#vikingdress #historicaldress #oldcraft #viking #johnbauer
#vikingdress #historicaldress #oldcraft #viking #johnbauer
Stones in the Glade: The Old Craft in a New World.
by Kelley Towne. Foreword by Chris Allaun.
Bookshop: bookshop.org/a/91061/9781...
Amzn: a.co/d/03dXEYW1
#oldcraft #oldwitchery #oldschoolwitch @crossedcrowbooks.bsky.social @chrisallaun.bsky.social @kelleytowne.bsky.social
Stones in the Glade: The Old Craft in a New World.
by Kelley Towne. Foreword by Chris Allaun.
Bookshop: bookshop.org/a/91061/9781...
Amzn: a.co/d/03dXEYW1
#oldcraft #oldwitchery #oldschoolwitch @crossedcrowbooks.bsky.social @chrisallaun.bsky.social @kelleytowne.bsky.social
i like oldcraft nowadays :3
i like oldcraft nowadays :3
inforo1300.wordpress.com/2022/09/30/g...
inforo1300.wordpress.com/2022/09/30/g...
Again, I'd hate this for Oldcraft, Moderncraft Should be Experimenting.
Again, I'd hate this for Oldcraft, Moderncraft Should be Experimenting.
Moderncraft is far more interested in making creative mode more marketable than anything gameplay.
Still just plain weird to only have 3 dimensions too.
Moderncraft is far more interested in making creative mode more marketable than anything gameplay.
Still just plain weird to only have 3 dimensions too.
Moderncraft broke several conventions and artistry rules, gameplay reasonings and more, it's free to go off and be wacky, experiment, and take different directions.
Moderncraft broke several conventions and artistry rules, gameplay reasonings and more, it's free to go off and be wacky, experiment, and take different directions.
Moderncraft's ceiling is so high that everything but oldcraft's foundation feels frivilous. It may as well all be soulless numbers
Moderncraft's ceiling is so high that everything but oldcraft's foundation feels frivilous. It may as well all be soulless numbers
Whereas NewMC feels like there's just goals. No imagination, go kill the final boss labeled "final boss" in the area "final"
Whereas NewMC feels like there's just goals. No imagination, go kill the final boss labeled "final boss" in the area "final"
But in terms of the original artist's intent, I think Oldcraft simply understood it's overall gameplay better than Modern.
I like that Building and Exploration don't feel seperate, that what you do is for One Goal instead of hundreds.
But in terms of the original artist's intent, I think Oldcraft simply understood it's overall gameplay better than Modern.
I like that Building and Exploration don't feel seperate, that what you do is for One Goal instead of hundreds.
Balance. Cohesion. Simplicity.
MC isn't meant to be something you play for your whole life. Just something to come back to, like all games.
The fact it has a progressive end, rather than a static boss fight, matters more to me.
Balance. Cohesion. Simplicity.
MC isn't meant to be something you play for your whole life. Just something to come back to, like all games.
The fact it has a progressive end, rather than a static boss fight, matters more to me.
Oldcraft, for me, balances Gameplay of exploration, combat, ans building, as well as any game like it will ever.
Modern has the mindset to build these aspects as seperate entities that don't inherently effect each other.
Oldcraft, for me, balances Gameplay of exploration, combat, ans building, as well as any game like it will ever.
Modern has the mindset to build these aspects as seperate entities that don't inherently effect each other.
This means anyone can get into it, and anyone can understand what happens in it. Water touch Lava make obsidian, string and sticks make bow.
Modern has Potions which unbalances everything so hard I couldn't begin.
This means anyone can get into it, and anyone can understand what happens in it. Water touch Lava make obsidian, string and sticks make bow.
Modern has Potions which unbalances everything so hard I couldn't begin.