🪢 caseysheep.gumroad.com/l/hpekio
#Blender #Portal #3D #b3D
🪢 caseysheep.gumroad.com/l/hpekio
#Blender #Portal #3D #b3D
It uses a SubViewport node with a camera placed in the exit portal so you can see through the entrance portal.
#indiegame #gamedev
It uses a SubViewport node with a camera placed in the exit portal so you can see through the entrance portal.
#indiegame #gamedev
de.indymedia.org/node/721507
Auch dem rechtsextremen Portal NIUS habe die Polizei zu der Razzia Bescheid gesagt.
de.indymedia.org/node/721507
Auch dem rechtsextremen Portal NIUS habe die Polizei zu der Razzia Bescheid gesagt.
Below is an experiment of mine from around a year ago, back before Blender released the Raycast Portal node
I was testing the Cryptomatte to create a Negative object, and a portal
Below is an experiment of mine from around a year ago, back before Blender released the Raycast Portal node
I was testing the Cryptomatte to create a Negative object, and a portal
Still working on fixing that interaction issue with portals TvT
I ended up making a custom raycast node with built-in portal support
Still need some work but it's a bit better than before ^^
#indiegamedev #solodev #godotengine
Still working on fixing that interaction issue with portals TvT
I ended up making a custom raycast node with built-in portal support
Still need some work but it's a bit better than before ^^
#indiegamedev #solodev #godotengine
Today the MOON conjoined the transiting North Node and look what fucking happened
Today the MOON conjoined the transiting North Node and look what fucking happened
Site permite visualizar ações federais nos 5.570 municípios do país"
agenciabrasil.ebc.com.br/node/1674776
Site permite visualizar ações federais nos 5.570 municípios do país"
agenciabrasil.ebc.com.br/node/1674776
1. the region inputs are named by the user
2. they implicitly connect to *all* unconnected inputs inside with the same name
3. any node inside can optionally override the value coming from the wifi
get/set/portal nodes are similar, but they don't solve these things!
1. the region inputs are named by the user
2. they implicitly connect to *all* unconnected inputs inside with the same name
3. any node inside can optionally override the value coming from the wifi
get/set/portal nodes are similar, but they don't solve these things!
— @shannonmattern.bsky.social
— @shannonmattern.bsky.social
The latter does make proper raytraced reflections impossible, but it's remedied with a ray portal BSDF in the main nodegroup.
The latter does make proper raytraced reflections impossible, but it's remedied with a ray portal BSDF in the main nodegroup.
An intensification, invocation, acceleration. Fated decisions with a ripple effect multiplicating. An opening , a portal activation in a pivotal situation. Force or surrender? Choice or flow?
Something is being unclogged, giving way. Beware of energy drains.
An intensification, invocation, acceleration. Fated decisions with a ripple effect multiplicating. An opening , a portal activation in a pivotal situation. Force or surrender? Choice or flow?
Something is being unclogged, giving way. Beware of energy drains.
www.youtube.com/watch?v=dLZE...
First image is with just a light portal, second is with the shader node changes!
www.youtube.com/watch?v=dLZE...
First image is with just a light portal, second is with the shader node changes!
Mostly migrating to #bevy 0.16 there's a lot of fixes and small QOL improvements for objective indicators
Up Next:
- Procedurally Generated Expeditions
- Multi-Node Travel & Portal Nodes
- Improvements to HUD/Level UI
#gamedev #indiedev