#occlusion
ambient occlusion has entered the chat
September 22, 2026 at 10:12 PM
Lighting, shadows and ambient occlusion scattering through the particle haze 😻

#FFXIV | #Elezen | #Duskwight | #gpose
September 25, 2026 at 8:13 PM
November 4, 2025 at 4:13 AM
Shading and Ambient Occlusion studies
October 19, 2023 at 11:30 PM
Landed experimental GPU occlusion culling in @bevyengine.org. This is the modern 2-phase occlusion culling system. It's fully dynamic, runs entirely on GPU, and requires no baking and no artist-defined occlusion volumes.
January 27, 2025 at 5:38 AM
Godot will soon have specular occlusion from AO and lightmaps which will allow for much better looking reflections in interiors
May 8, 2025 at 9:24 AM
Rendered one of these sketches the other day, it was very fun to try some ambient occlusion in this!
July 11, 2025 at 2:26 AM
i'm going to write a software rendered occlusion culling mechanism for block game 😤
January 7, 2026 at 9:51 AM
falling asleep while my textures are baking

that's ambien occlusion
November 4, 2025 at 11:43 PM
Me: okay NOW I should do something today
Brain: learn ambient occlusion
Me: ... FINE
January 3, 2025 at 8:39 PM
Testing 2D occlusion masks for a see-trough effect, look at em go

#screenshotsaturday #godot #indiedev
September 26, 2026 at 2:52 PM
i've started on the block game occlusion culling post for my blog and i've created what i feel is a pretty nifty header image where i artistically blended the occlusion map debug texture with the actual in game geometry
January 16, 2026 at 2:41 PM
Extremely clean graphics in #GodotEngine
I'm using baked GI for indirect lighting, nested probes for reflections and parallax occlusion mapping for the materials.
March 22, 2025 at 12:30 PM
A box just arrived from the Occlusion Zone…
June 12, 2025 at 5:25 PM
Made some more progress on the realtime lighting for my cozy town building game.

This is a first test with screen space occlusion combined low frequency occlusion. Promising, but a whole bunch of things left to fix!
March 12, 2025 at 7:57 PM
when i make art videos, sometimes i feel weird about explaining ambient occlusion for the morbillionth time

but then i think about the number of times wolfey has explained perish song and i feel better
May 19, 2026 at 8:41 AM
this fake shadow I made because it felt felt off without any occlusion
February 21, 2026 at 11:02 PM
Absolutely floored by @vinartwork.bsky.social's art in the last issue of Dispatches from the Occlusion Zone today
January 29, 2025 at 8:46 PM
Added some abs definition and occlusion. Geegeee

jinxxy.com/TongCreator/...
February 10, 2026 at 8:38 PM
Directional occlusion with adjustable cone angle in geometry nodes
#Blender #b3d #geometrynodes
April 24, 2025 at 9:52 PM
Ratatui + Bevy = 3D occlusion rendering in the terminal!

🐁 github.com/cxreiff/bevy...

#rustlang #ratatui #tui #bevy #terminal
May 11, 2025 at 9:58 AM
More progress on the real-time ambient occlusion for my cozy town building game.

Next step is to combine it with the screen space ambient occlusion.

#indiegame #gamedev
March 10, 2025 at 3:43 PM
Its time to cook ( the #godotengine plushie ! )

#wip of a combination of several custom systems I've been working on for special particle emission + particle processing, occlusion + sdf + stylized materials + optimized local light

#gamedev #vfx #rtvfx
May 1, 2025 at 5:31 PM
More ambient occlusion experimentation. Wondered what it would look like averaged across a triangle to make a faceted version. In isolation like this, I kinda like it 😀 #gamedev #flightsim #solodev 🌍
June 23, 2025 at 1:35 PM