On the Northlight side this is our first game shipped with our New World Editor (NWED)
This new tech is built on top of OpenUSD. Which has enabled us to do a lot more complex and detailed setups through the power of composition!
www.pixar.com/openusd
On the Northlight side this is our first game shipped with our New World Editor (NWED)
This new tech is built on top of OpenUSD. Which has enabled us to do a lot more complex and detailed setups through the power of composition!
www.pixar.com/openusd
OpenUSD
Nichiren Buddhismus
und einer Diskussion zu #metavrglasses vs #applevisionpro
OpenUSD
Nichiren Buddhismus
und einer Diskussion zu #metavrglasses vs #applevisionpro
So instead: I have made a video that explains what USD is in 10 minutes: www.youtube.com/watch?v=tRhJ...
So instead: I have made a video that explains what USD is in 10 minutes: www.youtube.com/watch?v=tRhJ...
If all goes well with travel, I'll be doing 3 Tool Design Roundtables, 2 OpenUSD Roundtables, and a talk titled: "What is OpenUSD, and why should I care?"
If all goes well with travel, I'll be doing 3 Tool Design Roundtables, 2 OpenUSD Roundtables, and a talk titled: "What is OpenUSD, and why should I care?"
Tool Design Roundtable 1: 95% excellent
Tool Design Roundtable 2: 76% excellent
Tool Design Roundtable 3: 90% excellent
OpenUSD Roundtable 1: 67% excellent
OpenUSD Roundtable 2: 92% excellent
Thank you all for coming and reviewing!
Tool Design Roundtable 1: 95% excellent
Tool Design Roundtable 2: 76% excellent
Tool Design Roundtable 3: 90% excellent
OpenUSD Roundtable 1: 67% excellent
OpenUSD Roundtable 2: 92% excellent
Thank you all for coming and reviewing!
The project enables OpenUSD inspection, composition arc access, MaterialX support, Gaussian Splats and more, in one web-native environment:
The project enables OpenUSD inspection, composition arc access, MaterialX support, Gaussian Splats and more, in one web-native environment:
Come on down to find out what the latest developments are, and what companies are doing, with OpenUSD and Tool Design! #GDC2026
Come on down to find out what the latest developments are, and what companies are doing, with OpenUSD and Tool Design! #GDC2026
AOUSD welcomes 8 new members + launches:
✅ Core Spec 1.0 draft
✅ Inclusive Language Guide
✅ OpenUSD v25.08 with Spline Animation, UsdImaging 2.0 & OpenExec
Unifying industries with open 3D standards.
🔗 aousd.org/news/allianc...
#OpenUSD #AOUSD #3DStandards
AOUSD welcomes 8 new members + launches:
✅ Core Spec 1.0 draft
✅ Inclusive Language Guide
✅ OpenUSD v25.08 with Spline Animation, UsdImaging 2.0 & OpenExec
Unifying industries with open 3D standards.
🔗 aousd.org/news/allianc...
#OpenUSD #AOUSD #3DStandards
Tool Design: rystorm.com/blog/tool-de...
OpenUSD: rystorm.com/blog/openusd...
These roundtables are always a great way to learn what the industry is doing, what is going well, and what is not going well
Tool Design: rystorm.com/blog/tool-de...
OpenUSD: rystorm.com/blog/openusd...
These roundtables are always a great way to learn what the industry is doing, what is going well, and what is not going well
Learn more: www.aswf.io/blog/materia...
#materialx #slang #shaders #ASWF #machinelearning #openusd
Learn more: www.aswf.io/blog/materia...
#materialx #slang #shaders #ASWF #machinelearning #openusd
Notes of the OpenUSD Roundtables:
rystorm.com/blog/usd-rou...
Notes of the Tool Design Roundtables:
rystorm.com/blog/tool-de...
Notes of the OpenUSD Roundtables:
rystorm.com/blog/usd-rou...
Notes of the Tool Design Roundtables:
rystorm.com/blog/tool-de...
Guy Martin explains why OpenUSD is pushing toward international standardization—because regulated industries need stability + trust.
📽️ Watch the highlight, then catch the full story www.youtube.com/watch?v=4Wp4...
Guy Martin explains why OpenUSD is pushing toward international standardization—because regulated industries need stability + trust.
📽️ Watch the highlight, then catch the full story www.youtube.com/watch?v=4Wp4...
It goes into detail of OpenUSD workflows in their 3D editor, Northlight, for things such as variants, edit targeting, schemas, overrides, and more.
It goes into detail of OpenUSD workflows in their 3D editor, Northlight, for things such as variants, edit targeting, schemas, overrides, and more.
#gamedev #gamedevelopment #indiedev #unrealengine
#gamedev #gamedevelopment #indiedev #unrealengine
🧪 BlendShapeLab Edit USDZ shapes without heavy game engines.
🔗 github.com/setouchi-h/B...
#AppleVisionPro #SwiftUI #OpenUSD #gamedev #indiedev
🧪 BlendShapeLab Edit USDZ shapes without heavy game engines.
🔗 github.com/setouchi-h/B...
#AppleVisionPro #SwiftUI #OpenUSD #gamedev #indiedev
By leveraging the Hydra API, this project brings Mitsuba directly into OpenUSD workflows. The GIF below shows interactive rendering within usdview. 🧵
By leveraging the Hydra API, this project brings Mitsuba directly into OpenUSD workflows. The GIF below shows interactive rendering within usdview. 🧵
It will take a while for assistive technologies to support this but I think it’ll be great for the future.
aousd.org/blog/announc...
It will take a while for assistive technologies to support this but I think it’ll be great for the future.
aousd.org/blog/announc...