#FFXIV | #Elezen | #Duskwight | #gpose
#FFXIV | #Elezen | #Duskwight | #gpose
that's ambien occlusion
that's ambien occlusion
Brain: learn ambient occlusion
Me: ... FINE
Brain: learn ambient occlusion
Me: ... FINE
#screenshotsaturday #godot #indiedev
#screenshotsaturday #godot #indiedev
I'm using baked GI for indirect lighting, nested probes for reflections and parallax occlusion mapping for the materials.
I'm using baked GI for indirect lighting, nested probes for reflections and parallax occlusion mapping for the materials.
This is a first test with screen space occlusion combined low frequency occlusion. Promising, but a whole bunch of things left to fix!
This is a first test with screen space occlusion combined low frequency occlusion. Promising, but a whole bunch of things left to fix!
but then i think about the number of times wolfey has explained perish song and i feel better
but then i think about the number of times wolfey has explained perish song and i feel better
Next step is to combine it with the screen space ambient occlusion.
#indiegame #gamedev
Next step is to combine it with the screen space ambient occlusion.
#indiegame #gamedev
#wip of a combination of several custom systems I've been working on for special particle emission + particle processing, occlusion + sdf + stylized materials + optimized local light
#gamedev #vfx #rtvfx
#wip of a combination of several custom systems I've been working on for special particle emission + particle processing, occlusion + sdf + stylized materials + optimized local light
#gamedev #vfx #rtvfx