mwheel to jump will waste stamina over just being real good at timing it. And then combining it with boost tech? So good.
March 22, 2026 at 11:41 AM
Sounds like gamers need to lift (mice) more if their mice were too heavy to handle 💪

Also I'm curious what a claw style mouse entails, as someone who has always held a normal mouse with my pointer on LMB, middle on mwheel, and ring on RMB
December 31, 2025 at 6:49 PM