#ngons
Normalize ngons and subdiv topoflow.
September 3, 2024 at 11:22 PM
#Ngons are poly flow directors.
December 18, 2024 at 2:46 PM
squares. i'm adding support for ngons.
November 25, 2025 at 4:35 PM
Ngons and triangles are your friends
September 6, 2025 at 6:25 PM
Bumping this thread again because #ngons
Sorry for the spam, but I'm going to start posting all of my ngon hits from the other site into this thread for safe keeping and posterity.

Without further ado, ngons used both in production and personal work that I am particularly proud of:
October 21, 2024 at 10:57 PM
Eyyyy there it is! :D

So many ngons all over the place on this one😆
December 10, 2024 at 9:17 PM
"No ngons on deforming areas". True for low poly, But can sometimes be fine in high poly.

Here's an example of a configuration of four 5-sided ngons and two 6-sided ngons. I also applied the animated deformer BEFORE the subdivision.

Shown without wires first and isolinear wires after. #ngons
October 26, 2024 at 7:59 PM
A handy tip for how to make retopology easier by using ngons
April 10, 2025 at 1:27 PM
When the topology gods give you lemons, use ngons instead.
December 11, 2024 at 4:36 PM
im in your bitch's blend file turning all her quads into ngons
January 17, 2025 at 2:21 AM
i assume my mesh was corrupted in some way, it happens. but i have no non manifold geo or ngons. and mesh and joint deformations are quite literally some of the simplest 3d math ever. so like. what is the issue man
September 26, 2026 at 3:29 AM
lol ngons
September 2, 2024 at 1:10 PM
I'm real tired of seeing 3d amateurs ripping models from games to make fun of the topology. you still think ngons are bad because your Intro to 3d Modeling instructor told you that's how it was in 1997, be real.
December 28, 2024 at 5:40 AM
Happy 4th of July, where we celebrate our freedom from quad-only tyranny.

Long live Ngons! ✊
July 4, 2025 at 6:07 PM
Could probably do this better with more time, but here's my 5 minute solution 😁 #ngons
October 27, 2024 at 2:42 AM
Eyyyy, whatdya know! I didn't use ngons on a multi-flow intersection for once!
January 8, 2025 at 6:45 PM
It makes me both sad and annoyed that students are taught to avoid #ngons. I don't mind that if you don't know how to teach advanced topics to encourage students to look into it on their own time.

But to teach ngons are wrong? That's irresponsible and destructive for their growth as artists.
December 15, 2024 at 12:31 AM
Made the mistake of looking at the comments on a twitter thread about using ngons on 3D models

How do I communicate to you that you need to continue learning things once you're out of school
October 8, 2025 at 11:12 PM
November 1, 2025 at 12:45 PM
Ngons to quads. #b3d #blender3d
February 16, 2026 at 3:26 PM
Topo more or less done, now to crush ngons
April 30, 2025 at 1:29 PM
I also have a lengthy section devoted entirely to ngons 😉
September 21, 2025 at 9:09 PM
you: box modeling very carefully

other guy: sculpting and then retopology

me: throwing paint at my laptop muttering about ngons and subdivision
April 17, 2026 at 4:33 PM
#Ngons are just neurodivergent polygons.

Often misunderstood, but more capable than most people give them credit for.
October 27, 2024 at 5:03 AM
bridson + delaunay + boundary tris removal + ear-cutting+ relax + dissolve some edges + dual + create some "rip" edge chains, tagging whether ground will fault left/right-wards + tag some ngons as beach + floodfill inland growing height respecting the rip constraints + subdiv #indiedev #gamedev
July 26, 2026 at 10:22 PM